From 2ae7d17a3e7a7eb4c79cbfa9c0498de195683659 Mon Sep 17 00:00:00 2001 From: Ellpeck Date: Sat, 23 Nov 2019 18:16:03 +0100 Subject: [PATCH] fixed readme references --- foefrenzy/docs/tutorial.md | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/foefrenzy/docs/tutorial.md b/foefrenzy/docs/tutorial.md index 98a5c53..d67373e 100644 --- a/foefrenzy/docs/tutorial.md +++ b/foefrenzy/docs/tutorial.md @@ -9,7 +9,7 @@ When creating a Map, two files are required: - `Maps/MapName.xml`: This is a file containing information about the map, like which tile is which, where items can spawn, where players can spawn and so on. Note that the example file included has some more comments inside of it that explain what the different parts of the file do. - `Maps/Textures/MapName.png`: This file represents the actual layout of the map. You can edit it in an image editor of your choice. Each pixel represents one tile on the map, and the colors of the pixels represent what tiles should be placed there. The size of the image is the same as the size of the finished map. -Note that, further down in this README, there is some information about which colors the game's default tiles have in the map image. +Note that, further down on this page, there is some information about which colors the game's default tiles have in the map image. Below is the file as well as the image for an example map with some comments that explain the structure in greater detail. To get started making your own map, it would be easiest to copy this information. ```xml @@ -22,7 +22,7 @@ Below is the file as well as the image for an example map with some comments tha 5 Snow - + Lava @@ -51,7 +51,7 @@ Below is the file as well as the image for an example map with some comments tha Vine - + @@ -112,7 +112,7 @@ Below is the file as well as the image for an example map with some comments tha ## Creating a Spawn Pool When creating a map, the items that can spawn at any given spawn point are referenced by their Spawn Pool. A spawn pool is basically just a list of items mapped to weights, where a higher weight means that the item will spawn more often, and a lower weight means that the item will spawn less often. -Spawn pools are stored in `SpawnPools/PoolName.xml`. Note that the example file included has some more comments inside of it that explain what the different parts of the file do. Also note that, further down in this README, there is a list of the game's default spawn pools. +Spawn pools are stored in `SpawnPools/PoolName.xml`. Note that the example file included has some more comments inside of it that explain what the different parts of the file do. Also note that, further down on this page, there is a list of the game's default spawn pools. Below is the file for an example spawn pool with some comments that explain the structure in greater detail. To get started making your own spawn pool, it would be easiest to copy this information. ```xml @@ -121,7 +121,7 @@ Below is the file for an example spawn pool with some comments that explain the - + Arrow 10