ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/blocks/BlockFeeder.java

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/*
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* This file ("BlockFeeder.java") is part of the Actually Additions mod for Minecraft.
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* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
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* © 2015-2017 Ellpeck
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*/
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package de.ellpeck.actuallyadditions.mod.blocks;
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import de.ellpeck.actuallyadditions.mod.blocks.base.BlockContainerBase;
import de.ellpeck.actuallyadditions.mod.tile.TileEntityFeeder;
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import net.minecraft.core.BlockPos;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.InteractionResult;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraft.world.level.block.entity.BlockEntityTicker;
import net.minecraft.world.level.block.entity.BlockEntityType;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.phys.BlockHitResult;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.VoxelShape;
import javax.annotation.Nullable;
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public class BlockFeeder extends BlockContainerBase {
public BlockFeeder() {
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super(ActuallyBlocks.defaultPickProps(0.5F, 6.0F));
}
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@Nullable
@Override
public BlockEntity newBlockEntity(BlockPos pos, BlockState state) {
return new TileEntityFeeder(pos, state);
}
@Nullable
@Override
public <T extends BlockEntity> BlockEntityTicker<T> getTicker(Level level, BlockState blockState, BlockEntityType<T> entityType) {
return level.isClientSide? TileEntityFeeder::clientTick : TileEntityFeeder::serverTick;
}
@Override
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public InteractionResult use(BlockState state, Level worldIn, BlockPos pos, Player player, InteractionHand handIn, BlockHitResult hit) {
return this.openGui(worldIn, player, pos, TileEntityFeeder.class);
}
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@Override
public VoxelShape getShape(BlockState state, BlockGetter worldIn, BlockPos pos, CollisionContext context) {
return VoxelShapes.FEEDER_SHAPE;
}
}