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Make this clearer
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2 changed files with 5 additions and 9 deletions
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@ -148,8 +148,8 @@ public final class InitBooklet{
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empowererPages.add(new PageCrafting(empowererPages.size()+1, MiscCrafting.RECIPES_EMPOWERED_CRYSTALS).setNoText());
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empowererPages.add(new PageCrafting(empowererPages.size()+1, MiscCrafting.RECIPES_EMPOWERED_CRYSTAL_BLOCKS).setNoText());
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new BookletChapter("empowerer", ActuallyAdditionsAPI.entryGettingStarted, new ItemStack(InitBlocks.blockEmpowerer), empowererPages.toArray(new BookletPage[empowererPages.size()])).setSpecial();
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new BookletChapter("craftingIngs", ActuallyAdditionsAPI.entryGettingStarted, new ItemStack(InitItems.itemMisc, 1, TheMiscItems.COIL.ordinal()), new PageTextOnly(1), new PageCrafting(2, ItemCrafting.recipeCoil).setNoText(), new PageCrafting(3, ItemCrafting.recipeCoilAdvanced).setNoText(), new PageCrafting(4, BlockCrafting.recipeCase).setNoText(), new PageCrafting(5, BlockCrafting.recipeEnderPearlBlock).setNoText(), new PageCrafting(6, BlockCrafting.recipeEnderCase).setNoText(), new PageCrafting(7, ItemCrafting.recipeRing).setNoText(), new PageCrafting(8, ItemCrafting.recipeKnifeHandle).setNoText(), new PageCrafting(9, ItemCrafting.recipeKnifeBlade).setNoText(), new PageCrafting(10, ItemCrafting.recipeKnife).setNoText(), new PageCrafting(11, ItemCrafting.recipeDough).setNoText(), new PageCrafting(12, ItemCrafting.recipeRiceDough).setNoText(), new PageCrafting(13, BlockCrafting.recipeIronCase).setNoText(), new PageCrafting(14, ItemCrafting.recipeLens).setNoText()).setImportant();
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chaptersIntroduction[4] = new BookletChapter("rf", ActuallyAdditionsAPI.entryGettingStarted, new ItemStack(Items.REDSTONE), new PageTextOnly(1));
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new BookletChapter("craftingIngs", ActuallyAdditionsAPI.entryGettingStarted, new ItemStack(InitItems.itemMisc, 1, TheMiscItems.COIL.ordinal()), new PageTextOnly(1), new PageCrafting(2, ItemCrafting.recipeCoil).setNoText(), new PageCrafting(3, ItemCrafting.recipeCoilAdvanced).setNoText(), new PageCrafting(4, BlockCrafting.recipeCase).setNoText(), new PageCrafting(5, BlockCrafting.recipeEnderPearlBlock).setNoText(), new PageCrafting(6, BlockCrafting.recipeEnderCase).setNoText(), new PageCrafting(7, ItemCrafting.recipeRing).setNoText(), new PageCrafting(8, ItemCrafting.recipeKnifeHandle).setNoText(), new PageCrafting(9, ItemCrafting.recipeKnifeBlade).setNoText(), new PageCrafting(10, ItemCrafting.recipeKnife).setNoText(), new PageCrafting(11, ItemCrafting.recipeDough).setNoText(), new PageCrafting(12, ItemCrafting.recipeRiceDough).setNoText(), new PageCrafting(13, BlockCrafting.recipeIronCase).setNoText(), new PageCrafting(14, ItemCrafting.recipeLens).setNoText());
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chaptersIntroduction[4] = new BookletChapter("rf", ActuallyAdditionsAPI.entryGettingStarted, new ItemStack(Items.REDSTONE), new PageTextOnly(1), new PageTextOnly(2)).setImportant();
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//Miscellaneous
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new BookletChapter("worms", ActuallyAdditionsAPI.entryMisc, new ItemStack(InitItems.itemWorm), new PageTextOnly(1).addItemToPage(new ItemStack(InitItems.itemWorm)), new PagePicture(2, "page_worms", 145)).setImportant();
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@ -602,11 +602,6 @@ info.actuallyadditions.booklet.edition=Edition
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info.actuallyadditions.deathRecorded=Your death has been recorded. Use a Death Tracker to find the death location!
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info.actuallyadditions.placer.sides.1=Placement Sides
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info.actuallyadditions.placer.sides.2=Usually when placing down blocks, they are placed towards the side of another block that you are looking at. Because the Phantom Placer can place blocks in mid-air, it doesn't know that. Usually you should just set it to a solid side.
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info.actuallyadditions.energy.toCF=Click for Redstone Flux display mode!
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info.actuallyadditions.energy.toT=Click for Tesla display mode!
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info.actuallyadditions.energy.toFU=Click for Forge Units display mode!
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info.actuallyadditions.energy.disclaimer.1=Changing this is just visual.
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info.actuallyadditions.energy.disclaimer.2=All systems are always supported.
