ActuallyAdditions/src/main/java/ellpeck/actuallyadditions/event/EntityLivingEvent.java

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package ellpeck.actuallyadditions.event;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import ellpeck.actuallyadditions.config.values.ConfigBoolValues;
import ellpeck.actuallyadditions.config.values.ConfigIntValues;
import ellpeck.actuallyadditions.items.InitItems;
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import ellpeck.actuallyadditions.items.ItemWingsOfTheBats;
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import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.passive.EntityOcelot;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
import net.minecraftforge.event.entity.living.LivingEvent.LivingUpdateEvent;
import java.util.Random;
public class EntityLivingEvent{
@SubscribeEvent
public void livingUpdateEvent(LivingUpdateEvent event){
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//Ocelots dropping Hair Balls
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if(!event.entityLiving.worldObj.isRemote){
if(event.entityLiving instanceof EntityOcelot){
EntityOcelot theOcelot = (EntityOcelot)event.entityLiving;
if(ConfigBoolValues.DO_CAT_DROPS.isEnabled() && theOcelot.isTamed()){
if(new Random().nextInt(ConfigIntValues.CAT_DROP_CHANCE.getValue())+1 == 1){
EntityItem item = new EntityItem(theOcelot.worldObj, theOcelot.posX + 0.5, theOcelot.posY + 0.5, theOcelot.posZ + 0.5, new ItemStack(InitItems.itemHairyBall));
theOcelot.worldObj.spawnEntityInWorld(item);
}
}
}
}
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//Wings allowing Flight
if(event.entityLiving instanceof EntityPlayer){
EntityPlayer player = (EntityPlayer)event.entityLiving;
boolean wingsEquipped = ItemWingsOfTheBats.hasWingItem(player);
//If Player isn't (really) winged
if(!ItemWingsOfTheBats.isPlayerWinged(player)){
if(wingsEquipped){
//Make the Player actually winged
ItemWingsOfTheBats.addWingsToPlayer(player);
}
}
//If Player is (or should be) winged
else{
if(wingsEquipped){
//Allow the Player to fly when he has Wings equipped every tick
//It appears to be reset somewhere if you don't update it every tick
//but I haven't found the place where it gets reset which is slightly odd
player.capabilities.allowFlying = true;
}
else{
//Make the Player not winged
ItemWingsOfTheBats.removeWingsFromPlayer(player);
//Reset Player's Values
if(!player.capabilities.isCreativeMode){
player.capabilities.allowFlying = false;
player.capabilities.isFlying = false;
//Enables Fall Damage again (Automatically gets disabled for some reason)
player.capabilities.disableDamage = false;
}
}
}
}
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}
}