diff --git a/_data/about.json b/_data/about.json index f5fc374..6d268a2 100644 --- a/_data/about.json +++ b/_data/about.json @@ -13,7 +13,7 @@ }, { "q": "Why are you called Ellpeck?", - "a": "Well, it actually isn't as interesting of a story as some of you might hope. Long story short, when I was little (and was, apparently, very bad at English), I decided to make a YouTube channel called \"LetsPlayEveryGames.\" Shortly after, I also made a Minecraft account that I was going to call the same thing. At the time, though, there was a limit for how many characters your name could have, and so I opted for calling myself \"LPEG\" instead. When a friend of mine came along and started trying to pronounce that name, instead of saying each individual letter on its own, he started pronouncing it like a word: Ell-Peg. ...Ellpeck. I liked that pronounciation and so I stuck with the name." + "a": "When I was little, I decided to make a YouTube channel with the grammatically questionable title \"LetsPlayEveryGames.\" Shortly after, I also made a Minecraft account that I was going to call the same thing. At the time, though, there was a limit for how many characters your name could have, and so I opted for calling myself \"LPEG\" instead. Some people tried to pronounce that name as if it were a normal word rather than an acronym. I liked that pronunciation, and so I turned it into a name." }, { "q": "What should I call you?", @@ -21,23 +21,19 @@ }, { "q": "What languages do you speak?", - "a": "I speak German, English, Java and C# fluently. I'm okay at JavaScript, TypeScript, Python and PHP, and I can just about get something to happen in R, C and Lua." + "a": "I speak German, English, Java and C# fluently. I'm okay at JavaScript, TypeScript and Python, and I can just about get something to happen in R, C, PHP and Lua." }, { "q": "How do you make games?", - "a": "I usually use the .NET-based framework MonoGame together with some libraries to make it a bit easier, including my own library, MLEM, which you can read about in the Projects section." + "a": "I usually use the .NET-based framework MonoGame together with some libraries, including my own, MLEM." }, { "q": "When are you updating your Minecraft mods?", - "a": "If you're asking about Actually Additions, I don't work on it anymore. If you're asking about any of my other mods: Don't. I'll do it when I feel like it." + "a": "If you're asking about Actually Additions, I don't work on it anymore. If you're asking about any of my other mods: I generally try to keep them updated to the most recent major Minecraft version. It might take me a few months to get there, though." }, { "q": "What's your job/occupation?", - "a": "I'm currently studying Computer Science at Ulm University. I don't have a job on the side or anything, though." - }, - { - "q": "Are you for hire?", - "a": "You can commission me to make a Minecraft mod for you. You can find more information on my commissions page. For other work, you can check out my page on LinkedIn." + "a": "I'm currently studying computer science at Ulm University, and I work there part-time as a research assistant. Other than that, I make money through Tiny Life sales, as well as Modrinth and CurseForge monetization from my Minecraft mods." }, { "q": "What do you use to code?",