Web/_data/about.json

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[
{
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"q": "What are your pronouns?",
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"a": "I'm assigned male at birth and quite comfortable with that, so I go by he/him most of the time. My own gender isn't really that important to me, though, and I usually also include they/them as an option."
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},
{
"q": "How old are you?",
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"a": "I'm <span id=\"age\"></span> years old. This automatically updates now, too, so I won't ever forget to update it again!"
},
{
"q": "Where are you from?",
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"a": "I am from Neuss, Germany and I currently live in Neu-Ulm, Germany. I lived in Aachen, Germany for a while as well."
},
{
"q": "Why are you called Ellpeck?",
"a": "Well, it actually isn't as interesting of a story as some of you might hope. Long story short, when I was little (and was, apparently, very bad at English), I decided to make a YouTube channel called \"LetsPlayEveryGames.\" Shortly after, I also made a Minecraft account that I was going to call the same thing. At the time, though, there was a limit for how many characters your name could have, and so I opted for calling myself \"LPEG\" instead. When a friend of mine came along and started trying to pronounce that name, instead of saying each individual letter on its own, he started pronouncing it like a word: Ell-Peg. ...Ellpeck. I liked that pronounciation and so I stuck with the name."
},
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{
"q": "What should I call you?",
"a": "In general, most of my friends online call me Ell nowadays, which is also what I go by on Twitter and Discord in terms of my display names. My boyfriend calls me Peck online, but I generally don't like it when other people do so. If we meet in real life, you can call me Ell or Julian, the latter of which is my real name."
},
{
"q": "What languages do you speak?",
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"a": "I speak German, English, Java and C# fluently. I'm okay at JavaScript, TypeScript, Python and PHP, and I can just about get something to happen in C and Lua."
},
{
"q": "How do you make games?",
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"a": "I usually use the .NET-based framework <a href=\"https://www.monogame.net/\">MonoGame</a> together with some libraries to make it a bit easier, including my own library, MLEM, which you can read about in the <a href=\"#projects\">Projects</a> section."
},
{
"q": "When are you updating your Minecraft mods?",
"a": "If you're asking about Actually Additions, <a href=\"https://ellpeck.de/blog/future_actually_additions\">I don't work on it anymore</a>. If you're asking about any of my other mods: Don't. I'll do it when I feel like it."
},
{
"q": "What's your job/occupation?",
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"a": "I'm currently studying Computer Science at <a href=\"https://www.uni-ulm.de/en/\">Ulm University</a>. I don't have a job on the side or anything, though."
},
{
"q": "Are you for hire?",
"a": "You can commission me to make a Minecraft mod for you. You can find more information on my <a href=\"https://ellpeck.de/commissions\">commissions page</a>. For other work, you can check out my page on <a href=\"https://www.linkedin.com/in/ellpeck/\">LinkedIn</a>."
},
{
"q": "What do you use to code?",
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"a": "For Java, I use IntelliJ IDEA. For C#, I use JetBrains Rider. For anything web-related, I use PhpStorm. For most of my other projects, which are usually rather small, I use Visual Studio Code."
},
{
"q": "What's your favorite programming language?",
"a": "C#."
}
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]