ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/blocks/BlockFarmer.java

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/*
* This file ("BlockFarmer.java") is part of the Actually Additions mod for Minecraft.
* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
* http://ellpeck.de/actaddlicense
* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
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* © 2015-2017 Ellpeck
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*/
package de.ellpeck.actuallyadditions.mod.blocks;
import de.ellpeck.actuallyadditions.mod.blocks.base.DirectionalBlock;
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import de.ellpeck.actuallyadditions.mod.tile.TileEntityFarmer;
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import net.minecraft.core.BlockPos;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.InteractionResult;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraft.world.level.block.entity.BlockEntityTicker;
import net.minecraft.world.level.block.entity.BlockEntityType;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.phys.BlockHitResult;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.VoxelShape;
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import javax.annotation.Nullable;
public class BlockFarmer extends DirectionalBlock.Container {
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public BlockFarmer() {
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super(ActuallyBlocks.defaultPickProps());
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}
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@Nullable
@Override
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public BlockEntity newBlockEntity(BlockPos pos, BlockState state) {
return new TileEntityFarmer(pos, state);
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}
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@Nullable
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@Override
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public <T extends BlockEntity> BlockEntityTicker<T> getTicker(Level level, BlockState blockState, BlockEntityType<T> entityType) {
return level.isClientSide? TileEntityFarmer::clientTick : TileEntityFarmer::serverTick;
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}
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@Override
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public InteractionResult use(BlockState state, Level worldIn, BlockPos pos, Player player, InteractionHand handIn, BlockHitResult hit) {
return this.openGui(worldIn, player, pos, TileEntityFarmer.class);
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}
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@Override
public VoxelShape getShape(BlockState state, BlockGetter worldIn, BlockPos pos, CollisionContext context) {
switch (state.getValue(FACING)) {
case EAST:
return VoxelShapes.FarmerShapes.SHAPE_E;
case SOUTH:
return VoxelShapes.FarmerShapes.SHAPE_S;
case WEST:
return VoxelShapes.FarmerShapes.SHAPE_W;
default:
return VoxelShapes.FarmerShapes.SHAPE_N;
}
}
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}