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package ellpeck.actuallyadditions.util ;
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import cofh.api.energy.EnergyStorage ;
import cofh.api.energy.IEnergyReceiver ;
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import net.minecraft.block.Block ;
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import net.minecraft.block.material.Material ;
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import net.minecraft.entity.item.EntityItem ;
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import net.minecraft.entity.player.EntityPlayer ;
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import net.minecraft.entity.player.EntityPlayerMP ;
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import net.minecraft.init.Blocks ;
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import net.minecraft.item.ItemStack ;
import net.minecraft.tileentity.TileEntity ;
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import net.minecraft.util.MathHelper ;
import net.minecraft.util.MovingObjectPosition ;
import net.minecraft.util.Vec3 ;
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import net.minecraft.world.World ;
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import net.minecraft.world.WorldServer ;
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import net.minecraftforge.common.IPlantable ;
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import net.minecraftforge.common.util.ForgeDirection ;
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import net.minecraftforge.fluids.* ;
import org.apache.logging.log4j.Level ;
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import java.util.ArrayList ;
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public class WorldUtil {
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public static WorldPos getCoordsFromSide ( ForgeDirection side , World world , int x , int y , int z ) {
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if ( side = = ForgeDirection . UNKNOWN ) return null ;
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return new WorldPos ( world , x + side . offsetX , y + side . offsetY , z + side . offsetZ ) ;
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}
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public static void breakBlockAtSide ( ForgeDirection side , World world , int x , int y , int z ) {
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if ( side = = ForgeDirection . UNKNOWN ) {
world . setBlockToAir ( x , y , z ) ;
return ;
}
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WorldPos c = getCoordsFromSide ( side , world , x , y , z ) ;
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if ( c ! = null ) {
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world . setBlockToAir ( c . getX ( ) , c . getY ( ) , c . getZ ( ) ) ;
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}
}
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public static void pushEnergy ( World world , int x , int y , int z , ForgeDirection side , EnergyStorage storage ) {
TileEntity tile = getTileEntityFromSide ( side , world , x , y , z ) ;
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if ( tile ! = null & & tile instanceof IEnergyReceiver & & storage . getEnergyStored ( ) > 0 ) {
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if ( ( ( IEnergyReceiver ) tile ) . canConnectEnergy ( side . getOpposite ( ) ) ) {
int receive = ( ( IEnergyReceiver ) tile ) . receiveEnergy ( side . getOpposite ( ) , Math . min ( storage . getMaxExtract ( ) , storage . getEnergyStored ( ) ) , false ) ;
storage . extractEnergy ( receive , false ) ;
}
}
}
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public static void updateTileAndTilesAround ( TileEntity tile ) {
tile . getWorldObj ( ) . markBlockForUpdate ( tile . xCoord + 1 , tile . yCoord , tile . zCoord ) ;
tile . getWorldObj ( ) . markBlockForUpdate ( tile . xCoord - 1 , tile . yCoord , tile . zCoord ) ;
tile . getWorldObj ( ) . markBlockForUpdate ( tile . xCoord , tile . yCoord + 1 , tile . zCoord ) ;
tile . getWorldObj ( ) . markBlockForUpdate ( tile . xCoord , tile . yCoord - 1 , tile . zCoord ) ;
tile . getWorldObj ( ) . markBlockForUpdate ( tile . xCoord , tile . yCoord , tile . zCoord + 1 ) ;
tile . getWorldObj ( ) . markBlockForUpdate ( tile . xCoord , tile . yCoord , tile . zCoord - 1 ) ;
tile . markDirty ( ) ;
}
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public static void pushFluid ( World world , int x , int y , int z , ForgeDirection side , FluidTank tank ) {
TileEntity tile = getTileEntityFromSide ( side , world , x , y , z ) ;
if ( tile ! = null & & tank . getFluid ( ) ! = null & & tile instanceof IFluidHandler ) {
if ( ( ( IFluidHandler ) tile ) . canFill ( side . getOpposite ( ) , tank . getFluid ( ) . getFluid ( ) ) ) {
int receive = ( ( IFluidHandler ) tile ) . fill ( side . getOpposite ( ) , tank . getFluid ( ) , true ) ;
tank . drain ( receive , true ) ;
}
}
}
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public static ItemStack placeBlockAtSide ( ForgeDirection side , World world , int x , int y , int z , ItemStack stack ) {
