ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/items/ItemShovelAA.java

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/*
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* This file ("ItemShovelAA.java") is part of the Actually Additions mod for Minecraft.
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* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
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* © 2015-2016 Ellpeck Ellpeck
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*/
package de.ellpeck.actuallyadditions.mod.items;
import com.google.common.collect.Sets;
import de.ellpeck.actuallyadditions.mod.items.base.ItemToolAA;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
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import net.minecraft.init.Items;
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import net.minecraft.item.EnumRarity;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import java.util.Set;
public class ItemShovelAA extends ItemToolAA{
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private static final Set<Block> EFFECTIVE_ON = Sets.newHashSet(Blocks.CLAY, Blocks.DIRT, Blocks.FARMLAND, Blocks.GRASS, Blocks.GRAVEL, Blocks.MYCELIUM, Blocks.SAND, Blocks.SNOW, Blocks.SNOW_LAYER, Blocks.SOUL_SAND, Blocks.GRASS_PATH);
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public ItemShovelAA(Item.ToolMaterial material, String repairItem, String unlocalizedName, EnumRarity rarity){
super(1.5F, -3.0F, material, repairItem, unlocalizedName, rarity, EFFECTIVE_ON);
}
public ItemShovelAA(Item.ToolMaterial material, ItemStack repairItem, String unlocalizedName, EnumRarity rarity){
super(1.5F, -3.0F, material, repairItem, unlocalizedName, rarity, EFFECTIVE_ON);
}
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@Override
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public boolean canHarvestBlock(IBlockState blockIn){
Block block = blockIn.getBlock();
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return block == Blocks.SNOW_LAYER || block == Blocks.SNOW;
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}
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@Override
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public EnumActionResult onItemUse(ItemStack stack, EntityPlayer playerIn, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ){
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return Items.IRON_HOE.onItemUse(stack, playerIn, worldIn, pos, hand, facing, hitX, hitY, hitZ);
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}
}