ActuallyAdditions/src/main/java/ellpeck/actuallyadditions/misc/LaserRelayConnectionHandler.java

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/*
* This file ("LaserRelayConnectionHandler.java") is part of the Actually Additions Mod for Minecraft.
* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
* http://github.com/Ellpeck/ActuallyAdditions/blob/master/README.md
* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
* <EFBFBD> 2015 Ellpeck
*/
package ellpeck.actuallyadditions.misc;
import cofh.api.energy.IEnergyReceiver;
import ellpeck.actuallyadditions.util.WorldPos;
import ellpeck.actuallyadditions.util.WorldUtil;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.common.util.ForgeDirection;
import java.util.ArrayList;
import java.util.Iterator;
public class LaserRelayConnectionHandler{
private static LaserRelayConnectionHandler instance;
/**
* An ArrayList of all of the networks a world has
* (Every place contains an ArrayList of ConnectionPairs, that is a single network!)
*/
public ArrayList<ArrayList<ConnectionPair>> networks = new ArrayList<ArrayList<ConnectionPair>>();
public static LaserRelayConnectionHandler getInstance(){
if(instance == null){
instance = new LaserRelayConnectionHandler();
}
return instance;
}
/**
* Gets a Network for a Relay
*/
public ArrayList<ConnectionPair> getNetworkFor(WorldPos relay){
for(ArrayList<ConnectionPair> aNetwork : this.networks){
for(ConnectionPair pair : aNetwork){
if(pair.contains(relay)){
return aNetwork;
}
}
}
return null;
}
/**
* Adds a new connection between two relays
* (Puts it into the correct network!)
*/
public void addConnection(WorldPos firstRelay, WorldPos secondRelay){
ArrayList<ConnectionPair> firstNetwork = this.getNetworkFor(firstRelay);
ArrayList<ConnectionPair> secondNetwork = this.getNetworkFor(secondRelay);
//No Network exists
if(firstNetwork == null && secondNetwork == null){
firstNetwork = new ArrayList<ConnectionPair>();
this.networks.add(firstNetwork);
firstNetwork.add(new ConnectionPair(firstRelay, secondRelay));
}
//The same Network
else if(firstNetwork == secondNetwork){
return;
}
//Both relays have networks
else if(firstNetwork != null && secondNetwork != null){
this.mergeNetworks(firstNetwork, secondNetwork);
}
//Only first network exists
else if(firstNetwork != null){
firstNetwork.add(new ConnectionPair(firstRelay, secondRelay));
}
//Only second network exists
else if(secondNetwork != null){
secondNetwork.add(new ConnectionPair(firstRelay, secondRelay));
}
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WorldData.makeDirty();
System.out.println("Connected "+firstRelay.toString()+" to "+secondRelay.toString());
System.out.println(firstNetwork == null ? secondNetwork.toString() : firstNetwork.toString());
}
/**
* Removes a Relay from its Network
*/
public void removeRelayFromNetwork(WorldPos relay){
ArrayList<ConnectionPair> network = this.getNetworkFor(relay);
if(network != null){
//Remove the relay from the network
Iterator<ConnectionPair> iterator = network.iterator();
while(iterator.hasNext()){
ConnectionPair next = iterator.next();
if(next.contains(relay)){
iterator.remove();
System.out.println("Removed "+relay.toString()+" from Network "+network.toString());
}
}
//Setup new network (so that splitting a network will cause it to break into two)
this.networks.remove(network);
for(ConnectionPair pair : network){
this.addConnection(pair.firstRelay, pair.secondRelay);
}
}
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WorldData.makeDirty();
}
/**
* Merges two networks together
* (Actually puts everything from the second network into the first one and removes the second one)
*/
public void mergeNetworks(ArrayList<ConnectionPair> firstNetwork, ArrayList<ConnectionPair> secondNetwork){
for(ConnectionPair secondPair : secondNetwork){
firstNetwork.add(secondPair);
}
this.networks.remove(secondNetwork);
WorldData.makeDirty();
System.out.println("Merged Two Networks!");
}
public int transferEnergyToReceiverInNeed(ArrayList<ConnectionPair> network, int maxTransfer, boolean simulate){
//Go through all of the connections in the network
for(ConnectionPair pair : network){
WorldPos[] relays = new WorldPos[]{pair.firstRelay, pair.secondRelay};
//Go through both relays in the connection
for(WorldPos relay : relays){
if(relay != null){
//Get every side of the relay
for(int i = 0; i <= 5; i++){
ForgeDirection side = ForgeDirection.getOrientation(i);
//Get the TileEntity at the side
TileEntity tile = WorldUtil.getTileEntityFromSide(side, relay.getWorld(), relay.getX(), relay.getY(), relay.getZ());
if(tile instanceof IEnergyReceiver){
IEnergyReceiver receiver = (IEnergyReceiver)tile;
//Does it need Energy?
if(receiver.getEnergyStored(side.getOpposite()) < receiver.getMaxEnergyStored(side.getOpposite())){
if(receiver.canConnectEnergy(side.getOpposite())){
//Transfer the energy
return ((IEnergyReceiver)tile).receiveEnergy(side.getOpposite(), maxTransfer, simulate);
}
}
}
}
}
}
}
return 0;
}
public static class ConnectionPair{
public WorldPos firstRelay;
public WorldPos secondRelay;
public ConnectionPair(WorldPos firstRelay, WorldPos secondRelay){
this.firstRelay = firstRelay;
this.secondRelay = secondRelay;
}
public boolean contains(WorldPos relay){
return (this.firstRelay != null && this.firstRelay.isEqual(relay)) || (this.secondRelay != null && this.secondRelay.isEqual(relay));
}
@Override
public String toString(){
return (this.firstRelay == null ? "-" : this.firstRelay.toString())+" | "+(this.secondRelay == null ? "-" : this.secondRelay.toString());
}
}
}