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Added some more trials
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parent
dbbf876b4b
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3 changed files with 9 additions and 1 deletions
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@ -283,10 +283,12 @@ public final class InitBooklet{
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//Trials
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//Trials
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chaptersIntroduction[10] = new BookletChapter("trialsIntro", ActuallyAdditionsAPI.entryTrials, new ItemStack(Items.GOLD_INGOT), new PageTextOnly(1), new PageTextOnly(2)).setSpecial();
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chaptersIntroduction[10] = new BookletChapter("trialsIntro", ActuallyAdditionsAPI.entryTrials, new ItemStack(Items.GOLD_INGOT), new PageTextOnly(1), new PageTextOnly(2)).setSpecial();
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new BookletChapterTrials("crystalProduction", new ItemStack(InitItems.itemCrystal, 1, TheCrystals.EMERALD.ordinal()), false);
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new BookletChapterTrials("leatherProduction", new ItemStack(Items.LEATHER), false);
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new BookletChapterTrials("leatherProduction", new ItemStack(Items.LEATHER), false);
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new BookletChapterTrials("crystalOil", UniversalBucket.getFilledBucket(ForgeModContainer.getInstance().universalBucket, InitFluids.fluidCrystalOil), false);
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new BookletChapterTrials("crystalOil", UniversalBucket.getFilledBucket(ForgeModContainer.getInstance().universalBucket, InitFluids.fluidCrystalOil), false);
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new BookletChapterTrials("autoDisenchanter", new ItemStack(InitItems.itemDisenchantingLens), false);
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new BookletChapterTrials("autoDisenchanter", new ItemStack(InitItems.itemDisenchantingLens), false);
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new BookletChapterTrials("empoweredOil", UniversalBucket.getFilledBucket(ForgeModContainer.getInstance().universalBucket, InitFluids.fluidEmpoweredOil), false);
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new BookletChapterTrials("empoweredOil", UniversalBucket.getFilledBucket(ForgeModContainer.getInstance().universalBucket, InitFluids.fluidEmpoweredOil), false);
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new BookletChapterTrials("mobFarm", new ItemStack(Items.ROTTEN_FLESH), false);
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new BookletChapterTrials("mobFarm", new ItemStack(Items.ROTTEN_FLESH), false);
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new BookletChapterTrials("empowererAutomation", new ItemStack(InitBlocks.blockEmpowerer), false);
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}
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}
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}
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}
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@ -41,6 +41,6 @@ public class BookletChapterTrials extends BookletChapter{
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PlayerData.PlayerSave data = PlayerData.getDataFromPlayer(player);
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PlayerData.PlayerSave data = PlayerData.getDataFromPlayer(player);
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boolean completed = data.completedTrials.contains(this.getIdentifier());
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boolean completed = data.completedTrials.contains(this.getIdentifier());
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return (completed ? TextFormatting.DARK_GREEN : TextFormatting.DARK_RED)+this.getLocalizedName();
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return (completed ? TextFormatting.DARK_GREEN : TextFormatting.DARK_RED)+TextFormatting.ITALIC.toString()+this.getLocalizedName();
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}
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}
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}
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}
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@ -866,6 +866,9 @@ booklet.actuallyadditions.clickToSeeRecipe=Click to see more Information
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booklet.actuallyadditions.amountOfWordsAndChars=Total: %s words, %s characters
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booklet.actuallyadditions.amountOfWordsAndChars=Total: %s words, %s characters
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#Booklet Trials
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#Booklet Trials
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booklet.actuallyadditions.trials.crystalProduction.name=Automated Crystallization
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booklet.actuallyadditions.trials.crystalProduction.text.1=The different types of <item>Crystals<r> can be tedious to make, especially if you need a lot of them often. <n>Using a device to drop or place items, and a collector or a breaker, together with some Redstone, can probably help you with creating a nice system to <imp>automatically convert<r> raw materials into crystals.
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booklet.actuallyadditions.trials.leatherProduction.name=Leather Production
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booklet.actuallyadditions.trials.leatherProduction.name=Leather Production
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booklet.actuallyadditions.trials.leatherProduction.text.1=Automating the <item>Atomic Reconstructor<r> can be a nice thing, especially when trying to create <item>Leather<r> from <item>Rotten Flesh<r>, allowing you to finally get some use out of those nasty unwanted resources.
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booklet.actuallyadditions.trials.leatherProduction.text.1=Automating the <item>Atomic Reconstructor<r> can be a nice thing, especially when trying to create <item>Leather<r> from <item>Rotten Flesh<r>, allowing you to finally get some use out of those nasty unwanted resources.
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@ -881,6 +884,9 @@ booklet.actuallyadditions.trials.empoweredOil.text.1=The <imp>demand for power<r
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booklet.actuallyadditions.trials.mobFarm.name=Monster Grinder
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booklet.actuallyadditions.trials.mobFarm.name=Monster Grinder
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booklet.actuallyadditions.trials.mobFarm.text.1=Using the <item>Spawner Changer<r> or just a big empty space and some water can be a great way to <imp>get a bunch of mobs<r> to spawn. Using the <item>Lens of Death<r> or the <item>Lens of the Killer<r> allows you to efficiently kill mobs and even get <imp>special drops<r>, allowing you to create a pretty effective <imp>automatic mob farm<r>.
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booklet.actuallyadditions.trials.mobFarm.text.1=Using the <item>Spawner Changer<r> or just a big empty space and some water can be a great way to <imp>get a bunch of mobs<r> to spawn. Using the <item>Lens of Death<r> or the <item>Lens of the Killer<r> allows you to efficiently kill mobs and even get <imp>special drops<r>, allowing you to create a pretty effective <imp>automatic mob farm<r>.
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booklet.actuallyadditions.trials.empowererAutomation.name=Empowerer Automation
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booklet.actuallyadditions.trials.empowererAutomation.text.1=The <item>Empowerer<r> requires a lot of resources to <imp>convert crystals<r>. There should be a pretty easy way to create a system that does this <imp>automatically<r>. Using some <item>Item Laser Relays<r> should provide an easy way to make the right items go onto the right display stands.
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#Booklet Chapters
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#Booklet Chapters
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booklet.actuallyadditions.chapter.intro.name=A story about ActAdd
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booklet.actuallyadditions.chapter.intro.name=A story about ActAdd
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booklet.actuallyadditions.chapter.intro.text.1=<i>For too long have the people of Minecraftia toiled under a relentless whip. A whip more hurtful and more injurious than that of any slave-master: inconvenience. Aye, the thousand million inconveniences that make up the grind, that force players to waste hours- nay, days!- chopping wood and farming wheat and other such mundane tasks, just to momentarily escape the remorseless tedium and experience the true joys of Minecraftia, building, caving and adventuring into the beautiful uncharted abundance
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booklet.actuallyadditions.chapter.intro.text.1=<i>For too long have the people of Minecraftia toiled under a relentless whip. A whip more hurtful and more injurious than that of any slave-master: inconvenience. Aye, the thousand million inconveniences that make up the grind, that force players to waste hours- nay, days!- chopping wood and farming wheat and other such mundane tasks, just to momentarily escape the remorseless tedium and experience the true joys of Minecraftia, building, caving and adventuring into the beautiful uncharted abundance
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