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Add info to the ESD page for Item Interface usage
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@ -825,7 +825,7 @@ booklet.actuallyadditions.chapter.phantomBreaker.name=Phantom Breakers & Placers
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booklet.actuallyadditions.chapter.phantomBreaker.text.1=<item>Phantom Breakers<r> and <item>Placers<r> work similarly to the normal <item>Phantomfaces<r>, except that they are used to <imp>break and place blocks from a distance<r>. Their default range is <imp><range> Blocks<r>. To connect them to blocks to break, do as described in the <imp>Phantomface Chapter<r>. When connecting them to air spaces, just place a block, store it and then break it again. <n>When right-clicking it with a <item>Redstone Torch<r> in hand, it will change between a mode where it <imp>gets deactivated by Redstone<r> and a mode where it <imp>responds to pulses<r>.
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booklet.actuallyadditions.chapter.phantomBreaker.text.1=<item>Phantom Breakers<r> and <item>Placers<r> work similarly to the normal <item>Phantomfaces<r>, except that they are used to <imp>break and place blocks from a distance<r>. Their default range is <imp><range> Blocks<r>. To connect them to blocks to break, do as described in the <imp>Phantomface Chapter<r>. When connecting them to air spaces, just place a block, store it and then break it again. <n>When right-clicking it with a <item>Redstone Torch<r> in hand, it will change between a mode where it <imp>gets deactivated by Redstone<r> and a mode where it <imp>responds to pulses<r>.
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booklet.actuallyadditions.chapter.esd.name=ESDs
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booklet.actuallyadditions.chapter.esd.name=ESDs
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booklet.actuallyadditions.chapter.esd.text.1=The <item>ESD<r> is a block that works <imp>similar to a Hopper<r> but has <imp>a lot more functionality<r>. <n>You can choose the sides to input and output and you can <imp>precisely configure<r> the range of slots to look at! <n>For more precise information about <item>ESDs<r>, craft one and <imp>hover over the elements in their GUI<r>! <n><n><i>Its actual name is
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booklet.actuallyadditions.chapter.esd.text.1=The <item>ESD<r> is like a <item>Hopper<r> with a lot more functionality: You can choose the sides to input and output and you can <imp>precisely configure<r> the range of slots. <n>For more information, <imp>hover over the elements in their GUI<r>. <n><n>They will determine the <imp>amount of slots<r> an inventory has initially, however it <tifisgrin>won't adapt when the inventory changes<r>. When connecting an inventory whose slot amount can change, like the <item>Item Interface<r>, you can set the slot amount to a big number in the ESD's GUI to avoid slots being ignored.
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booklet.actuallyadditions.chapter.xpSolidifier.name=Experience Solidifier
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booklet.actuallyadditions.chapter.xpSolidifier.name=Experience Solidifier
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booklet.actuallyadditions.chapter.xpSolidifier.text.1=The <item>Experience Solidifer<r> uses the player's experience and turns it into <item>Solidified Experience<r> which can later be used by <imp>right-clicking<r> (or sneak-right-clicking to use a full stack!) to get the experience back. <n>Additionally, you can put <item>Solidified Experience<r> into the solidifier, and it will <imp>pick up any XP Orbs<r> that are on the ground and turn them into <item>Solidified Experience<r>, provided they weren't created by it. <n><item>Solidified Experience<r> is also sometimes dropped from mobs.
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booklet.actuallyadditions.chapter.xpSolidifier.text.1=The <item>Experience Solidifer<r> uses the player's experience and turns it into <item>Solidified Experience<r> which can later be used by <imp>right-clicking<r> (or sneak-right-clicking to use a full stack!) to get the experience back. <n>Additionally, you can put <item>Solidified Experience<r> into the solidifier, and it will <imp>pick up any XP Orbs<r> that are on the ground and turn them into <item>Solidified Experience<r>, provided they weren't created by it. <n><item>Solidified Experience<r> is also sometimes dropped from mobs.
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