mirror of
https://github.com/Ellpeck/ActuallyAdditions.git
synced 2024-11-22 23:28:35 +01:00
Make a change to the network once it is removed so that TileEntities update accordingly
This commit is contained in:
parent
996b997363
commit
45f7b8f1d4
1 changed files with 2 additions and 0 deletions
|
@ -86,6 +86,8 @@ public final class LaserRelayConnectionHandler implements ILaserRelayConnectionH
|
||||||
public void removeRelayFromNetwork(BlockPos relay, World world){
|
public void removeRelayFromNetwork(BlockPos relay, World world){
|
||||||
Network network = this.getNetworkFor(relay, world);
|
Network network = this.getNetworkFor(relay, world);
|
||||||
if(network != null){
|
if(network != null){
|
||||||
|
network.changeAmount++;
|
||||||
|
|
||||||
//Setup new network (so that splitting a network will cause it to break into two)
|
//Setup new network (so that splitting a network will cause it to break into two)
|
||||||
WorldData data = WorldData.get(world);
|
WorldData data = WorldData.get(world);
|
||||||
data.laserRelayNetworks.remove(network);
|
data.laserRelayNetworks.remove(network);
|
||||||
|
|
Loading…
Reference in a new issue