ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/tile/TileEntityPlayerInterface.java

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/*
* This file ("TileEntityPlayerInterface.java") is part of the Actually Additions mod for Minecraft.
* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
* http://ellpeck.de/actaddlicense
* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
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* © 2015-2017 Ellpeck
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*/
package de.ellpeck.actuallyadditions.mod.tile;
import de.ellpeck.actuallyadditions.mod.blocks.ActuallyBlocks;
import de.ellpeck.actuallyadditions.mod.util.StackUtil;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.CompoundNBT;
import net.minecraft.util.Direction;
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import net.minecraftforge.common.util.LazyOptional;
import net.minecraftforge.energy.CapabilityEnergy;
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import net.minecraftforge.energy.IEnergyStorage;
import net.minecraftforge.items.IItemHandler;
import net.minecraftforge.items.wrapper.PlayerInvWrapper;
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import java.util.UUID;
import de.ellpeck.actuallyadditions.mod.tile.TileEntityBase.NBTType;
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public class TileEntityPlayerInterface extends TileEntityBase implements IEnergyDisplay {
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public static final int DEFAULT_RANGE = 32;
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private final CustomEnergyStorage storage = new CustomEnergyStorage(30000, 50, 0);
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public final LazyOptional<IEnergyStorage> lazyEnergy = LazyOptional.of(() -> this.storage);
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public UUID connectedPlayer;
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public String playerName;
private IItemHandler playerHandler;
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private PlayerEntity oldPlayer;
private int oldEnergy;
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private int range;
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public TileEntityPlayerInterface() {
super(ActuallyBlocks.PLAYER_INTERFACE.getTileEntityType());
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}
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private PlayerEntity getPlayer() {
if (this.connectedPlayer != null && this.level != null) {
PlayerEntity player = this.level.getPlayerByUUID(this.connectedPlayer);
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if (player != null) {
if (player.distanceToSqr(this.worldPosition.getX(), this.worldPosition.getY(), this.worldPosition.getZ()) <= this.range) {
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return player;
}
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}
}
return null;
}
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// TODO: [port] this might not be a stable way of doing this.
@Override
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public LazyOptional<IItemHandler> getItemHandler(Direction facing) {
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PlayerEntity player = this.getPlayer();
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if (this.oldPlayer != player) {
this.oldPlayer = player;
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this.playerHandler = player == null
? null
: new PlayerInvWrapper(player.inventory);
}
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return LazyOptional.of(() -> this.playerHandler);
}
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@Override
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public void updateEntity() {
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super.updateEntity();
if (!this.level.isClientSide) {
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boolean changed = false;
this.range = TileEntityPhantomface.upgradeRange(DEFAULT_RANGE, this.level, this.worldPosition);
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PlayerEntity player = this.getPlayer();
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if (player != null) {
for (int i = 0; i < player.inventory.getContainerSize(); i++) {
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if (this.storage.getEnergyStored() > 0) {
ItemStack slot = player.inventory.getItem(i);
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if (StackUtil.isValid(slot) && slot.getCount() == 1) {
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int received = slot.getCapability(CapabilityEnergy.ENERGY).map(cap -> cap.receiveEnergy(this.storage.getEnergyStored(), false)).orElse(0);
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if (received > 0) {
this.storage.extractEnergyInternal(received, false);
}
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}
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} else {
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break;
}
}
}
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if (changed) {
this.setChanged();
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this.sendUpdate();
}
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if (this.storage.getEnergyStored() != this.oldEnergy && this.sendUpdateWithInterval()) {
this.oldEnergy = this.storage.getEnergyStored();
}
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}
}
@Override
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public void writeSyncableNBT(CompoundNBT compound, NBTType type) {
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super.writeSyncableNBT(compound, type);
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this.storage.writeToNBT(compound);
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if (this.connectedPlayer != null && type != NBTType.SAVE_BLOCK) {
compound.putUUID("Player", this.connectedPlayer);
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compound.putString("PlayerName", this.playerName);
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}
}
@Override
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public void readSyncableNBT(CompoundNBT compound, NBTType type) {
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super.readSyncableNBT(compound, type);
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this.storage.readFromNBT(compound);
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if (compound.contains("PlayerLeast") && type != NBTType.SAVE_BLOCK) {
this.connectedPlayer = compound.getUUID("Player");
this.playerName = compound.getString("PlayerName");
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}
}
@Override
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public CustomEnergyStorage getEnergyStorage() {
return this.storage;
}
@Override
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public boolean needsHoldShift() {
return false;
}
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@Override
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public LazyOptional<IEnergyStorage> getEnergyStorage(Direction facing) {
return this.lazyEnergy;
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}
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}