mirror of
https://github.com/Ellpeck/ActuallyAdditions.git
synced 2024-11-22 15:18:34 +01:00
Fixed the drill's 3x3 and 5x5 mining acting weird on servers
This commit is contained in:
parent
2189dde1a0
commit
1a258f8ed5
1 changed files with 13 additions and 14 deletions
|
@ -317,20 +317,19 @@ public class WorldUtil{
|
|||
}
|
||||
|
||||
private static MovingObjectPosition getMovingObjectPosWithReachDistance(World world, EntityPlayer player, double distance, boolean p1, boolean p2, boolean p3){
|
||||
float f = 1.0F;
|
||||
float f1 = player.prevRotationPitch+(player.rotationPitch-player.prevRotationPitch)*f;
|
||||
float f2 = player.prevRotationYaw+(player.rotationYaw-player.prevRotationYaw)*f;
|
||||
double d0 = player.prevPosX+(player.posX-player.prevPosX)*(double)f;
|
||||
double d1 = player.prevPosY+(player.posY-player.prevPosY)*(double)f+(double)(world.isRemote ? player.getEyeHeight()-player.getDefaultEyeHeight() : player.getEyeHeight());
|
||||
double d2 = player.prevPosZ+(player.posZ-player.prevPosZ)*(double)f;
|
||||
float f = player.rotationPitch;
|
||||
float f1 = player.rotationYaw;
|
||||
double d0 = player.posX;
|
||||
double d1 = player.posY+(double)player.getEyeHeight();
|
||||
double d2 = player.posZ;
|
||||
Vec3 vec3 = new Vec3(d0, d1, d2);
|
||||
float f3 = MathHelper.cos(-f2*0.017453292F-(float)Math.PI);
|
||||
float f4 = MathHelper.sin(-f2*0.017453292F-(float)Math.PI);
|
||||
float f5 = -MathHelper.cos(-f1*0.017453292F);
|
||||
float f6 = MathHelper.sin(-f1*0.017453292F);
|
||||
float f7 = f4*f5;
|
||||
float f8 = f3*f5;
|
||||
Vec3 vec31 = vec3.addVector((double)f7*distance, (double)f6*distance, (double)f8*distance);
|
||||
float f2 = MathHelper.cos(-f1*0.017453292F-(float)Math.PI);
|
||||
float f3 = MathHelper.sin(-f1*0.017453292F-(float)Math.PI);
|
||||
float f4 = -MathHelper.cos(-f*0.017453292F);
|
||||
float f5 = MathHelper.sin(-f*0.017453292F);
|
||||
float f6 = f3*f4;
|
||||
float f7 = f2*f4;
|
||||
Vec3 vec31 = vec3.addVector((double)f6*distance, (double)f5*distance, (double)f7*distance);
|
||||
return world.rayTraceBlocks(vec3, vec31, p1, p2, p3);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue