mirror of
https://github.com/Ellpeck/ActuallyAdditions.git
synced 2024-12-22 19:39:24 +01:00
parent
23878da6fb
commit
0a7cd31119
1 changed files with 5 additions and 5 deletions
|
@ -765,7 +765,7 @@ booklet.actuallyadditions.chapter.lamps.text.2=There is a way to toggle them wit
|
|||
|
||||
booklet.actuallyadditions.chapter.treasureChest.name=Treasure Chests
|
||||
booklet.actuallyadditions.chapter.treasureChest.text.1=A <item>Treasure Chest<r> found underwater.
|
||||
booklet.actuallyadditions.chapter.treasureChest.text.2=<item>Treasure Chests<r> are a semi-uncommon occurence <imp>in Ocean Biomes<r>. They appear on the bottom of the sea, probably left there by bypassing Ships who threw off or lost some load. These Chests however, <imp>hold some valuable items<r>, if you're lucky. Breaking them won't yield you anything, though, you just have to <imp>right-click them<r> to receive some amazing goodies.
|
||||
booklet.actuallyadditions.chapter.treasureChest.text.2=<item>Treasure Chests<r> are a semi-uncommon occurrence <imp>in Ocean Biomes<r>. They appear on the bottom of the sea, probably left there by bypassing Ships who threw off or lost some load. These Chests however, <imp>hold some valuable items<r>, if you're lucky. Breaking them won't yield you anything, though, you just have to <imp>right-click them<r> to receive some amazing goodies.
|
||||
|
||||
booklet.actuallyadditions.chapter.breaker.name=Breakers and Placers
|
||||
booklet.actuallyadditions.chapter.breaker.text.1=The <item>Breaker<r> breaks blocks in front of it. It can be oriented in every direction. <n>When right-clicking it with a <item>Redstone Torch<r> in hand, it will change between a mode where it <imp>gets deactivated by Redstone<r> and a mode where it <imp>responds to pulses<r>.
|
||||
|
@ -801,7 +801,7 @@ booklet.actuallyadditions.chapter.feeder.name=Feeder
|
|||
booklet.actuallyadditions.chapter.feeder.text.1=The <item>Feeder<r> is a good alternative to a manual animal farm. Place it in the middle of an animal pen and supply it with some wheat, seeds or carrots, depending on the animal you want to feed, and just wait. It will <imp>automatically feed the animals<r> and if there is enough animals near it, it will <imp>shut off on its own<r> to prevent lag or animal overflow. <n><n><i>Greenpeace approves
|
||||
|
||||
booklet.actuallyadditions.chapter.compost.name=Compost and Fertilizer
|
||||
booklet.actuallyadditions.chapter.compost.text.1=The <item>Compost<r> is used to make <item>Fertilizier<r> from <item>Bio-Mash<r>. <item>Fertilizer<r> acts just like Bone Meal, but can be crafted in a much simpler manner just by crafting <item>Bio-Mash<r> and then putting 10 of those inside of a <item>Compost<r> and waiting for a bit. When the mash is composted, just take it out by right-clicking again. <n><n>This, however, also works for some other items, which will be explained when needed.
|
||||
booklet.actuallyadditions.chapter.compost.text.1=The <item>Compost<r> is used to make <item>Fertilizer<r> from <item>Bio-Mash<r>. <item>Fertilizer<r> acts just like Bone Meal, but can be crafted in a much simpler manner just by crafting <item>Bio-Mash<r> and then putting 10 of those inside of a <item>Compost<r> and waiting for a bit. When the mash is composted, just take it out by right-clicking again. <n><n>This, however, also works for some other items, which will be explained when needed.
|
||||
booklet.actuallyadditions.chapter.compost.text.3=<item>Bio-Mash<r> can be crafted from <imp>any type of food or plantable item<r>.