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#Container Names
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container.actuallyadditions.inputter.name=ESD
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@ -950,7 +945,7 @@ booklet.actuallyadditions.chapter.laserIntro.text.1=<item>Laser Relays<r> exist
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booklet.actuallyadditions.chapter.laserIntro.text.2=every <item>Laser Relay<r> has <imp>access to interact with all of the other ones<r> in different ways. <n>Connecting two <item>Laser Relays<r> has some restrictions, however. First of all, two connected <item>Laser Relays<r> must be <imp>at most <range> blocks apart<r> from each other. <n>Additionally, two <item>Laser Relays<r> of a <imp>different type<r> cannot be connected to one another. <n><n><i>View the other items in this chapter to find out more about different types of Laser Relays!
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booklet.actuallyadditions.chapter.laserRelays.name=Energy Laser Relays
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booklet.actuallyadditions.chapter.laserRelays.text.1=The <item>Energy Laser Relay<r> is a block that can <imp>wirelessly transfer CF (or Tesla)<r>. <n>When placing a Power Generator or Receiver next to the relay, it can receive Power <imp>from any other relay<r> in the network and send power <imp>to any other relay<r> as well. <n>During an energy transfer, they have a slight <imp>Energy Loss<r>, but nothing to worry about, especially because it's <imp>per transfer<r>, so it doesn't matter how many Lasers are inbetween two machines, the loss will <imp>always be the same amount<r>.
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booklet.actuallyadditions.chapter.laserRelays.text.1=The <item>Energy Laser Relay<r> is a block that can <imp>wirelessly transfer CF<r>. <n>When placing a Power Generator or Receiver next to the relay, it can receive Power <imp>from any other relay<r> in the network and send power <imp>to any other relay<r> as well. <n>During an energy transfer, they have a slight <imp>Energy Loss<r>, but nothing to worry about, especially because it's <imp>per transfer<r>, so it doesn't matter how many Lasers are inbetween two machines, the loss will <imp>always be the same amount<r>.
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booklet.actuallyadditions.chapter.laserRelays.text.2=There are <imp>three tiers<r> of Energy Laser Relay. They have different maximum amounts of energy to be transferred through them in one tick. The <imp>energy caps<r> are, in order, <cap1>, <cap2>, and <cap3>. <n>Additionally, the energy loss is a bit higher every tier. <n><n><imp>Interconnecting<r> different tiers is possible, however the <imp>lowest cap<r> and <imp>highest loss<r> of the two relays connected to the blocks involved in the transfer is considered.
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booklet.actuallyadditions.chapter.blackLotus.name=Black Lotus
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@ -1001,7 +996,8 @@ booklet.actuallyadditions.chapter.fireworkBox.text.1=The <item>Firework Box<r> i
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booklet.actuallyadditions.chapter.fireworkBox.text.2=When right-clicking it with a <item>Redstone Torch<r> in hand, it will change between a mode where it <imp>gets deactivated by Redstone<r> and a mode where it <imp>responds to pulses<r>.
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booklet.actuallyadditions.chapter.rf.name=CF - Crystal Flux
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booklet.actuallyadditions.chapter.rf.text.1=Since the recent diminishment of what is known as RF, a new way of storing power has arisen: <item>Crystal Flux<r>. <n>This stuff is generated by <imp>all<r> Actually Additions <imp>machines<r>, however, it is <imp>compatible<r> with <item>Tesla<r>, <item>Redstone Flux<r> and <item>Forge Units<r>, so it works with most other machines. <n>To <imp>transfer<r> <item>Crystal Flux<r>, just place a thing that <imp>generates<r> or transfers it <imp>next to<r> one that <imp>uses<r> or stores it (or any one of the systems mentioned above). You can use an <item>Energizer<r> to <imp>charge up items<r>.
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booklet.actuallyadditions.chapter.rf.text.1=Since the recent diminishment of what is known as RF, a new way of storing power has arisen: <item>Crystal Flux<r>. <n>This stuff is generated by <imp>all<r> Actually Additions <imp>machines<r>, however, it is <imp>compatible<r> with <item>Tesla<r>, <item>Redstone Flux<r> and <item>Forge Units<r>, meaning machines that use <item>Crystal Flux<r> and machines that use any of the other systems mentioned can be <imp>interconnected without<r> needing any sort of <imp>conversion<r>.
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booklet.actuallyadditions.chapter.rf.text.2=To <imp>transfer<r> <item>Crystal Flux<r>, just place a thing that <imp>generates<r> or transfers it <imp>next to<r> one that <imp>uses<r> or stores it (or any one of the systems mentioned above). You can use an <item>Energizer<r> to <imp>charge up items<r>.
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booklet.actuallyadditions.chapter.enderStar.name=Ender Star
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booklet.actuallyadditions.chapter.enderStar.text.1=The <item>Ender Star<r> can be obtained by both killing a wither and going to the end to collect Dragon's Breath. The latter is obtained by using a bottle on the purple particles that the dragon spits out. <n>The <item>Ender Star<r> is used for <imp>multiple crafting recipes<r>.
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