ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/tile/TileEntityEnervator.java

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/*
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* This file ("TileEntityEnervator.java") is part of the Actually Additions mod for Minecraft.
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* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
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* © 2015-2017 Ellpeck
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*/
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package de.ellpeck.actuallyadditions.mod.tile;
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import de.ellpeck.actuallyadditions.mod.inventory.ContainerEnervator;
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import de.ellpeck.actuallyadditions.mod.util.ItemStackHandlerAA.IAcceptor;
import de.ellpeck.actuallyadditions.mod.util.ItemStackHandlerAA.IRemover;
import de.ellpeck.actuallyadditions.mod.util.StackUtil;
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import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.inventory.container.Container;
import net.minecraft.inventory.container.INamedContainerProvider;
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import net.minecraft.nbt.CompoundNBT;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Direction;
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import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.StringTextComponent;
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import net.minecraftforge.common.util.LazyOptional;
import net.minecraftforge.energy.CapabilityEnergy;
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import net.minecraftforge.energy.IEnergyStorage;
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import javax.annotation.Nullable;
public class TileEntityEnervator extends TileEntityInventoryBase implements ISharingEnergyProvider, INamedContainerProvider {
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public final CustomEnergyStorage storage = new CustomEnergyStorage(50000, 0, 1000);
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public final LazyOptional<IEnergyStorage> lazyEnergy = LazyOptional.of(() -> this.storage);
private int lastEnergy;
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public TileEntityEnervator() {
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super(ActuallyTiles.ENERVATOR_TILE.get(), 2);
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}
@Override
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public void writeSyncableNBT(CompoundNBT compound, NBTType type) {
this.storage.writeToNBT(compound);
super.writeSyncableNBT(compound, type);
}
@Override
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public void readSyncableNBT(CompoundNBT compound, NBTType type) {
this.storage.readFromNBT(compound);
super.readSyncableNBT(compound, type);
}
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@Override
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public void updateEntity() {
super.updateEntity();
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if (!this.world.isRemote) {
if (StackUtil.isValid(this.inv.getStackInSlot(0)) && !StackUtil.isValid(this.inv.getStackInSlot(1))) {
if (this.storage.getEnergyStored() < this.storage.getMaxEnergyStored()) {
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LazyOptional<IEnergyStorage> capability = this.inv.getStackInSlot(0).getCapability(CapabilityEnergy.ENERGY, null);
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int maxExtract = this.storage.getMaxEnergyStored() - this.storage.getEnergyStored();
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int extracted = capability.map(cap -> cap.extractEnergy(maxExtract, false)).orElse(0);
boolean canTakeUp = capability.map(cap -> cap.getEnergyStored() <= 0).orElse(false);
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if (extracted > 0) {
this.storage.receiveEnergyInternal(extracted, false);
}
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if (canTakeUp) {
this.inv.setStackInSlot(1, this.inv.getStackInSlot(0).copy());
this.inv.getStackInSlot(0).shrink(1);
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}
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}
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}
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if (this.lastEnergy != this.storage.getEnergyStored() && this.sendUpdateWithInterval()) {
this.lastEnergy = this.storage.getEnergyStored();
}
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}
}
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@Override
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public IAcceptor getAcceptor() {
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return (slot, stack, automation) -> !automation || slot == 0 && stack.getCapability(CapabilityEnergy.ENERGY, null).isPresent();
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}
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@Override
public IRemover getRemover() {
return (slot, automation) -> !automation || slot == 1;
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}
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public int getEnergyScaled(int i) {
return this.storage.getEnergyStored() * i / this.storage.getMaxEnergyStored();
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}
@Override
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public int getEnergyToSplitShare() {
return this.storage.getEnergyStored();
}
@Override
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public boolean doesShareEnergy() {
return true;
}
@Override
public Direction[] getEnergyShareSides() {
return Direction.values();
}
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@Override
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public boolean canShareTo(TileEntity tile) {
return true;
}
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@Override
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public LazyOptional<IEnergyStorage> getEnergyStorage(Direction facing) {
return this.lazyEnergy;
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}
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@Override
public ITextComponent getDisplayName() {
return StringTextComponent.EMPTY;
}
@Nullable
@Override
public Container createMenu(int windowId, PlayerInventory playerInventory, PlayerEntity playerEntity) {
return new ContainerEnervator(windowId, playerInventory, this);
}
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}