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Firework box doc and recipe change
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66309b0488
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4 changed files with 8 additions and 6 deletions
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@ -211,9 +211,9 @@ public final class InitBooklet{
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new BookletChapter("rangedCollector", ActuallyAdditionsAPI.entryFunctionalNonRF, new ItemStack(InitBlocks.blockRangedCollector), new PageTextOnly(1).addTextReplacement("<range>", TileEntityRangedCollector.RANGE), new PageCrafting(2, BlockCrafting.recipeRangedCollector).setNoText());
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//RF Using Blocks
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new BookletChapter("fireworkBox", ActuallyAdditionsAPI.entryFunctionalRF, new ItemStack(InitBlocks.blockFireworkBox), new PageTextOnly(1).addTextReplacement("<rf>", TileEntityFireworkBox.USE_PER_SHOT), new PageCrafting(2, BlockCrafting.recipeFireworkBox)).setSpecial();
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new BookletChapter("batteryBox", ActuallyAdditionsAPI.entryFunctionalRF, new ItemStack(InitBlocks.blockBatteryBox), new PageTextOnly(1), new PageCrafting(2, BlockCrafting.recipeBatteryBox).setNoText()).setSpecial();
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new BookletChapter("farmer", ActuallyAdditionsAPI.entryFunctionalRF, new ItemStack(InitBlocks.blockFarmer), new PageTextOnly(1), new PagePicture(2, "page_farmer_crops", 95).addItemToPage(new ItemStack(Items.WHEAT_SEEDS)).addItemToPage(new ItemStack(InitItems.itemCanolaSeed)), new PagePicture(3, "page_farmer_cactus", 105).addItemToPage(new ItemStack(Blocks.CACTUS)), new PagePicture(4, "page_farmer_wart", 95).addItemToPage(new ItemStack(Items.NETHER_WART)), new PageCrafting(4, BlockCrafting.recipeFarmer).setWildcard().setNoText()).setImportant();
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new BookletChapter("fireworkBox", ActuallyAdditionsAPI.entryFunctionalRF, new ItemStack(InitBlocks.blockFireworkBox), new PageTextOnly(1).addTextReplacement("<rf>", TileEntityFireworkBox.USE_PER_SHOT), new PageCrafting(2, BlockCrafting.recipeFireworkBox)).setSpecial();
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new BookletChapter("miner", ActuallyAdditionsAPI.entryFunctionalRF, new ItemStack(InitBlocks.blockMiner), new PageTextOnly(1).addTextReplacement("<rf>", TileEntityMiner.ENERGY_USE_PER_BLOCK).addTextReplacement("<range>", TileEntityMiner.DEFAULT_RANGE), new PageCrafting(2, BlockCrafting.recipeMiner)).setSpecial();
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new BookletChapterCoffee("coffeeMachine", ActuallyAdditionsAPI.entryFunctionalRF, new ItemStack(InitBlocks.blockCoffeeMachine), new PageTextOnly(1).addItemToPage(new ItemStack(InitItems.itemCoffeeBean)).addTextReplacement("<rf>", TileEntityCoffeeMachine.ENERGY_USED).addTextReplacement("<coffee>", TileEntityCoffeeMachine.CACHE_USE).addTextReplacement("<water>", TileEntityCoffeeMachine.WATER_USE), new PageTextOnly(2).addItemToPage(new ItemStack(InitItems.itemCoffee)), new PagePicture(3, "page_coffee_machine", 115), new PageCrafting(4, BlockCrafting.recipeCoffeeMachine).setWildcard().setNoText(), new PageCrafting(5, ItemCrafting.recipeCup).setNoText()).setImportant();
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new BookletChapterCrusher("crusher", ActuallyAdditionsAPI.entryFunctionalRF, new ItemStack(InitBlocks.blockGrinderDouble), new PageTextOnly(1).addTextReplacement("<rf>", TileEntityGrinder.ENERGY_USE), new PageCrafting(2, BlockCrafting.recipeCrusher).setWildcard().setNoText(), new PageCrafting(3, BlockCrafting.recipeDoubleCrusher).setWildcard().setNoText(), new PageCrusherRecipe(4, CrusherCrafting.recipeIronHorseArmor).setNoText(), new PageCrusherRecipe(5, CrusherCrafting.recipeGoldHorseArmor).setNoText(), new PageCrusherRecipe(6, CrusherCrafting.recipeDiamondHorseArmor).setNoText());
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@ -140,9 +140,11 @@ public final class BlockCrafting{
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//Firework Box
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GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(InitBlocks.blockFireworkBox),
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"GGG", "SSS", "CCC",
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"GFG", "SAS", "CCC",
