ActuallyAdditions/src/main/java/ellpeck/someprettyrandomstuff/tile/TileEntityInventoryBase.java

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package ellpeck.someprettyrandomstuff.tile;
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import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
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import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
public abstract class TileEntityInventoryBase extends TileEntityBase implements IInventory{
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public ItemStack slots[];
public void writeToNBT(NBTTagCompound compound){
super.writeToNBT(compound);
NBTTagList tagList = new NBTTagList();
for(int currentIndex = 0; currentIndex < slots.length; ++currentIndex){
if (slots[currentIndex] != null){
NBTTagCompound tagCompound = new NBTTagCompound();
tagCompound.setByte("Slot", (byte)currentIndex);
slots[currentIndex].writeToNBT(tagCompound);
tagList.appendTag(tagCompound);
}
}
compound.setTag("Items", tagList);
}
public void readFromNBT(NBTTagCompound compound){
super.readFromNBT(compound);
NBTTagList tagList = compound.getTagList("Items", 10);
for (int i = 0; i < tagList.tagCount(); ++i){
NBTTagCompound tagCompound = tagList.getCompoundTagAt(i);
byte slotIndex = tagCompound.getByte("Slot");
if (slotIndex >= 0 && slotIndex < slots.length){
slots[slotIndex] = ItemStack.loadItemStackFromNBT(tagCompound);
}
}
}
public int getInventoryStackLimit() {
return 64;
}
public boolean isUseableByPlayer(EntityPlayer player) {
return worldObj.getTileEntity(this.getPos()) == this && player.getDistanceSq(this.getPos().getX() + 0.5D, this.getPos().getY() + 0.5D, this.getPos().getZ() + 0.5D) <= 64;
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}
public boolean isItemValidForSlot(int i, ItemStack stack) {
return false;
}
public ItemStack getStackInSlotOnClosing(int i) {
return getStackInSlot(i);
}
public void setInventorySlotContents(int i, ItemStack stack){
this.slots[i] = stack;
}
public int getSizeInventory() {
return slots.length;
}
public ItemStack getStackInSlot(int i) {
return slots[i];
}
public ItemStack decrStackSize(int i, int j) {
if (slots[i] != null) {
ItemStack stackAt;
if (slots[i].stackSize <= j) {
stackAt = slots[i];
slots[i] = null;
return stackAt;
} else {
stackAt = slots[i].splitStack(j);
if (slots[i].stackSize == 0)
slots[i] = null;
return stackAt;
}
}
return null;
}
}