if ( world instanceof WorldServer & & stack ! = null & & stack . getItem ( ) ! = null ) {
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//Fluids
FluidStack fluid = FluidContainerRegistry . getFluidForFilledItem ( stack ) ;
if ( fluid ! = null & & fluid . getFluid ( ) . getBlock ( ) ! = null & & fluid . getFluid ( ) . getBlock ( ) . canPlaceBlockAt ( world , x + side . offsetX , y + side . offsetY , z + side . offsetZ ) ) {
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Block block = world . getBlock ( x + side . offsetX , y + side . offsetY , z + side . offsetZ ) ;
if ( ! ( block instanceof IFluidBlock ) & & block ! = Blocks . lava & & block ! = Blocks . water & & block ! = Blocks . flowing_lava & & block ! = Blocks . flowing_water ) {
if ( world . setBlock ( x + side . offsetX , y + side . offsetY , z + side . offsetZ , fluid . getFluid ( ) . getBlock ( ) ) ) {
return stack . getItem ( ) . getContainerItem ( stack ) ;
}
}
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}
//Plants
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if ( stack . getItem ( ) instanceof IPlantable ) {
if ( ( ( IPlantable ) stack . getItem ( ) ) . getPlant ( world , x , y , z ) . canPlaceBlockAt ( world , x + side . offsetX , y + side . offsetY , z + side . offsetZ ) ) {
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if ( world . setBlock ( x + side . offsetX , y + side . offsetY , z + side . offsetZ , ( ( IPlantable ) stack . getItem ( ) ) . getPlant ( world , x , y , z ) ) ) {
stack . stackSize - - ;
return stack ;
}
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}
}
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try {
//Blocks
stack . tryPlaceItemIntoWorld ( FakePlayerUtil . newFakePlayer ( world ) , world , x , y , z , side = = ForgeDirection . UNKNOWN ? 0 : side . ordinal ( ) , 0 , 0 , 0 ) ;
return stack ;
}
catch ( Exception e ) {
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ModUtil . LOGGER . log ( Level . ERROR , " Something that places Blocks at " + x + " , " + y + " , " + z + " in World " + world . provider . dimensionId + " threw an Exception! Don't let that happen again! " ) ;
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}
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}
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return stack ;
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}
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public static boolean dropItemAtSide ( ForgeDirection side , World world , int x , int y , int z , ItemStack stack ) {
if ( side ! = ForgeDirection . UNKNOWN ) {
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WorldPos coords = getCoordsFromSide ( side , world , x , y , z ) ;
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if ( coords ! = null ) {
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EntityItem item = new EntityItem ( world , coords . getX ( ) + 0 . 5 , coords . getY ( ) + 0 . 5 , coords . getZ ( ) + 0 . 5 , stack ) ;
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item . motionX = 0 ;
item . motionY = 0 ;
item . motionZ = 0 ;
world . spawnEntityInWorld ( item ) ;
}
}
return false ;
}
public static TileEntity getTileEntityFromSide ( ForgeDirection side , World world , int x , int y , int z ) {
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WorldPos c = getCoordsFromSide ( side , world , x , y , z ) ;
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if ( c ! = null ) {
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return world . getTileEntity ( c . getX ( ) , c . getY ( ) , c . getZ ( ) ) ;
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}
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return null ;
}
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public static void fillBucket ( FluidTank tank , ItemStack [ ] slots , int inputSlot , int outputSlot ) {
if ( slots [ inputSlot ] ! = null & & tank . getFluid ( ) ! = null ) {
ItemStack filled = FluidContainerRegistry . fillFluidContainer ( tank . getFluid ( ) , slots [ inputSlot ] . copy ( ) ) ;
if ( filled ! = null & & FluidContainerRegistry . isEmptyContainer ( slots [ inputSlot ] ) & & ( slots [ outputSlot ] = = null | | ( slots [ outputSlot ] . isItemEqual ( filled ) & & slots [ outputSlot ] . stackSize < slots [ outputSlot ] . getMaxStackSize ( ) ) ) ) {
int cap = FluidContainerRegistry . getContainerCapacity ( tank . getFluid ( ) , slots [ inputSlot ] ) ;
if ( cap > 0 & & cap < = tank . getFluidAmount ( ) ) {
if ( slots [ outputSlot ] = = null ) slots [ outputSlot ] = FluidContainerRegistry . fillFluidContainer ( tank . getFluid ( ) , slots [ inputSlot ] . copy ( ) ) ;
else slots [ outputSlot ] . stackSize + + ;
if ( slots [ outputSlot ] ! = null ) {
tank . drain ( cap , true ) ;
slots [ inputSlot ] . stackSize - - ;
if ( slots [ inputSlot ] . stackSize < = 0 ) slots [ inputSlot ] = null ;
}
}
}
}
}
public static void emptyBucket ( FluidTank tank , ItemStack [ ] slots , int inputSlot , int outputSlot ) {
emptyBucket ( tank , slots , inputSlot , outputSlot , null ) ;
}
public static void emptyBucket ( FluidTank tank , ItemStack [ ] slots , int inputSlot , int outputSlot , Fluid containedFluid ) {
