#### Shadows_of_Fire has been doing all the maintaining and fixing for 1.12 so far and I really appreciate it. So thank him for making these fixes possible <3
* Update the name of oil (the stuff that you get when refining canola oil) in the fluid dictionary along with its block's name. **This change will remove any existing oil fluid blocks along with any existing oil in tanks etc. from your world**
* Resolve a random NPE that would rarely trigger on leaving/joining a server
* Made Quark chests work with the Chest To Crate Upgrade
* Make the drill digging packet a config option that is off by default
* Make the coffee maker store its coffee cache when breaking it
* Added emptying recipes for fluid placer and collector
* Made the magnet ring not use energy when not picking something up
* Fire block harvesting events when automatically mining things
* Backported a bunch of quotes and booklet editions
* Fix an exception in the booklet with broken furnace recipes
* mMake the leaf blower drop blocks on their own
* Fix pickup achievements
* Make the smiley clouds render special stuff
* Make horse armor yield less when crushing
* Fix crusher achievement descritipons being wrong
* Added a config to change the configuration items (compass and redstone torch)
* Updated the RF API (This was the actual reason this whole update was made, so blame (or thank) KingLemming. Also, I'm only putting this bit of text here because [he told me to](http://puu.sh/uDhoP/08b063b698.png).)
* Remove the black quartz made from coal and quartz recipe (<3)
#### I wanted to do something really cool for r100, but I didn't. So the best change in this version is that worms now go forwards again. So that's nice, I guess.
* Implemented slotless item handler compatibility. If you use Colossal Chests, you should install Common Capabilities to make Actually Additions stuff work nicely with that.
* Make the coffee maker store its coffee cache on breaking
* Add a recipe to empty fluid placers/collectors
* Make the drill not use energy in creative
* Added french translations (MisterPeModder44)
* Fix the ranged collector deleting items when shift-clicking
* Made bio-mash recipes be dependent on the food amount that items give
* Fix the magnet ring using energy even when not picking anything up
* Add a tooltip that displays when breaking machines in the villager house
* Added sugar cane support to the farmer (dbMansfield)
* Post a break event when auto-mining things
* Fix inventory switching sounds with the placer and drill
#### This is the New Year's Eve Update. The Firework Box can now be completely customized via the newly added GUI. If you're into easy and pretty Fireworks, you should definitely check it out!
* Fixed the bag extraction into chests ignoring the first four slots
* Added Battery Box comparator output
* Make the Laser Relay recipe only give 4 ones instead of 6
* Add compatibility with Blood Magic farming stuff (which isn't updated I know, but the compat is there)
* Changed the way world-specific data is stored. __Make a backup of your world before you update. If any Laser Relay connections are lost, submit a report on the Issue Tracker with the full log.__
* Make Phantomfaces only support the capability they advertise
* Made the changelog title above sound like a cheesy advertisement. O_o
* Made Filter Slots be ignored by Comparators (all filter settings that currently exist will be lost, so check your filters!)
* Buffed oil a little
* Added enabling/disabling the magnet ring
* Made Greenhouse glass twice as fast
* Fixed a crash with the Firework box in unloaded chunks
* Fixed the Item Repairer crashing with certain items
* Removed the ability to put batteries inside of drills because of them being able to be put into discharge mode
* Dropped Redstone Flux Support
* Added Crystal Flux. Works the same as Tesla and Forge Units and is compatible with all of them. Just a different name. Also a nice looking energy bar.
* Support Forge Units
* Fix a crash with trying to input items into filter slots
* Added slot fill amount tool tips to bags
* Fix Phantom Laser Relay connections when breaking Relays connected to Item Interfaces
* Stated in the booklet that energy loss for Laser Relays is per transfer
* This is the first release of Actually Additions for Minecraft 1.11. It hasn't been tested much, so issues might occur. Use at your own risk, but remember: I can use all the help in testing I can get! So if you find a bug, please report it on the issue tracker!
* Updated to Minecraft 1.11. Old worlds should be compatible.
* Snake_cased all items and their names. All custom textures will be broken.
