The two Brackets will have to get replaced with one of the parts of Information below.
##### Crusher Recipes
- Create an NBTTagCompound
- To the Compound, add an NBTTagCompound with the name "input" that contains the Input ItemStack saved to NBT (To do this, just use ItemStack.saveToNBT)
- To the Compound, add an NBTTagCompound with the name "outputOne" that contains the first Output saved to NBT
- To the Compound, add an NBTTagCompound with the name "outputTwo" that contains the second Output saved to NBT
- To the Compound, add an int with the name "secondChance" that contains the Chance for the second Output to appear
- Send the Message with "registerCrusherRecipe" as the [X] Argument, the Compound as the [Y] Argument.
##### Coffee Machine Recipes
- Create an NBTTagCompound
- To the Compound, add an NBTTagCompound with the name "input" that contains the Input ItemStack saved to NBT (To do this, just use ItemStack.saveToNBT)
- To the Compound, add an int with the name "id" that contains the ID of the Effect the Coffee should have (Look up the Effects in Minecraft's Potion Class!)
- To the Compound, add an int with the name "duration" that contains the Duration the Effect should have
- To the Compound, add an int with the name "amplifier" that contains the Amplifier the Effect should have (Remember: 0 = Level 1!)
- To the Compound, add an int with the name "maxAmp" that contains the maximal Amplifier the Effect can have
- Send the Message with "registerCoffeeMachineRecipe" as the [X] Argument, the Compound as the [Y] Argument.
##### Ball of Hair Recipes
- Create an NBTTagCompound
- To the Compound, add an NBTTagCompound with the name "output" that contains the Input ItemStack saved to NBT (To do this, just use ItemStack.saveToNBT)
- To the Compound, add an int with the name "chance" that contains the Chance of the Item appearing
- Send the Message with "registerBallOfHairRecipe" as the [X] Argument, the Compound as the [Y] Argument.
- To the Compound, add an NBTTagCompound with the name "output" that contains the Input ItemStack saved to NBT (To do this, just use ItemStack.saveToNBT)
- To the Compound, add an int with the name "chance" that contains the Chance of the Item appearing
- To the Compound, add an int with the name "minAmount" that contains the minimum size of the ItemStack
- To the Compound, add an int with the name "maxAmount" that contains the maximum size of the ItemStack
- Send the Message with "registerTreasureChestRecipe" as the [X] Argument, the Compound as the [Y] Argument.