ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/tile/TileEntityLaserRelayFluids.java

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/*
* This file ("TileEntityLaserRelayFluids.java") is part of the Actually Additions mod for Minecraft.
* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
* http://ellpeck.de/actaddlicense
* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
* © 2015-2016 Ellpeck
*/
package de.ellpeck.actuallyadditions.mod.tile;
import de.ellpeck.actuallyadditions.api.ActuallyAdditionsAPI;
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import de.ellpeck.actuallyadditions.api.laser.IConnectionPair;
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import de.ellpeck.actuallyadditions.api.laser.LaserType;
import de.ellpeck.actuallyadditions.api.laser.Network;
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import de.ellpeck.actuallyadditions.mod.tile.TileEntityLaserRelayEnergy.Mode;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.text.TextFormatting;
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import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.fluids.capability.CapabilityFluidHandler;
import net.minecraftforge.fluids.capability.IFluidHandler;
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import net.minecraftforge.fluids.capability.IFluidTankProperties;
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import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
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import java.util.ArrayList;
import java.util.HashMap;
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import java.util.List;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
public class TileEntityLaserRelayFluids extends TileEntityLaserRelay implements ISharingFluidHandler{
public final ConcurrentHashMap<EnumFacing, TileEntity> receiversAround = new ConcurrentHashMap<EnumFacing, TileEntity>();
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private Mode mode = Mode.BOTH;
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private final IFluidHandler[] fluidHandlers = new IFluidHandler[6];
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public TileEntityLaserRelayFluids(){
super("laserRelayFluids", LaserType.FLUID);
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for(int i = 0; i < this.fluidHandlers.length; i++){
final EnumFacing facing = EnumFacing.values()[i];
this.fluidHandlers[i] = new IFluidHandler(){
@Override
public IFluidTankProperties[] getTankProperties(){
return new IFluidTankProperties[0];
}
@Override
public int fill(FluidStack resource, boolean doFill){
return TileEntityLaserRelayFluids.this.transmitFluid(facing, resource, doFill);
}
@Override
public FluidStack drain(FluidStack resource, boolean doDrain){
return null;
}
@Override
public FluidStack drain(int maxDrain, boolean doDrain){
return null;
}
};
}
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}
@Override
public boolean shouldSaveDataOnChangeOrWorldStart(){
return true;
}
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@Override
public void saveDataOnChangeOrWorldStart(){
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Map<EnumFacing, TileEntity> old = new HashMap<EnumFacing, TileEntity>(this.receiversAround);
boolean change = false;
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this.receiversAround.clear();
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for(EnumFacing side : EnumFacing.values()){
BlockPos pos = this.getPos().offset(side);
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TileEntity tile = this.world.getTileEntity(pos);
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if(tile != null && !(tile instanceof TileEntityLaserRelay)){
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if(tile.hasCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, side.getOpposite())){
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this.receiversAround.put(side, tile);
TileEntity oldTile = old.get(side);
if(oldTile == null || !tile.equals(oldTile)){
change = true;
}
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}
}
}
if(change || old.size() != this.receiversAround.size()){
Network network = ActuallyAdditionsAPI.connectionHandler.getNetworkFor(this.getPos(), this.getWorld());
if(network != null){
network.changeAmount++;
}
}
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}
@Override
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public int getMaxFluidAmountToSplitShare(){
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return 0;
}
@Override
public boolean doesShareFluid(){
return false;
}
@Override
public EnumFacing[] getFluidShareSides(){
return new EnumFacing[0];
}
@Override
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public IFluidHandler getFluidHandler(EnumFacing facing){
return this.fluidHandlers[facing == null ? 0 : facing.ordinal()];
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}
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private int transmitFluid(EnumFacing from, FluidStack stack, boolean doFill){
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int transmitted = 0;
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if(stack != null && this.mode != Mode.OUTPUT_ONLY){
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Network network = ActuallyAdditionsAPI.connectionHandler.getNetworkFor(this.pos, this.world);
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if(network != null){
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transmitted = this.transferFluidToReceiverInNeed(from, network, stack, doFill);
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}
}
return transmitted;
}
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private int transferFluidToReceiverInNeed(EnumFacing from, Network network, FluidStack stack, boolean doFill){
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int transmitted = 0;
//Keeps track of all the Laser Relays and Energy Acceptors that have been checked already to make nothing run multiple times
List<BlockPos> alreadyChecked = new ArrayList<BlockPos>();
List<TileEntityLaserRelayFluids> relaysThatWork = new ArrayList<TileEntityLaserRelayFluids>();
int totalReceiverAmount = 0;
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for(IConnectionPair pair : network.connections){
for(BlockPos relay : pair.getPositions()){
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if(relay != null && !alreadyChecked.contains(relay)){
alreadyChecked.add(relay);
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TileEntity relayTile = this.world.getTileEntity(relay);
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if(relayTile instanceof TileEntityLaserRelayFluids){
TileEntityLaserRelayFluids theRelay = (TileEntityLaserRelayFluids)relayTile;
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if(theRelay.mode != Mode.INPUT_ONLY){
int amount = theRelay.receiversAround.size();
if(theRelay == this && theRelay.receiversAround.containsKey(from)){
//So that the tile energy was gotten from isn't factored into the amount
amount--;
}
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if(amount > 0){
relaysThatWork.add(theRelay);
totalReceiverAmount += amount;
}
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}
}
}
}
}
if(totalReceiverAmount > 0 && !relaysThatWork.isEmpty()){
int amountPer = stack.amount/totalReceiverAmount;
if(amountPer <= 0){
amountPer = stack.amount;
}
for(TileEntityLaserRelayFluids theRelay : relaysThatWork){
for(Map.Entry<EnumFacing, TileEntity> receiver : theRelay.receiversAround.entrySet()){
if(receiver != null){
EnumFacing side = receiver.getKey();
EnumFacing opp = side.getOpposite();
TileEntity tile = receiver.getValue();
if(!alreadyChecked.contains(tile.getPos())){
alreadyChecked.add(tile.getPos());
if(theRelay != this || side != from){
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if(tile.hasCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, opp)){
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IFluidHandler cap = tile.getCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, opp);
if(cap != null){
FluidStack copy = stack.copy();
copy.amount = amountPer;
transmitted += cap.fill(copy, doFill);
}
}
//If everything that could be transmitted was transmitted
if(transmitted >= stack.amount){
return transmitted;
}
}
}
}
}
}
}
return transmitted;
}
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@Override
@SideOnly(Side.CLIENT)
public String getExtraDisplayString(){
return "Fluid Flow: "+TextFormatting.DARK_RED+this.mode.name+TextFormatting.RESET;
}
@Override
@SideOnly(Side.CLIENT)
public String getCompassDisplayString(){
return TextFormatting.GREEN+"Right-Click to change!";
}
@Override
public void onCompassAction(EntityPlayer player){
this.mode = this.mode.getNext();
}
@Override
public void writeSyncableNBT(NBTTagCompound compound, NBTType type){
super.writeSyncableNBT(compound, type);
if(type != NBTType.SAVE_BLOCK){
compound.setString("Mode", this.mode.toString());
}
}
@Override
public void readSyncableNBT(NBTTagCompound compound, NBTType type){
super.readSyncableNBT(compound, type);
if(type != NBTType.SAVE_BLOCK){
String modeStrg = compound.getString("Mode");
if(modeStrg != null && !modeStrg.isEmpty()){
this.mode = Mode.valueOf(modeStrg);
}
}
}
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}