|
||||
|
||||
booklet.actuallyadditions.chapter.crate.name=Storage Crates
|
||||
|
@ -844,7 +844,7 @@ booklet.actuallyadditions.chapter.heatCollector.name=Heat Collector
|
|||
booklet.actuallyadditions.chapter.heatCollector.text.1=The <item>Heat Collector<r> is a block that <imp>produces <rf> RF/t<r>. <n>To do that, it needs to be <imp>surrounded with at least <min> Lava Blocks<r> directly around it on any side except the top one. But watch out, it sometimes <imp>destroys some of these Lava Blocks<r>!
|
||||
|
||||
booklet.actuallyadditions.chapter.canola.name=Canola and Oil
|
||||
booklet.actuallyadditions.chapter.canola.text.1=Using <item>Canola<r>, you can make a simple, yet effective power generation system from <imp>natural resources<r>. <n>To do this, first find some <item>Canola Plants<r> in the wild and plant them on your farm. <n><n>The <item>Canola<r> you get out of them can be used in a <item>Canola Press<r> to make <item>Canola Oil<r>. <n><n>This can be <imp>used in an<r> <item>Oil Generator<r>. It displays the amout of power it generates in its GUI, however, it can be <imp>upgraded further<r> to yield <imp>more power<r> than that!
|
||||
booklet.actuallyadditions.chapter.canola.text.1=Using <item>Canola<r>, you can make a simple, yet effective power generation system from <imp>natural resources<r>. <n>To do this, first find some <item>Canola Plants<r> in the wild and plant them on your farm. <n><n>The <item>Canola<r> you get out of them can be used in a <item>Canola Press<r> to make <item>Canola Oil<r>. <n><n>This can be <imp>used in an<r> <item>Oil Generator<r>. It displays the amount of power it generates in its GUI, however, it can be <imp>upgraded further<r> to yield <imp>more power<r> than that!
|
||||
booklet.actuallyadditions.chapter.canola.text.2=For starters, you can use a <item>Fermenting Barrel<r> to convert the <item>Canola Oil<r> into <item>Oil<r>. <n><n>If you're still not satisfied with the power that generates, <imp>place it on the ground<r> and throw in a <item>Crystallized Canola Seed<r> to make <item>Crystallized Oil<r>. <n><n>If that isn't enough for you either, make a <item>Empowered Canola Seed<r>, toss that into some <item>Crystallized Oil<r> to get <item>Empowered Oil<r>!
|
||||
booklet.actuallyadditions.chapter.canola.text.5=If you break the <item>Oil Generator<r>, it will keep the liquid inside. <n>If you want to empty it out, just <imp>place it in the crafting grid<r> and all of the fluid will be drained.
|
||||
|
||||
|
@ -970,7 +970,7 @@ booklet.actuallyadditions.chapter.spawnerChanger.name=Spawner Changer
|
|||
booklet.actuallyadditions.chapter.spawnerChanger.text.1=The <item>Spawner Changer<r> is an item that can be used to <imp>manipulate the mobs<r> that <imp>spawners spawn<r>. <n>This can be accomplished by first of all <imp>picking up<r> the desired mob to spawn with the Changer, killing it in the process. Next, the Changer can be <imp>right-clicked on the spawner<r>, causing the spawner to be changed. <n><n>This process probably won't work with every type of mob though.
|
||||
|
||||
booklet.actuallyadditions.chapter.itemStorage.name=Laser Relay Item Storage
|
||||
booklet.actuallyadditions.chapter.itemStorage.text.1=<item>Item Laser Relays<r> work much like their <imp>energy version<r>, but instead of transferring enery, they <imp>transport items around<r>! <n><n>The basic mechanics of the <item>Item Laser Relay<r> are much the same as the <item>Energy Laser Relay<r> (read about those in the <imp>Blocks that use RF<r> section!). <n>Once connected up into a network (or <imp>system<r>), said network will <imp>know about<r> all of the inventories <imp>adjacent to<r> all of the <imp>relays<r> and will be able to interact with them.
