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Make a change to the network once it is removed so that TileEntities update accordingly
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@ -86,6 +86,8 @@ public final class LaserRelayConnectionHandler implements ILaserRelayConnectionH
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public void removeRelayFromNetwork(BlockPos relay, World world){
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public void removeRelayFromNetwork(BlockPos relay, World world){
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Network network = this.getNetworkFor(relay, world);
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Network network = this.getNetworkFor(relay, world);
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if(network != null){
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if(network != null){
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network.changeAmount++;
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//Setup new network (so that splitting a network will cause it to break into two)
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//Setup new network (so that splitting a network will cause it to break into two)
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WorldData data = WorldData.get(world);
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WorldData data = WorldData.get(world);
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data.laserRelayNetworks.remove(network);
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data.laserRelayNetworks.remove(network);
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