also use landing page links here!
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Ell 2023-06-28 19:30:24 +02:00
parent b3053002c4
commit 4cac6e45b5
9 changed files with 21 additions and 13 deletions

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@ -8,8 +8,8 @@ GEM
em-websocket (0.5.3)
eventmachine (>= 0.12.9)
http_parser.rb (~> 0)
eventmachine (1.2.7)
ffi (1.15.5)
eventmachine (1.2.7-x64-mingw32)
ffi (1.15.5-x64-mingw32)
forwardable-extended (2.6.0)
google-protobuf (3.22.2)
http_parser.rb (0.8.0)
@ -57,7 +57,7 @@ GEM
rexml (3.2.5)
rouge (4.1.0)
safe_yaml (1.0.5)
sass-embedded (1.61.0-x64-mingw-ucrt)
sass-embedded (1.61.0-x64-mingw32)
google-protobuf (~> 3.21)
terminal-table (3.0.2)
unicode-display_width (>= 1.1.1, < 3)
@ -65,7 +65,6 @@ GEM
webrick (1.8.1)
PLATFORMS
x64-mingw-ucrt
x64-mingw32
x64-unknown

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@ -32,6 +32,7 @@
</div>
<div class="col-md-auto" id="discord-div">
<iframe id="discord-widget" title="Ellpeck's Discord server" width="300" height="500" allowtransparency="true" frameborder="0"></iframe>
<span class="discord-landing">Or check out <a href="https://link.ellpeck.de/discordweb">the landing page</a></span>
</div>
<script>

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@ -12,7 +12,7 @@ So I'm releasing a game soon. In December, to be exact. Here's some stuff I did
After deciding that I'd only be selling my game on itch.io, I quickly realized that that might not be the best of ideas in the long run, because few people actually know about the platform - despite it being pretty great.
So I decided to also sell the game on Discord - the Skype-Teamspeak-IRC-hybrid that recently also became a game store. As it turns out, this was *surprisingly* easy: All you have to do is pay $25, go through a really well organized checklist that is provided in Discord's usual jokey writing style and submit. Tada! Your game's on Discord now.
By the way, in case you actually want to see what Foe Frenzy's Discord store page currently looks like before release, you should [join my Discord](https://ellpeck.de/discord) and check out its `#ff-store` channel (on Desktop). It looks pretty snazzy!
By the way, in case you actually want to see what Foe Frenzy's Discord store page currently looks like before release, you should [join my Discord](https://link.ellpeck.de/discordweb) and check out its `#ff-store` channel (on Desktop). It looks pretty snazzy!
## Oh, also:
As it turns out, Discord has a game SDK. And Achievement support. And Lobbies, and Multiplayer, and Invites.
@ -51,4 +51,4 @@ So a feeling I have almost *constantly* is the fear that my game won't go well.
But also, in case you *do* buy the game once it comes out, and in case you also like it, please tell me. It would mean the world to me. Thanks so much.
Also, thanks for reading. <3
Also, thanks for reading. <3

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@ -5,7 +5,7 @@ description: On taking a break from social media
tags: [Miscellaneous]
---
Over the years, my views on social media and its purpose have changed many times. When I first started out using the internet, playing Minecraft and watching YouTube videos about it, I didn't really care about social media in general. Eventually, I created a Twitter account, just to be able to follow people and see their tweets, to see what the people I cared about were... caring about. Eventually, as Discord rolled around, I first just used it to talk to my friends, but I eventually decided that a server would probably be a good idea. So I created the "Ellpeck and Friends" server, which eventually evolved into the server [that it is today](https://ellpeck.de/discord).
Over the years, my views on social media and its purpose have changed many times. When I first started out using the internet, playing Minecraft and watching YouTube videos about it, I didn't really care about social media in general. Eventually, I created a Twitter account, just to be able to follow people and see their tweets, to see what the people I cared about were... caring about. Eventually, as Discord rolled around, I first just used it to talk to my friends, but I eventually decided that a server would probably be a good idea. So I created the "Ellpeck and Friends" server, which eventually evolved into the server [that it is today](https://link.ellpeck.de/discordweb).
So, the more I used Discord and Twitter, the more... *obsessive* I became about them. Every time I'd write a tweet, I'd sit there, staring at my screen for the better part of half an hour, seeing if anyone would reply, if anyone would like the tweet, if anyone would retweet, if anyone had an opinion on what I was saying. *If anyone approved*. Every time I'd say something in my Discord server, I'd actively wait for people to respond. To answer my question, to react to my joke. I wanted to know *if anyone approved*. Every time I saw that little red dot appear next to the Discord icon in the taskbar, I'd instantly stop whatever I was doing and figuratively *run* into my server to see what was going on. Did someone need my help? Did someone *finally* reply to that one message I posted two hours ago? No, it was just a new server member who joined, triggering one of those weird "a new user joined" messages.
@ -19,4 +19,4 @@ I realized that I shouldn't care that much what other people think about me; nei
So... if you're feeling like there's a lot of pressure on you whenever you tweet, or send a message in a Discord server, or write a Facebook post, then maybe you should try just not doing that for a little while. It might make you feel a bit better.
*This post won't have a discussion link, for obvious reasons.*
*This post won't have a discussion link, for obvious reasons.*

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@ -8,7 +8,7 @@ discuss: https://twitter.com/Ellpeck/status/1373660751060160512
Hi, I'm Ellpeck. I'm the creator of a bunch of Minecraft mods, including Actually Additions, Nature's Aura and Pretty Pipes. A while ago, I also started taking [commissions](https://ellpeck.de/commissions), so the list of Minecraft mods I've created is slowly, but surely, growing.
I asked all of you on Twitter and in [my Discord server](https://ellpeck.de/discord) if there are any modding and programming-related questions you'd like me to answer. Since most of the questions yall ended up asking were related to Minecraft modding, I thought I'd make the post exclusively about that after all. It also means that you might find this post interesting even if you don't program or make Minecraft mods yourself, because the questions ended up being pretty general.
I asked all of you on Twitter and in [my Discord server](https://link.ellpeck.de/discordweb) if there are any modding and programming-related questions you'd like me to answer. Since most of the questions yall ended up asking were related to Minecraft modding, I thought I'd make the post exclusively about that after all. It also means that you might find this post interesting even if you don't program or make Minecraft mods yourself, because the questions ended up being pretty general.
Here goes.