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'G', new ItemStack(Items.GUNPOWDER),
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'S', new ItemStack(Items.STICK),
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'A', new ItemStack(InitBlocks.blockMisc, 1, TheMiscBlocks.IRON_CASING.ordinal()),
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'F', new ItemStack(Items.FIREWORKS, 1, Util.WILDCARD),
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'C', new ItemStack(InitItems.itemCrystal, 1, TheCrystals.IRON.ordinal())));
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recipeFireworkBox = RecipeUtil.lastIRecipe();
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@ -184,8 +184,8 @@ public class TileEntityFireworkBox extends TileEntityBase implements IEnergyDisp
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private NBTTagCompound makeFireworkCharge(){
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NBTTagCompound compound = new NBTTagCompound();
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if(this.world.rand.nextFloat() >= this.trailOrFlickerChance){
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if(this.world.rand.nextFloat() >= this.flickerChance){
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if(this.world.rand.nextFloat() <= this.trailOrFlickerChance){
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if(this.world.rand.nextFloat() <= this.flickerChance){
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compound.setBoolean("Flicker", true);
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}
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else{
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@ -1001,8 +1001,8 @@ booklet.actuallyadditions.chapter.miner.text.1=The <item>Vertical Digger<r> can
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booklet.actuallyadditions.chapter.miner.text.2=(Works with any colored Drill) <n><n><n><n><n><i>I dig it
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booklet.actuallyadditions.chapter.fireworkBox.name=Firework Box
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booklet.actuallyadditions.chapter.fireworkBox.text.1=The <item>Firework Box<r> is a perfect thing for New Year's! When placed down and supplied with some <imp>CF<r>, it will shoot out some <imp>randomly generated<r> <item>Fireworks<r> around it. <n>For each shot, it uses <rf> CF. <n><n><i>You know, Vanilla Fireworks are just too bloody annoying to craft, but too awesome not to use. So here's the solution.
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booklet.actuallyadditions.chapter.fireworkBox.text.2=When right-clicking it with a <item>Redstone Torch<r> in hand, it will change between a mode where it <imp>gets deactivated by Redstone<r> and a mode where it <imp>responds to pulses<r>.
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booklet.actuallyadditions.chapter.fireworkBox.text.1=The <item>Firework Box<r> is a perfect thing for New Year's! When placed down and supplied with some <imp>CF<r>, it will shoot out some <imp>randomly generated<r> <item>Fireworks<r> around it. <n>For each shot, it uses <rf> CF. You can <imp>right-click<r> the block to be able to <imp>precisely configure<r> the types of <item>Fireworks<r> you want to get and <imp>how often<r> you get them, along with a bunch of <imp>other options<r>. Just play around in the GUI to find out what every setting does. <n><n>This is a great way to set up cool looking Firework displays.
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booklet.actuallyadditions.chapter.fireworkBox.text.2=This is a rarely known fact, but to craft a <item>Firework Rocket<r>, just put together a <item>Gunpowder<r> and a piece of <item>Paper<r>.
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booklet.actuallyadditions.chapter.rf.name=CF - Crystal Flux
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booklet.actuallyadditions.chapter.rf.text.1=Since the recent diminishment of what was known as Redstone Flux, a new way of storing power has arisen: <item>Crystal Flux<r>. <n>This stuff is generated by <imp>all<r> Actually Additions <imp>machines<r>, however, it is <imp>compatible<r> with <item>Tesla<r> and <item>Forge Units<r>, meaning machines that use <item>Crystal Flux<r> and machines that use any of the other systems mentioned can be <imp>interconnected without<r> needing any sort of <imp>conversion<r>.
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