ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/blocks/BlockLaserRelay.java

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/*
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* This file ("BlockLaserRelay.java") is part of the Actually Additions mod for Minecraft.
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* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
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* © 2015-2016 Ellpeck
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*/
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package de.ellpeck.actuallyadditions.mod.blocks;
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import de.ellpeck.actuallyadditions.mod.ActuallyAdditions;
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import de.ellpeck.actuallyadditions.mod.blocks.base.BlockContainerBase;
import de.ellpeck.actuallyadditions.mod.inventory.GuiHandler;
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import de.ellpeck.actuallyadditions.mod.tile.*;
import net.minecraft.block.Block;
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import net.minecraft.block.SoundType;
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import net.minecraft.block.material.Material;
import net.minecraft.block.properties.PropertyInteger;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.EnumRarity;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
public class BlockLaserRelay extends BlockContainerBase{
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//This took way too much fiddling around. I'm not good with numbers.
private static final float F = 1/16F;
private static final AxisAlignedBB AABB_UP = new AxisAlignedBB(2*F, 0, 2*F, 1-2*F, 1-F, 1-2*F);
private static final AxisAlignedBB AABB_DOWN = new AxisAlignedBB(2*F, F, 2*F, 1-2*F, 1, 1-2*F);
private static final AxisAlignedBB AABB_NORTH = new AxisAlignedBB(2*F, F, F, 1-2*F, 1-F, 1);
private static final AxisAlignedBB AABB_EAST = new AxisAlignedBB(0, F, 2*F, 1-F, 1-F, 1-2*F);
private static final AxisAlignedBB AABB_SOUTH = new AxisAlignedBB(2*F, F, 0, 1-2*F, 1-F, 1-F);
private static final AxisAlignedBB AABB_WEST = new AxisAlignedBB(F, F, 2*F, 1, 1-F, 1-2*F);
private static final PropertyInteger META = PropertyInteger.create("meta", 0, 5);
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private final Type type;
public BlockLaserRelay(String name, Type type){
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super(Material.ROCK, name);
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this.setHarvestLevel("pickaxe", 0);
this.setHardness(1.5F);
this.setResistance(10.0F);
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this.setSoundType(SoundType.STONE);
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this.type = type;
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}
@Override
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos){
switch(this.getMetaFromState(state)){
case 1:
return AABB_UP;
case 2:
return AABB_NORTH;
case 3:
return AABB_SOUTH;
case 4:
return AABB_WEST;
case 5:
return AABB_EAST;
default:
return AABB_DOWN;
}
}
@Override
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public boolean isFullCube(IBlockState state){
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return false;
}
@Override
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public boolean isOpaqueCube(IBlockState state){
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return false;
}
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@Override
public IBlockState onBlockPlaced(World world, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ, int meta, EntityLivingBase base){
return this.getStateFromMeta(side.ordinal());
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}
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@Override
public EnumRarity getRarity(ItemStack stack){
return EnumRarity.EPIC;
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}
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@Override
protected PropertyInteger getMetaProperty(){
return META;
}
@Override
public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, ItemStack stack, EnumFacing par6, float par7, float par8, float par9){
if(player.isSneaking()){
TileEntityLaserRelay relay = (TileEntityLaserRelay)world.getTileEntity(pos);
if(relay instanceof TileEntityLaserRelayItemWhitelist){
if(!world.isRemote){
player.openGui(ActuallyAdditions.instance, GuiHandler.GuiTypes.LASER_RELAY_ITEM_WHITELIST.ordinal(), world, pos.getX(), pos.getY(), pos.getZ());
}
return true;
}
}
return false;
}
@Override
public void neighborsChangedCustom(World world, BlockPos pos){
super.neighborsChangedCustom(world, pos);
TileEntity tile = world.getTileEntity(pos);
if(tile instanceof TileEntityLaserRelay){
((TileEntityLaserRelay)tile).saveAllHandlersAround();
}
}
@Override
public TileEntity createNewTileEntity(World world, int i){
switch(this.type){
case ITEM:
return new TileEntityLaserRelayItem();
case ITEM_WHITELIST:
return new TileEntityLaserRelayItemWhitelist();
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case ENERGY_ADVANCED:
return new TileEntityLaserRelayEnergyAdvanced();
case ENERGY_EXTREME:
return new TileEntityLaserRelayEnergyExtreme();
default:
return new TileEntityLaserRelayEnergy();
}
}
public enum Type{
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ENERGY_BASIC,
ENERGY_ADVANCED,
ENERGY_EXTREME,
ITEM,
ITEM_WHITELIST
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}
}