* To people new to this mod: No, this isn't my regular updating schedule. Things have just been a bit rough this week I guess. In my hastily preparation for 1.11 some things that should've been accounted for sort of got lost - at least this teaches me to be more careful in the future. Sorry to people that don't like frequent updates, but updates are better than staying bugs - especially with the possibility of modpacks having bugged mod versions!
* Made textures and lang work again. I apparently forgot how Minecraft loads its resources outside of a dev environment. Yup, I'm smart.
* Made the book tutorial button not get overlayed by config and achievements buttons
* I changed a lot of the way ItemStacks are handled in preparation for 1.11. Some stuff might be broken, so if you have the time, it'd be very nice and lovely of you if you could go through all of the items and blocks and see if they're broken. If so, please report that on the Github issue tracker. All help is appreciated <3
* Fixed the Advanced Item Laser Relays' whitelist never being recognized with the new Item System
* Fixed Inbound/Outbound being switched around on Laser Relays connected directly to Item Interfaces (check your setups there, something might have changed)
* Changed the cheese recipe to stop it clashing with HarvestCraft
* Added more different kinds of oils that the oil generator can use (Check Oil chapter in booklet for info!)
* Added Item Distributor that can distribute items evenly around it
* Added BioReactor that uses food and plants to generate power
* Increased the performance of TileEntities significantly
* Added information to the booklet on how to remove a worm
* Removed console spam about syncing player data
* Changed the color of page buttons to be more visible
* Made the Lamp Controller toggle entire areas
* Make solar panels work through non-solid blocks but become less efficient in the process
* Fixed Phantom Energyface not working for certain tesla machines
* Fixed Phantom Liquiface crashing with some machines
* Fixed the booklet crashing if you had a recipe disabled
### I just want to take the time to pitch a mod I've been working on. It's called Rarmor and it's about an electrical RF/Tesla-powered armor! If you fancy something like that, look at it by [clicking here](http://minecraft.curseforge.com/projects/rarmor)! :3
* Fixed a MASSIVE derpup breaking basically all of the things that ever existed ever. _Dang, I was hoping I could get a version out without needing a fix a day after for once. Whatevs. ¯\_(ツ)_/¯_
* Implemented new system of detemining the type of laser relay connection. There might be a bit of lag occuring when you join a world for the first time with this version.
* Added an extra check to block placing mechanisms so that they don't crash with weird semi-fluids
* Fixed a stupid error with items randomly disappearing out of containers sometimes
* Made Player data less world independent but still world dependent. If you're a server owner or have a console open in Singleplayer, try to look at that from time to time to see if ActAdd throws any errors. From my testing, though, it shouldn't. I hope. Yes. :v
#### This update mainly consists of new models and textures that were done by the lovely [BootyToast](https://www.youtube.com/user/toastacle) (yes, the name's still weird, I know). Notable model/texture changes incluse the storage crate, the reconstructor, coal generator, display stand, bag and void bag (which are now called sacks), however he is planning on redoing most of the textures. So: Overhaul time! Awesome. Definitely check out the new models and textures as they're pretty sweet. Also, he does awesome videos on Youtube. So go check those out too. But also check out this update. It's pretty nice as well. Yea.
* Made the XP Solidifier pick up any XP orbs nearby when not powered by redstone
* Fixed a massive dupe bug with the XP solidifier :v
* Added the ability to put items back into the XP solidifier
* Added an auto-split button to the double furnace and double crusher
* Fixed some items removing their entire NBT tag on clearing their storage, so you can now use them with the Morph-o-Tool mod again
* Made the Phantom Booster a bit less annoying to craft
* Made the greenhouse glass a bit less useless
* Made the crafting recipe for the advanced item laser relay not use an empowered crystal becasue that's just madness
* Added info about transport from A to B to the Item Laser Relay chapter
* Fixed the booklet showing achievements about a million times when an item involved is wildcard
* Made the empowerer react to the less particles option. If you're lagging, turn that on in the Config GUI.
* Added a config option to make worms die after a certain amount of time (It's off by default, don't worry.)
