ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/blocks/BlockCrusher.java

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/*
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* This file ("BlockGrinder.java") is part of the Actually Additions mod for Minecraft.
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* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
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* © 2015-2017 Ellpeck
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*/
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package de.ellpeck.actuallyadditions.mod.blocks;
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import de.ellpeck.actuallyadditions.mod.blocks.base.BlockContainerBase;
import de.ellpeck.actuallyadditions.mod.tile.TileEntityCrusher;
import de.ellpeck.actuallyadditions.mod.tile.TileEntityCrusherDouble;
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import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.core.particles.ParticleTypes;
import net.minecraft.server.level.ServerLevel;
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import net.minecraft.util.RandomSource;
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import net.minecraft.world.InteractionHand;
import net.minecraft.world.InteractionResult;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.context.BlockPlaceContext;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraft.world.level.block.entity.BlockEntityTicker;
import net.minecraft.world.level.block.entity.BlockEntityType;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.phys.BlockHitResult;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.VoxelShape;
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import javax.annotation.Nullable;
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import static net.minecraft.world.level.block.state.properties.BlockStateProperties.HORIZONTAL_FACING;
import static net.minecraft.world.level.block.state.properties.BlockStateProperties.LIT;
public class BlockCrusher extends BlockContainerBase {
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private final boolean isDouble;
public BlockCrusher(boolean isDouble) {
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super(ActuallyBlocks.defaultPickProps().randomTicks());
this.isDouble = isDouble;
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this.registerDefaultState(getStateDefinition().any().setValue(HORIZONTAL_FACING, Direction.NORTH).setValue(LIT, false));
}
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@Nullable
@Override
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public BlockEntity newBlockEntity(BlockPos pos, BlockState state) {
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return this.isDouble
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? new TileEntityCrusherDouble(pos, state)
: new TileEntityCrusher(pos, state);
}
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@Nullable
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@Override
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public <T extends BlockEntity> BlockEntityTicker<T> getTicker(Level level, BlockState blockState, BlockEntityType<T> entityType) {
return this.isDouble
? level.isClientSide? TileEntityCrusherDouble::clientTick : TileEntityCrusherDouble::serverTick
: level.isClientSide? TileEntityCrusher::clientTick : TileEntityCrusher::serverTick;
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}
@Override
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public void randomTick(BlockState state, ServerLevel world, BlockPos pos, RandomSource rand) {
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if (state.getValue(BlockStateProperties.LIT)) {
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for (int i = 0; i < 5; i++) {
double xRand = rand.nextDouble() / 0.75D - 0.5D;
double zRand = rand.nextDouble() / 0.75D - 0.5D;
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world.addParticle(ParticleTypes.CRIT, (double) pos.getX() + 0.4F, (double) pos.getY() + 0.8F, (double) pos.getZ() + 0.4F, xRand, 0.5D, zRand);
}
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world.addParticle(ParticleTypes.SMOKE, (double) pos.getX() + 0.5F, (double) pos.getY() + 1.0F, (double) pos.getZ() + 0.5F, 0.0D, 0.0D, 0.0D);
}
}
@Override
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public InteractionResult use(BlockState state, Level world, BlockPos pos, Player player, InteractionHand handIn, BlockHitResult hit) {
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if (this.isDouble) {
return this.openGui(world, player, pos, TileEntityCrusherDouble.class);
}
return this.openGui(world, player, pos, TileEntityCrusher.class);
}
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@Override
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public BlockState getStateForPlacement(BlockPlaceContext context) {
return defaultBlockState().setValue(HORIZONTAL_FACING, context.getHorizontalDirection().getOpposite()).setValue(LIT, false);
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}
@Override
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protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
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builder.add(LIT).add(HORIZONTAL_FACING);
}
@Override
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public int getLightEmission(BlockState state, BlockGetter level, BlockPos pos) {
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return state.getValue(LIT)
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? 12
: 0;
}
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@Override
public VoxelShape getShape(BlockState state, BlockGetter worldIn, BlockPos pos, CollisionContext context) {
switch (state.getValue(HORIZONTAL_FACING)) {
case EAST:
return VoxelShapes.GrinderShapes.SHAPE_E;
case SOUTH:
return VoxelShapes.GrinderShapes.SHAPE_S;
case WEST:
return VoxelShapes.GrinderShapes.SHAPE_W;
default:
return VoxelShapes.GrinderShapes.SHAPE_N;
}
}
}