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@ -16,7 +16,7 @@ Yes, the port is still being worked on. As pointed out numerous times, you can s
The port is still being actively worked on. You can stay up to date with the progress through [the `1.16` branch](https://github.com/Ellpeck/ActuallyAdditions/tree/1.16) on the GitHub repository.
# Why?
Before I start this post, I want to re-iterate that I haven't had a direct programming-related connection to Actually Additions in [over three years](https://github.com/Ellpeck/ActuallyAdditions/commits/main?after=896a082d747a3e19755ded1973544d59fa992787+244). I don't plan on changing this. This means that, if you have *anything* to say about the mod, be it issue reports or feature requests, **do not talk to me about that**. Go to [the issue tracker](https://github.com/Ellpeck/ActuallyAdditions/issues) or [my Discord](https://ellpeck.de/discord)'s `#minecraft` channel.
Before I start this post, I want to re-iterate that I haven't had a direct programming-related connection to Actually Additions in [over three years](https://github.com/Ellpeck/ActuallyAdditions/commits/main?after=896a082d747a3e19755ded1973544d59fa992787+244). I don't plan on changing this. This means that, if you have *anything* to say about the mod, be it issue reports or feature requests, **do not talk to me about that**. Go to [the issue tracker](https://github.com/Ellpeck/ActuallyAdditions/issues) or [my Discord](https://link.ellpeck.de/discordweb)'s `#minecraft` channel.
Okay, now that that's out of the way... let's talk about the future of Actually Additions. In [my last post](https://ellpeck.de/blog-actually_additions), I talked about the things I disliked about the mod and, in that same vein, the reasons that I don't want it to be updated beyond Minecraft 1.12. What I didn't necessarily make clear in that post is that this isn't really my decision, because I haven't touched Actually Additions in *a long time*. For the last few years, **Shadows-of-Fire** has been maintaining the mod (that is, fixing issues and publishing updates), which is also the reason that there haven't been any new features during that time. So what about now?
@ -55,6 +55,6 @@ MiKeY has expressed great interest in helping me overhaul the features that I di
We don't know yet. *Please* don't ask.
# Thank You
So yea, that's about it for the news. I hope all of you are as excited about the port and the upcoming changes as I am. If you want to be kept up to date with the changes, you can check the [GitHub repository](https://github.com/Ellpeck/ActuallyAdditions) every once in a while (specifically [its `1.16` branch](https://github.com/Ellpeck/ActuallyAdditions/tree/1.16)) and join [my Discord server](https://ellpeck.de/discord), where we might post some updates from time to time.
So yea, that's about it for the news. I hope all of you are as excited about the port and the upcoming changes as I am. If you want to be kept up to date with the changes, you can check the [GitHub repository](https://github.com/Ellpeck/ActuallyAdditions) every once in a while (specifically [its `1.16` branch](https://github.com/Ellpeck/ActuallyAdditions/tree/1.16)) and join [my Discord server](https://link.ellpeck.de/discordweb), where we might post some updates from time to time.
As an additional note, I would like to thank all of you for the continued support of not only Actually Additions, but all of my mods and even my non-Minecraft-related projects. Of course, there have also been some rude people, but all in all, yall have been an amazing community and I am so grateful that you enjoy the things I create. I love yall. ❤️

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@ -53,7 +53,7 @@ Because I had this clear plan in mind before starting the game, and because it's
# So yea...
that's what I've been doing for the last month, and that's why [my other projects](https://minecraft.curseforge.com/projects/natures-aura) have been suffering a little bit. But it's been really fun, and I might even have something to actually release as a real, finished game some time in the near-ish future. It's also been making me feel accomplished, because I've already been able to have my friends test the game out, and they say it's been fun which means that I already accomplished a big part of what I wanted to accomplish with this game.
Keep updated about the game on [my Discord](https://ellpeck.de/discord) as well as [my Twitter](https://twitter.com/Ellpeck), and I hope you enjoyed reading about the game and my development process so far.
Keep updated about the game on [my Discord](https://link.ellpeck.de/discordweb) as well as [my Twitter](https://twitter.com/Ellpeck), and I hope you enjoyed reading about the game and my development process so far.
To finish off, here are some more pictures of the game for your enjoyment.

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@ -80,7 +80,7 @@
<div class="par">
<h1>✉️ Contact</h1>
<p>If you're interested, you can easily contact me by joining my Discord server and messaging me privately from there. Alternatively, you can also <a href="mailto:me@ellpeck.de">send me an email</a>.</p>
<a href="https://ellpeck.de/discord"><img class="discord-img" src="../res/discord.png"></a>
<a href="https://link.ellpeck.de/discordweb"><img class="discord-img" src="../res/discord.png"></a>
</div>
<div class="footer">

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@ -179,6 +179,14 @@ h1, h2, h3, h4, h5, h6, .nav-item {
margin: auto;
}
.discord-landing {
display: block;
margin-top: 10px;
width: 100%;
text-align: center;
font-style: italic;
}
.blog-isolated {
position: relative;
}