* Made bags be able to be right-clicked onto chests to make them empty out into the chest
* Fixed a stupd ConcurrentModificationException crash with Laser Relays that was putting the world into a crash loop whenever something was constantly updating the Laser Relay (for whatever reason it was doing that)
* Made the Reconstructor use the right amount of energy for item transformation recipes
* Turned some recipe ordering around in the booklet for it to be easier to find
* Re-did the Laser Relay checking system so that it will never target one block twice. I think.
* Made a note in the Bag GUI that the auto-pickup will only work when the bag is not in hand
* Fixed the coffee machine ignoring the last 2 slots
* Removed Seasonal Mode
* Renamed the Double Furnace to Powered Furnace
* Added keep data recipes, meaning batteries keep their power, drills keep their upgrades and storage crates keep their items when they are used in crafting recipes
* Nerfed Greenhouse Glass and Worms
* Made the Crusher a bit quieter
* Fixed an exception being thrown on the server when sneak-right-clicking a block with the booklet
* Fixed the client crashing when being kicked out of the world while the booklet is open
##### This update introduces a new mechanic called the Empowerer. Most of the mid- to endgame crafting recipes have been changed to use items created via the Empowerer. Because of this mechanic being very new, there might be a couple of bugs. Please report them to the issue tracker accordingly.
* Added Empowerer
* Added Bag and Void Bag
* Fixed Display Stand's bounding box
* Added a character limit to the NBT display of the advanced tooltip, changeable in the config
* Added Creative Tab search bar
* Made the Reconstructor book entry show every crystal recipe seperately
* Fixed wild rice popping off of water when updated
* Added an info for the priority system to the Item Laser Relay booklet entry
* Fixed Water Bowls sometimes doing their action twice
* Made the Update Checker not break when on an unstable build
* Made booklet save its data via identifiers instead of number ids. This should mean that saved pages don't get offset anymore when adding new items
* Fix ActAdd now being incompatible with Tesla because of modid casing
* Hopefully finally fix spawners resetting from time to time when used with a Spawner Changer
* Made the Drill's 5x5 mode mine one block higher
* Added charcoal block to Ore Dictionary
* Add some more null checks to the drill's block harvesting to prevent crashes with weird blocks
* Changed the description of the introduction video page a bit
* Adder super hard crafting recipes mode
* [API] Lots of changes, check the Github commit history for more info
* Added lens of disenchanting. It's awesome, I promise.
* Awesome new energy and fluid displays in GUIs
* Added the ability to change between RF and Tesla display modes in energy GUIs
* Changed advanced coil and ender star recipes a bit
* Fixed log spam when switching worlds
* Made JEI know about the drills so that people don't not know how to craft them.
* Disallow bosses to be spawner changed
* Fixed a crash when breaking soulshards spawners with a drill (hopefully)
* Reconstructed book (ha ha) to have a reconstruction section
* Made ESD use new capability item system. It might be broken in your world now, go look at all of the ones you're using and fix their settings if that's the case.
* Fixed bowls of water being hideous because they weren't going into the right slots
* Fixed drills sometimes crashing when breaking certain blocks.
###### I am extremely sorry for the amount of updates in the last couple of days. This is hopefully the last one for a few weeks as the most significant bugs with the new features have now been fixed. I hope this doesn't diminish your liking for the mod in any way.
### This update increases the performance of some blocks by a significant bit. If you are experiencing lag in a world with many Laser Relays, install this.
* More proper laser relay bounding boxes
* Significantly upped the performance of Item Laser Relays
* Increased ESD performance
* Made Energy Laser Relays less performance intensive
* Changed energy handling system a bit, should be the same in-game
* Made coal and oil generator not randomly appear to be on even though they're not
* Changed ESD to allow higher numbers of slots and have no limit on input values so that you can basically make it pull from infintely many slots if the amount of slots present is able to change
* Only add things to smart item laser relay whitelist when they aren't on it already
* Re-added IFluidHandler since apparently everyone's moaning about EnderIO not having updated and my stuff breaking because of it or something like that.
