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Fixes #932
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1 changed files with 1 additions and 1 deletions
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@ -85,7 +85,7 @@ public class TileEntityBreaker extends TileEntityInventoryBase{
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Block blockToBreak = stateToBreak.getBlock();
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Block blockToBreak = stateToBreak.getBlock();
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if(!this.isPlacer && blockToBreak != null && !this.world.isAirBlock(coordsBlock) && !(blockToBreak instanceof BlockLiquid) && !(blockToBreak instanceof IFluidBlock) && stateToBreak.getBlockHardness(this.world, coordsBlock) >= 0.0F){
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if(!this.isPlacer && blockToBreak != null && !this.world.isAirBlock(coordsBlock) && !(blockToBreak instanceof BlockLiquid) && !(blockToBreak instanceof IFluidBlock) && stateToBreak.getBlockHardness(this.world, coordsBlock) >= 0.0F){
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NonNullList<ItemStack> drops = NonNullList.create();
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NonNullList<ItemStack> drops = NonNullList.create();
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blockToBreak.getDrops(drops, world, pos, state, 0);
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blockToBreak.getDrops(drops, world, coordsBlock, stateToBreak, 0);
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float chance = WorldUtil.fireFakeHarvestEventsForDropChance(drops, this.world, coordsBlock);
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float chance = WorldUtil.fireFakeHarvestEventsForDropChance(drops, this.world, coordsBlock);
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if(chance > 0 && this.world.rand.nextFloat() <= chance){
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if(chance > 0 && this.world.rand.nextFloat() <= chance){
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