ActuallyAdditions/src/main/java/ellpeck/actuallyadditions/items/ItemMagnetRing.java

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/*
* This file ("ItemMagnetRing.java") is part of the Actually Additions Mod for Minecraft.
* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
* http://github.com/Ellpeck/ActuallyAdditions/blob/master/README.md
* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
* <EFBFBD> 2015 Ellpeck
*/
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package ellpeck.actuallyadditions.items;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
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import ellpeck.actuallyadditions.config.values.ConfigIntValues;
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import ellpeck.actuallyadditions.util.ModUtil;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumRarity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.IIcon;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
import java.util.ArrayList;
public class ItemMagnetRing extends ItemEnergy{
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public ItemMagnetRing(){
super(3000000, 5000);
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}
@SuppressWarnings("unchecked")
@Override
public void onUpdate(ItemStack stack, World world, Entity entity, int par4, boolean par5){
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if(this.getEnergyStored(stack) >= ConfigIntValues.MAGNET_RING_ENERGY_USE.getValue()){
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//Get all the Items in the area
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ArrayList<EntityItem> items = (ArrayList<EntityItem>)world.getEntitiesWithinAABB(EntityItem.class, AxisAlignedBB.getBoundingBox(entity.posX-ConfigIntValues.MAGNET_RING_RANGE.getValue(), entity.posY-ConfigIntValues.MAGNET_RING_RANGE.getValue(), entity.posZ-ConfigIntValues.MAGNET_RING_RANGE.getValue(), entity.posX+ConfigIntValues.MAGNET_RING_RANGE.getValue(), entity.posY+ConfigIntValues.MAGNET_RING_RANGE.getValue(), entity.posZ+ConfigIntValues.MAGNET_RING_RANGE.getValue()));
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if(!items.isEmpty()){
for(EntityItem item : items){
//If the Item is near enough to get picked up
//(So it doesn't bounce around until it notices itself..)
if(Vec3.createVectorHelper(entity.posX, entity.posY, entity.posZ).distanceTo(Vec3.createVectorHelper(item.posX, item.posY, item.posZ)) <= 1.5){
item.onCollideWithPlayer((EntityPlayer)entity);
}
else{
double speed = 0.02;
//Move the Item closer to the Player
item.motionX += (entity.posX+0.5-item.posX)*speed;
item.motionY += (entity.posY+1.0-item.posY)*speed;
item.motionZ += (entity.posZ+0.5-item.posZ)*speed;
}
}
}
//Use Energy per tick
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if(!((EntityPlayer)entity).capabilities.isCreativeMode){
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this.extractEnergy(stack, ConfigIntValues.MAGNET_RING_ENERGY_USE.getValue(), false);
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}
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}
}
@Override
public EnumRarity getRarity(ItemStack stack){
return EnumRarity.epic;
}
@Override
@SideOnly(Side.CLIENT)
public void registerIcons(IIconRegister iconReg){
this.itemIcon = iconReg.registerIcon(ModUtil.MOD_ID_LOWER+":"+this.getName());
}
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@Override
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@SideOnly(Side.CLIENT)
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public IIcon getIcon(ItemStack stack, int pass){
return this.itemIcon;
}
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@Override
public String getName(){
return "itemSuctionRing";
}
}