* Changed white- and blacklists of laser relays and ESDs to be for putting and pulling. Check them in your world, they might all not work like you want them to anymore!
* Added item filters
* Made ESD's whitelist be a blacklist by default when placing it down
* Added display stand
* Made leaf blower work on display stand
* Made potion rings work on display stand
* Re-add invtweaks support for the storage crate
* Fixed a crash when having phantom liquifaces connected to a non-tileentity
* Made player interface display the amount of RF it has stored
* Made damage source from Reconstructor display properly
* Added a config option to only display the laser relay particles when holding a laser wrench
* Fixed miner sometimes crashing when placed next to certain blocks
* Fixed a bug with Laser Relays sometimes randomly disconnecting on chunk load
### You only need this when you have been or are wanting to use Laser Relays of any sort. This version fixes a hideous bug that caused them to randomly disconnect when re-loading chunks for a reason that makes absolutely no sense to me and the people I asked. If you want to know what the bug was, [click here](https://github.com/Ellpeck/ActuallyAdditions/commit/d46bb306d87da57ea180afcd9e6cc00fc96637ef). Again, sorry for the amount of updates, this has just been driving me crazy.
* Added custom system to save world data because the Minecraft one always failed on me.
* Note: This WILL disconnect all of your laser relays, sorry. Just reconnect them again. If you find any bugs with the new system (Laser Relay connections), leave an issue on github. Thanks!
* Fixed block breaking effects playing just the sound (drill, leaf blower etc.)
* Fixed aiots not having four times the durability of their base tools
* Made compost only acceppt the current recipe's amount of items
* Made shovels make path blocks instead of farmland
* Changed world data save system to hopefully make laser relays not disconnect on certain occasions but only on the server and I don't get why this is happening
* Made tools be held like tools and not like normal items in third person
### Yes, really. This update pushes the mod's version to 1.9, however it probably is very unstable. There is a few notable bugs and things missing, but I wanted to push this version because a lot of people wanted it.
## If you encounter any bugs, please post them on the Issue Tracker here: https://github.com/Ellpeck/ActuallyAdditions/issues
* Updated the Mod to 1.9
* Did some other stuff
* All of the items, when holding them in your hands, also look like shields right now. I couldn't be bothered to change the JSONs yet, so you'll have to live with it.
* Fixed a ginormous bug that screwed over crafting
#### DON'T EXPECT EVERYTHING TO WORK PERFECTLY. Seriously, I break lots of stuff probably.
# 1.8.9-r22
* 1.8.9 PORT!
#### DON'T EXPECT EVERYTHING TO WORK PERFECTLY. THIS IS A BETA. Also: If you look through the booklet, you will see a hover text on some chapters' buttons saying the item or block doesn't fully work. RESPECT THAT. Thanks.
# 1.7.10-r21
* Made looking up the double furnace in the booklet possible
* The magnet ring now only uses RF when actually sucking up items
* The growth ring now only uses RF when growing stuff
* Made the growth ring a little more expensive
* Balanced the magnet a bit
* Made the solar panel thing cheaper
* German translation started (Kristian295)
* New update checker
#### This will probably the last 1.7.10 version before I move on to 1.8.9. The port is almost done and will be coming out soon. There will be an update notification that shows the update, but if you only want to be notified for further 1.7.10 patches, change the config option for the update checker to be version-specific.
### At this point, I want to thank Glenthor again. He does all of the awesome textures for ActAdd without actually wanting anything back for it. Thank you so much for that <3
##### Another reminder: If you want to localize anything in ActAdd, just feel free to submit a pull request on github at https://github.com/Ellpeck/ActuallyAdditions
* Added Mouse Controls to the booklet (last page with right mouse button, flip through pages by scrolling)
* Rebalanced Reconstructor a bit
* Made Booklet closable with Inventory Key
* Fixed a Crash with Greenhouse Glass
* Fixed a load of little bugs that were put in during changing of a lot of things (I actually discovered all of these while showing the mod to a friend, so thanks friend!)