ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/items/ItemTeleportStaff.java

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/*
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* This file ("ItemTeleStaff.java") is part of the Actually Additions mod for Minecraft.
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* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
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* © 2015-2017 Ellpeck
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*/
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package de.ellpeck.actuallyadditions.mod.items;
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import de.ellpeck.actuallyadditions.mod.items.base.ItemEnergy;
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import net.minecraft.core.BlockPos;
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import net.minecraft.server.level.ServerPlayer;
import net.minecraft.sounds.SoundEvents;
import net.minecraft.sounds.SoundSource;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.InteractionResultHolder;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.Level;
import net.minecraft.world.phys.HitResult;
import net.minecraft.world.phys.Vec3;
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public class ItemTeleportStaff extends ItemEnergy {
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public ItemTeleportStaff() {
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super(250000, 1000);
}
@Override
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public InteractionResultHolder<ItemStack> use(Level world, Player player, InteractionHand hand) {
ItemStack stack = player.getItemInHand(hand);
if (!world.isClientSide) {
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HitResult rayTraceResult = player.pick(100,1F,false);
if (rayTraceResult.getType() == HitResult.Type.BLOCK || player.getXRot() >= -5) {
Vec3 location = rayTraceResult.getLocation();
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Vec3 pos = Vec3.atBottomCenterOf(BlockPos.containing(location.x, location.y, location.z));
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int baseUse = 200;
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int use = baseUse + (int) (baseUse * player.blockPosition().distSqr(BlockPos.containing(pos.x, pos.y, pos.z)));
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if (this.getEnergyStored(stack) >= use) {
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((ServerPlayer) player).connection.teleport(pos.x, pos.y + 1F, pos.z, player.getYRot(), player.getXRot());
player.removeVehicle();
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world.playSound(null, player.getX(), player.getY(), player.getZ(), SoundEvents.ENDERMAN_TELEPORT, SoundSource.PLAYERS, 1.0F, 1.0F);
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if (!player.isCreative()) {
this.extractEnergyInternal(stack, use, false);
player.getCooldowns().addCooldown(this, 50);
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}
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return InteractionResultHolder.success(stack);
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}
}
}
player.swing(hand);
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return InteractionResultHolder.fail(stack);
}
}