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The localization for my mobile idle game Touchy Tickets
LICENSE | ||
Localization.de.json | ||
Localization.json | ||
Localization.nl.json | ||
Localization.ru.json | ||
News.de.json | ||
News.json | ||
News.nl.json | ||
News.ru.json | ||
NumberFormat.de.json5 | ||
NumberFormat.json5 | ||
NumberFormat.ru.json5 | ||
README.md | ||
StoreDescription.de.md | ||
StoreDescription.md | ||
StoreDescription.nl.md | ||
StoreDescription.ru.md |
TouchyTicketsLocale
The localization for my mobile idle game Touchy Tickets.
If you're interested in localizing Touchy Tickets for any other language, please create a pull request with your localization. The file names should be Localization.ab.json
, News.ab.json
, NumberFormat.ab.json5
and StoreDescription.ab.md
, where ab
is the two-letter ISO language name of your language.
Please note the following when localizing:
- Any JSON keys (
"Key": "Value"
) should not be edited. - Anything enclosed in
<>
should not be edited, since these tags represent images, colors and other text formatting settings. NumberFormat
contains formatting info that determines how big numbers look in the game. In this file, it is only necessary to modify the single letter after the formatting info for each line. For example, the German word for "billions" is "Milliarden", meaning the German version reads"0,,,.00 Mr"
instead of"0,,,.00 B"
.- The section titles in
StoreDescription
don't need to be translated, since I basically just copy-paste the content into the store pages. It's just nicer to look at this way. - Translations can be loose. We're localizing, not just translating. For example, if a news joke doesn't work in your language for whatever reason, you can pick a different joke or paraphrase it.