ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/api/laser/ILaserRelayConnectionHandler.java

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/*
* This file ("ILaserRelayConnectionHandler.java") is part of the Actually Additions mod for Minecraft.
* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
* http://ellpeck.de/actaddlicense
* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
* © 2015-2016 Ellpeck
*/
package de.ellpeck.actuallyadditions.api.laser;
import io.netty.util.internal.ConcurrentSet;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
/**
* This is the internal laser relay connection handler.
* Use ActuallyAdditionsAPI.connectionHandler for calling
* This is not supposed to be implemented.
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* <p>
* The network system is built in a way that doesn't need the individual
* positions to be Laser Relays, it relies only on BlockPos
*/
public interface ILaserRelayConnectionHandler{
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ConcurrentSet<IConnectionPair> getConnectionsFor(BlockPos relay, World world);
void removeRelayFromNetwork(BlockPos relay, World world);
Network getNetworkFor(BlockPos relay, World world);
boolean addConnection(BlockPos firstRelay, BlockPos secondRelay, LaserType type, World world);
boolean addConnection(BlockPos firstRelay, BlockPos secondRelay, LaserType type, World world, boolean suppressConnectionRender);
LaserType getTypeFromLaser(TileEntity tile);
LaserType getTypeFromLsaer(BlockPos pos, World world);
}