title: 🤡 One Year of Tiny Life, and Cursed Comment Time
description: It's been exactly one year since I started working on my isometric Sims-style life simulation game Tiny Life, and since then, a lot has happened, especially in the realm of weird, funny and cursed comments in the code.
On this day, exactly one year ago, I made my first commit to the Tiny Life repository. Since that first commit, which included some code for the isometric perspective that the game uses, Tiny Life has come *a long way*.
If you don't recall just how long of a way it has come, or you don't even know about the game yet: Tiny Life is, as I wrote on its [itch page](https://ellpeck.itch.io/tiny-life):
> Tiny Life is a fun simulation game that tries to capture the essence of games like The Sims, but in an isometric pixelart style.
>
> In the game, you control a set of people that live together in a household. You take care of their daily needs, build their skills, forge new relationships... or just mess up their entire life in whatever way you can think of!
So, to celebrate, and because of a Twitter poll I did a while ago that made it clear that yall are interested in something like this, let's go through Tiny Life's current code and fish out some funny, cursed and weird code comments that just naturally come about when making a game that tries to simulate the personalities and behaviors of human people.
While this blog post *does* include a lot of programming-related humor, most of the comments are still funny and a bit ridiculous out of context, so you don't have to be a programmer to laugh along by any means.
That should do for now. *Oh, boy.* Note that I'll just be going through them using the order they appear in these search results, so the funniest ones won't be at the start or the end, but just... somewhere in between.
First up, this is one that most of you will probably find pretty relatable.
```cs
// we want people to clean dishes when they're hungry to make space for food
Ai = {
SolvedNeeds = new[] {NeedType.Hunger},
}
```
This one is for the introverts (to whom I most certainly belong) out there.
```cs
// we only want to visit someone when we're currently at home for long enough
// if we're not loading from disk, we want to replace the floor with concrete
if (initializeRooms) {
```
*Am I wrong?*
```cs
// drywall should be considered ugly
if (wall.Wallpapers[side].BaseName == "Default")
rating--;
```
I said it once (multiple times, actually), and I'll say it again: *Am I wrong?*
```cs
// energetic people should be able to stay awake longer than others
public static readonly NeedType Energy = Register(new NeedType("Energy", 0.5F, p => ActionType.PassOut, p => p.HasPersonality(PersonalityType.Energetic) ? TimeSpan.FromHours(1) : TimeSpan.Zero, 10));
```
There we go, that's most of the funny human-related comments I could find with the very simple search I did. I definitely think some of these are *very funny* out of context, but what makes it even better is that some of them are also pretty funny *in* context. Humans really do act very weirdly sometimes, don't they?
All of that being said, thanks so much for reading this blog post. If you haven't already, you should definitely check out the game, as it is very much a passion project of mine, and I think it currently has enough content to be quite a bit of fun to play already.
You can download the game for free (or for a price of your choosing) on its [itch page](https://ellpeck.itch.io/tiny-life).