|
||||
booklet.actuallyadditions.chapter.itemStorage.text.1=<item>Item Laser Relays<r> work much like their <imp>energy version<r>, but instead of transferring energy, they <imp>transport items around<r>! <n><n>The basic mechanics of the <item>Item Laser Relay<r> are much the same as the <item>Energy Laser Relay<r> (read about those in the <imp>Blocks that use RF<r> section!). <n>Once connected up into a network (or <imp>system<r>), said network will <imp>know about<r> all of the inventories <imp>adjacent to<r> all of the <imp>relays<r> and will be able to interact with them.
|
||||
booklet.actuallyadditions.chapter.itemStorage.text.2=However, <item>Item Interfaces<r> are the way to actually communicate and <imp>interact with the entire system<r> at once, meaning you can <imp>pull items out of<r> or <imp>put into<r> an Item Interface via automation, be it Hoppers or ESDs or pipes, and they will <imp>transfer<r> the items into or out of <imp>ALL OF the inventories<r> mentioned previously. <n><n>This isn't really useful for a single inventory, but <imp>very useful<r> if you are planning to build an <imp>automated storage<r>.
|
||||
booklet.actuallyadditions.chapter.itemStorage.text.3=Above, you can see <imp>such a system<r>. Putting items into the left chest will cause them to be stored in the one in the middle, and the hopper on the right pulls them out of the chest in the middle. <n><n>This is <imp>more useful<r> with <imp>multiple chests<r>.
|
||||
booklet.actuallyadditions.chapter.itemStorage.text.4=The whole <imp>chest<r> part of this is very important, as such a setup as the one seen above <imp>will not work<r>. <n>This is because every system <imp>needs a storage space<r>, and an Item Interface does not count as that.
|
||||
|
@ -1011,7 +1011,7 @@ booklet.actuallyadditions.chapter.tinyTorch.name=Tiny Torch
|
|||
booklet.actuallyadditions.chapter.tinyTorch.text.1=<i>Yea.
|
||||
|
||||
booklet.actuallyadditions.chapter.playerProbe.name=Player Probe
|
||||
booklet.actuallyadditions.chapter.playerProbe.text.1=The <item>Player Probe<r> can be used to change the player a <item>Player Interface<r> is connected to. If you don't know what the <item>Player Interface<r> does, look it up in here first! <n><n>To use the Player Probe, simply <imp>right-click any player<r> with it and then <imp>right-click the interface<r>. But watch out! <n>The Probe will <imp>notify the player and disconenct<r> from him whenever he sneaks and will also do so when he <imp>leaves the server<r>! <n><n><i>Shenanigans
|
||||
booklet.actuallyadditions.chapter.playerProbe.text.1=The <item>Player Probe<r> can be used to change the player a <item>Player Interface<r> is connected to. If you don't know what the <item>Player Interface<r> does, look it up in here first! <n><n>To use the Player Probe, simply <imp>right-click any player<r> with it and then <imp>right-click the interface<r>. But watch out! <n>The Probe will <imp>notify the player and disconnect<r> from him whenever he sneaks and will also do so when he <imp>leaves the server<r>! <n><n><i>Shenanigans
|
||||
|
||||
booklet.actuallyadditions.chapter.worms.name=Worms
|
||||
booklet.actuallyadditions.chapter.worms.text.1=The <item>Worms<r> are a pretty useful species. <n>They will, once <imp>placed down on dirt or grass<r>, help you <imp>till the land<r> around them in a 3x3 area and <imp>keep it wet<r>. <n>Additionally, they will help the crops <imp>grow faster<r> by making the ground nice and soft. <n><n><item>Worms<r> can be gotten by simply <imp>tilling grass<r> with a hoe. <n>If you want to <imp>remove<r> a worm, just <imp>break the block<r> it is on.
|
||||
|
|
Loading…
Reference in a new issue