mirror of
https://github.com/Ellpeck/ActuallyAdditions.git
synced 2024-11-26 16:58:34 +01:00
Made tile checking when opening a GUI better
This commit is contained in:
parent
0ad50a3e62
commit
3e0996b3da
1 changed files with 15 additions and 5 deletions
|
@ -25,7 +25,7 @@ public class GuiHandler implements IGuiHandler{
|
|||
@Override
|
||||
public Object getServerGuiElement(int id, EntityPlayer entityPlayer, World world, int x, int y, int z){
|
||||
TileEntityBase tile = null;
|
||||
if(id != GuiTypes.CRAFTER.ordinal() && id != GuiTypes.DRILL.ordinal() && id != GuiTypes.BOOK.ordinal()){
|
||||
if(GuiTypes.values()[id].checkTileEntity){
|
||||
tile = (TileEntityBase)world.getTileEntity(x, y, z);
|
||||
}
|
||||
switch(GuiTypes.values()[id]){
|
||||
|
@ -85,7 +85,7 @@ public class GuiHandler implements IGuiHandler{
|
|||
@Override
|
||||
public Object getClientGuiElement(int id, EntityPlayer entityPlayer, World world, int x, int y, int z){
|
||||
TileEntityBase tile = null;
|
||||
if(id != GuiTypes.CRAFTER.ordinal() && id != GuiTypes.DRILL.ordinal() && id != GuiTypes.BOOK.ordinal()){
|
||||
if(GuiTypes.values()[id].checkTileEntity){
|
||||
tile = (TileEntityBase)world.getTileEntity(x, y, z);
|
||||
}
|
||||
switch(GuiTypes.values()[id]){
|
||||
|
@ -147,7 +147,7 @@ public class GuiHandler implements IGuiHandler{
|
|||
public enum GuiTypes{
|
||||
FEEDER,
|
||||
GIANT_CHEST,
|
||||
CRAFTER,
|
||||
CRAFTER(false),
|
||||
GRINDER,
|
||||
GRINDER_DOUBLE,
|
||||
FURNACE_DOUBLE,
|
||||
|
@ -163,13 +163,23 @@ public class GuiHandler implements IGuiHandler{
|
|||
PHANTOM_PLACER,
|
||||
FLUID_COLLECTOR,
|
||||
COFFEE_MACHINE,
|
||||
DRILL,
|
||||
DRILL(false),
|
||||
ENERGIZER,
|
||||
ENERVATOR,
|
||||
XP_SOLIDIFIER,
|
||||
ORE_MAGNET,
|
||||
CLOUD,
|
||||
BOOK
|
||||
BOOK(false);
|
||||
|
||||
public boolean checkTileEntity;
|
||||
|
||||
GuiTypes(boolean checkTileEntity){
|
||||
this.checkTileEntity = checkTileEntity;
|
||||
}
|
||||
|
||||
GuiTypes(){
|
||||
this(true);
|
||||
}
|
||||
}
|
||||
|
||||
public static void init(){
|
||||
|
|
Loading…
Reference in a new issue