if ( slots [ inputSlot ] ! = null & & FluidContainerRegistry . isFilledContainer ( slots [ inputSlot ] ) & & ( slots [ outputSlot ] = = null | | ( slots [ outputSlot ] . isItemEqual ( FluidContainerRegistry . drainFluidContainer ( slots [ inputSlot ] . copy ( ) ) ) & & slots [ outputSlot ] . stackSize < slots [ outputSlot ] . getMaxStackSize ( ) ) ) ) {
if ( containedFluid = = null | | FluidContainerRegistry . containsFluid ( slots [ inputSlot ] , new FluidStack ( containedFluid , 0 ) ) ) {
if ( ( tank . getFluid ( ) = = null | | FluidContainerRegistry . getFluidForFilledItem ( slots [ inputSlot ] ) . isFluidEqual ( tank . getFluid ( ) ) ) & & tank . getCapacity ( ) - tank . getFluidAmount ( ) > = FluidContainerRegistry . getContainerCapacity ( slots [ inputSlot ] ) ) {
if ( slots [ outputSlot ] = = null ) slots [ outputSlot ] = FluidContainerRegistry . drainFluidContainer ( slots [ inputSlot ] . copy ( ) ) ;
else slots [ outputSlot ] . stackSize + + ;
tank . fill ( FluidContainerRegistry . getFluidForFilledItem ( slots [ inputSlot ] ) , true ) ;
slots [ inputSlot ] . stackSize - - ;
if ( slots [ inputSlot ] . stackSize < = 0 ) slots [ inputSlot ] = null ;
}
}
}
}
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public static ForgeDirection getDirectionByRotatingSide ( int side ) {
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switch ( side ) {
case 0 : return ForgeDirection . UP ;
case 1 : return ForgeDirection . DOWN ;
case 2 : return ForgeDirection . NORTH ;
case 3 : return ForgeDirection . EAST ;
case 4 : return ForgeDirection . SOUTH ;
case 5 : return ForgeDirection . WEST ;
default : return ForgeDirection . UNKNOWN ;
}
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}
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public static ArrayList < Material > getMaterialsAround ( World world , int x , int y , int z ) {
ArrayList < Material > blocks = new ArrayList < Material > ( ) ;
blocks . add ( world . getBlock ( x + 1 , y , z ) . getMaterial ( ) ) ;
blocks . add ( world . getBlock ( x - 1 , y , z ) . getMaterial ( ) ) ;
blocks . add ( world . getBlock ( x , y , z + 1 ) . getMaterial ( ) ) ;
blocks . add ( world . getBlock ( x , y , z - 1 ) . getMaterial ( ) ) ;
return blocks ;
}
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public static boolean addToInventory ( ItemStack [ ] slots , ArrayList < ItemStack > stacks , boolean actuallyDo ) {
int working = 0 ;
for ( ItemStack stack : stacks ) {
for ( int i = 0 ; i < slots . length ; i + + ) {
if ( slots [ i ] = = null | | ( slots [ i ] . isItemEqual ( stack ) & & slots [ i ] . stackSize < = stack . getMaxStackSize ( ) - stack . stackSize ) ) {
working + + ;
if ( actuallyDo ) {
if ( slots [ i ] = = null ) slots [ i ] = stack . copy ( ) ;
else slots [ i ] . stackSize + = stack . stackSize ;
}
break ;
}
}
}
return working > = stacks . size ( ) ;
}
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public static int findFirstFilledSlot ( ItemStack [ ] slots ) {
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for ( int i = 0 ; i < slots . length ; i + + ) {
if ( slots [ i ] ! = null ) {
return i ;
}
}
return 0 ;
}
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public static MovingObjectPosition getNearestPositionWithAir ( World world , EntityPlayer player , int reach ) {
return getMovingObjectPosWithReachDistance ( world , player , reach , false , false , true ) ;
}
public static MovingObjectPosition getNearestBlockWithDefaultReachDistance ( World world , EntityPlayer player ) {
return getMovingObjectPosWithReachDistance ( world , player , player instanceof EntityPlayerMP ? ( ( EntityPlayerMP ) player ) . theItemInWorldManager . getBlockReachDistance ( ) : 5 . 0D , false , true , false ) ;
}
private static MovingObjectPosition getMovingObjectPosWithReachDistance ( World world , EntityPlayer player , double distance , boolean p1 , boolean p2 , boolean p3 ) {
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float f = 1 . 0F ;
float f1 = player . prevRotationPitch + ( player . rotationPitch - player . prevRotationPitch ) * f ;
float f2 = player . prevRotationYaw + ( player . rotationYaw - player . prevRotationYaw ) * f ;
double d0 = player . prevPosX + ( player . posX - player . prevPosX ) * ( double ) f ;
double d1 = player . prevPosY + ( player . posY - player . prevPosY ) * ( double ) f + ( double ) player . getEyeHeight ( ) ;
double d2 = player . prevPosZ + ( player . posZ - player . prevPosZ ) * ( double ) f ;
Vec3 vec3 = Vec3 . createVectorHelper ( d0 , d1 , d2 ) ;
float f3 = MathHelper . cos ( - f2 * 0 . 017453292F - ( float ) Math . PI ) ;
float f4 = MathHelper . sin ( - f2 * 0 . 017453292F - ( float ) Math . PI ) ;
float f5 = - MathHelper . cos ( - f1 * 0 . 017453292F ) ;
float f6 = MathHelper . sin ( - f1 * 0 . 017453292F ) ;
float f7 = f4 * f5 ;
float f8 = f3 * f5 ;
Vec3 vec31 = vec3 . addVector ( ( double ) f7 * distance , ( double ) f6 * distance , ( double ) f8 * distance ) ;
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return world . func_147447_a ( vec3 , vec31 , p1 , p2 , p3 ) ;
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}
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}