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Made Dungeon loot less common
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1 changed files with 4 additions and 4 deletions
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@ -31,19 +31,19 @@ public class DungeonLoot{
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ChestGenHooks blacksmith = ChestGenHooks.getInfo(ChestGenHooks.VILLAGE_BLACKSMITH);
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for(int i = 0; i < TheCrystals.values().length; i++){
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WeightedRandomChestContent item = new WeightedRandomChestContent(new ItemStack(InitItems.itemCrystal, 1, i), 2, 4, 15);
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WeightedRandomChestContent block = new WeightedRandomChestContent(new ItemStack(InitBlocks.blockCrystal, 1, i), 1, 3, 5);
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WeightedRandomChestContent item = new WeightedRandomChestContent(new ItemStack(InitItems.itemCrystal, 1, i), 2, 4, 5);
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WeightedRandomChestContent block = new WeightedRandomChestContent(new ItemStack(InitBlocks.blockCrystal, 1, i), 1, 3, 1);
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dungeon.addItem(item);
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dungeon.addItem(block);
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mineshaft.addItem(item);
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mineshaft.addItem(block);
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}
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WeightedRandomChestContent drillCore = new WeightedRandomChestContent(new ItemStack(InitItems.itemMisc, 1, TheMiscItems.DRILL_CORE.ordinal()), 1, 1, 40);
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WeightedRandomChestContent drillCore = new WeightedRandomChestContent(new ItemStack(InitItems.itemMisc, 1, TheMiscItems.DRILL_CORE.ordinal()), 1, 1, 3);
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dungeon.addItem(drillCore);
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mineshaft.addItem(drillCore);
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blacksmith.addItem(drillCore);
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WeightedRandomChestContent quartz = new WeightedRandomChestContent(new ItemStack(InitItems.itemMisc, 1, TheMiscItems.QUARTZ.ordinal()), 3, 4, 50);
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WeightedRandomChestContent quartz = new WeightedRandomChestContent(new ItemStack(InitItems.itemMisc, 1, TheMiscItems.QUARTZ.ordinal()), 3, 4, 30);
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dungeon.addItem(quartz);
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blacksmith.addItem(quartz);
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}
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