ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/blocks/BlockFurnaceDouble.java

106 lines
4 KiB
Java
Raw Normal View History

2015-08-29 14:33:25 +02:00
/*
2016-05-16 22:52:27 +02:00
* This file ("BlockFurnaceDouble.java") is part of the Actually Additions mod for Minecraft.
2015-08-29 14:33:25 +02:00
* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
2016-05-16 22:52:27 +02:00
* http://ellpeck.de/actaddlicense
2015-08-29 14:33:25 +02:00
* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
2017-01-01 16:23:26 +01:00
* © 2015-2017 Ellpeck
2015-08-29 14:33:25 +02:00
*/
2016-01-05 04:47:35 +01:00
package de.ellpeck.actuallyadditions.mod.blocks;
import static net.minecraft.state.properties.BlockStateProperties.HORIZONTAL_FACING;
import static net.minecraft.state.properties.BlockStateProperties.LIT;
2016-01-05 04:47:35 +01:00
import de.ellpeck.actuallyadditions.mod.blocks.base.BlockContainerBase;
import de.ellpeck.actuallyadditions.mod.tile.TileEntityFurnaceDouble;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
2021-02-26 22:15:48 +01:00
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.BlockItemUseContext;
import net.minecraft.particles.ParticleTypes;
import net.minecraft.state.StateContainer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ActionResultType;
import net.minecraft.util.Direction;
import net.minecraft.util.Hand;
2016-03-18 23:47:22 +01:00
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.math.shapes.ISelectionContext;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.world.IBlockReader;
import net.minecraft.world.World;
import net.minecraft.world.server.ServerWorld;
2021-02-26 22:15:48 +01:00
import java.util.Random;
2019-05-02 09:10:29 +02:00
public class BlockFurnaceDouble extends BlockContainerBase {
public BlockFurnaceDouble() {
// TODO: [port] confirm this is correct for light level... Might not be reactive.
super(ActuallyBlocks.defaultPickProps(0).tickRandomly().setLightLevel(state -> state.get(LIT)
? 12
: 0));
this.setDefaultState(this.stateContainer.getBaseState().with(HORIZONTAL_FACING, Direction.NORTH).with(LIT, false));
}
@Override
public TileEntity createNewTileEntity(IBlockReader worldIn) {
return new TileEntityFurnaceDouble();
}
2015-05-04 17:26:50 +02:00
@Override
public void randomTick(BlockState state, ServerWorld worldIn, BlockPos pos, Random random) {
if (state.get(LIT)) {
2019-05-02 09:10:29 +02:00
for (int i = 0; i < 5; i++) {
worldIn.addParticle(ParticleTypes.SMOKE, (double) pos.getX() + 0.5F, (double) pos.getY() + 1.0F, (double) pos.getZ() + 0.5F, 0.0D, 0.0D, 0.0D);
}
}
}
@Override
public ActionResultType onBlockActivated(BlockState state, World worldIn, BlockPos pos, PlayerEntity player, Hand handIn, BlockRayTraceResult hit) {
return this.openGui(worldIn, player, pos, TileEntityFurnaceDouble.class);
2015-10-03 10:19:40 +02:00
}
2015-12-19 10:30:39 +01:00
@Override
public BlockState getStateForPlacement(BlockItemUseContext context) {
return this.getDefaultState().with(HORIZONTAL_FACING, context.getNearestLookingDirection().getOpposite()).with(LIT, false);
2015-12-19 10:30:39 +01:00
}
@Override
protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder) {
builder.add(LIT).add(HORIZONTAL_FACING);
2015-12-19 10:30:39 +01:00
}
// TODO: [port] add back
// public static class TheItemBlock extends ItemBlockBase {
//
// public TheItemBlock(Block block) {
// super(block);
// }
//
// @Override
// public void addInformation(ItemStack stack, World playerIn, List<String> tooltip, ITooltipFlag advanced) {
// tooltip.add(TextFormatting.ITALIC + StringUtil.localize("tooltip." + ActuallyAdditions.MODID + ".previouslyDoubleFurnace"));
// }
// }
2015-10-03 10:19:40 +02:00
2016-11-21 16:23:48 +01:00
@Override
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
switch (state.get(HORIZONTAL_FACING)) {
case EAST:
return Shapes.FurnaceDoubleShapes.SHAPE_E;
case SOUTH:
return Shapes.FurnaceDoubleShapes.SHAPE_S;
case WEST:
return Shapes.FurnaceDoubleShapes.SHAPE_W;
default:
return Shapes.FurnaceDoubleShapes.SHAPE_N;
}
}
}