a:"Well, it actually isn't as interesting of a story as some of you might hope. Long story short, when I was little (and was, apparently, very bad at English), I decided to make a YouTube channel called \"LetsPlayEveryGames.\" Shortly after, I also made a Minecraft account that I was going to call the same thing. At the time, though, there was a limit for how many characters your name could have, and so I opted for calling myself \"LPEG\" instead. When a friend of mine came along and started trying to pronounce that name, instead of saying each individual letter on its own, he started pronouncing it like a word: Ell-Peg. ...Ellpeck. I liked that pronounciation and so I stuck with the name."
a:"I usually use the .NET-based framework <a href=\"http://www.monogame.net/\">MonoGame</a> together with some libraries to make it a bit easier, including my own library, MLEM, which you can read about in the <a href=\"#projects\">Projects</a> section."
a:"I'm currently studying Computer Science at the <a href=\"https://www.rwth-aachen.de/\">RWTH Aachen</a>. I don't have a job on the side or anything, though."
a:'You can commission me to make a Minecraft mod for you. You can find more information on my <a href="https://ellpeck.de/commissions">commissions page</a>. For other work, you can check out my page on <a href="https://www.linkedin.com/in/ellpeck/">LinkedIn</a>.'
a:"For Java, I use IntelliJ IDEA. For C#, I use JetBrains Rider. For most of my other projects, which are usually rather small, I use Visual Studio Code, which is awesome, by the way."
a:'I made this page using <a href="https://getbootstrap.com/">Bootstrap</a>. The content is dynamically generated using JavaScript (both on the client and the server) based on a bunch of JSON data. The code is many years old and very messy, but you can look at it on the <a href="https://git.ellpeck.de/Ellpeck/Web">Gitea repository</a>.'