ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/inventory/ContainerEnergizer.java

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/*
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* This file ("ContainerEnergizer.java") is part of the Actually Additions mod for Minecraft.
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* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
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* © 2015-2017 Ellpeck
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*/
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package de.ellpeck.actuallyadditions.mod.inventory;
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import de.ellpeck.actuallyadditions.mod.inventory.slot.SlotItemHandlerUnconditioned;
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import de.ellpeck.actuallyadditions.mod.inventory.slot.SlotOutput;
import de.ellpeck.actuallyadditions.mod.tile.TileEntityEnergizer;
import de.ellpeck.actuallyadditions.mod.util.StackUtil;
import net.minecraft.enchantment.EnchantmentHelper;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.inventory.EquipmentSlotType;
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import net.minecraft.inventory.container.Container;
import net.minecraft.inventory.container.Slot;
import net.minecraft.item.ArmorItem;
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import net.minecraft.item.ItemStack;
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import net.minecraft.network.PacketBuffer;
import net.minecraftforge.energy.CapabilityEnergy;
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import java.util.Objects;
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public class ContainerEnergizer extends Container {
public static final EquipmentSlotType[] VALID_EQUIPMENT_SLOTS = new EquipmentSlotType[]{EquipmentSlotType.HEAD, EquipmentSlotType.CHEST, EquipmentSlotType.LEGS, EquipmentSlotType.FEET};
public final TileEntityEnergizer energizer;
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public static ContainerEnergizer fromNetwork(int windowId, PlayerInventory inv, PacketBuffer data) {
return new ContainerEnergizer(windowId, inv, (TileEntityEnergizer) Objects.requireNonNull(inv.player.level.getBlockEntity(data.readBlockPos())));
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}
public ContainerEnergizer(int windowId, PlayerInventory inventory, TileEntityEnergizer tile) {
super(ActuallyContainers.ENERGIZER_CONTAINER.get(), windowId);
this.energizer = tile;
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this.addSlot(new SlotItemHandlerUnconditioned(this.energizer.inv, 0, 76, 73) {
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@Override
public boolean mayPlace(ItemStack stack) {
return super.mayPlace(stack) && stack.getCapability(CapabilityEnergy.ENERGY, null).isPresent();
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}
});
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this.addSlot(new SlotOutput(this.energizer.inv, 1, 76, 42));
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for (int i = 0; i < 3; i++) {
for (int j = 0; j < 9; j++) {
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this.addSlot(new Slot(inventory, j + i * 9 + 9, 8 + j * 18, 97 + i * 18));
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}
}
for (int i = 0; i < 9; i++) {
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this.addSlot(new Slot(inventory, i, 8 + i * 18, 155));
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}
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for (int k = 0; k < 4; ++k) {
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EquipmentSlotType slot = VALID_EQUIPMENT_SLOTS[k];
this.addSlot(new Slot(inventory, 36 + 3 - k, 102, 19 + k * 18) {
@Override
public int getMaxStackSize() {
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return 1;
}
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@Override
public boolean mayPlace(ItemStack stack) {
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return StackUtil.isValid(stack) && stack.getItem() instanceof ArmorItem;
}
@Override
public boolean mayPickup(PlayerEntity player) {
ItemStack itemstack = this.getItem();
return (itemstack.isEmpty() || player.isCreative() || !EnchantmentHelper.hasBindingCurse(itemstack)) && super.mayPickup(player);
}
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// TODO: [port] add back
// @Override
// @OnlyIn(Dist.CLIENT)
// public String getSlotTexture() {
// return Armor.EMPTY_SLOT_NAMES[slot.getIndex()];
// }
});
}
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}
@Override
public ItemStack quickMoveStack(PlayerEntity player, int slot) {
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int inventoryStart = 2;
int inventoryEnd = inventoryStart + 26;
int hotbarStart = inventoryEnd + 1;
int hotbarEnd = hotbarStart + 8;
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Slot theSlot = this.slots.get(slot);
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if (theSlot != null && theSlot.hasItem()) {
ItemStack newStack = theSlot.getItem();
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ItemStack currentStack = newStack.copy();
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//Slots in Inventory to shift from
if (slot == 1) {
if (!this.moveItemStackTo(newStack, inventoryStart, hotbarEnd + 1, true)) {
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return ItemStack.EMPTY;
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}
theSlot.onQuickCraft(newStack, currentStack);
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}
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//Other Slots in Inventory excluded
else if (slot >= inventoryStart) {
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//Shift from Inventory
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if (newStack.getCapability(CapabilityEnergy.ENERGY, null).isPresent()) {
if (!this.moveItemStackTo(newStack, 0, 1, false)) {
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return ItemStack.EMPTY;
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}
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}
//
else if (slot >= inventoryStart && slot <= inventoryEnd) {
if (!this.moveItemStackTo(newStack, hotbarStart, hotbarEnd + 1, false)) {
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return ItemStack.EMPTY;
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}
} else if (slot >= inventoryEnd + 1 && slot < hotbarEnd + 1 && !this.moveItemStackTo(newStack, inventoryStart, inventoryEnd + 1, false)) {
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return ItemStack.EMPTY;
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}
} else if (!this.moveItemStackTo(newStack, inventoryStart, hotbarEnd + 1, false)) {
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return ItemStack.EMPTY;
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}
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if (!StackUtil.isValid(newStack)) {
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theSlot.set(ItemStack.EMPTY);
} else {
theSlot.setChanged();
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}
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if (newStack.getCount() == currentStack.getCount()) {
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return ItemStack.EMPTY;
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}
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theSlot.onTake(player, newStack);
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return currentStack;
}
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return ItemStack.EMPTY;
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}
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@Override
public boolean stillValid(PlayerEntity player) {
return this.energizer.canPlayerUse(player);
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}
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}