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Docs for the redstone change
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@ -500,10 +500,10 @@ booklet.actuallyadditions.chapter.treasureChest.text.1=A <item>Treasure Chest<r>
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booklet.actuallyadditions.chapter.treasureChest.text.2=<item>Treasure Chests<r> are a semi-uncommon occurence <imp>in Ocean Biomes<r>. They appear on the bottom of the sea, probably left there by bypassing Ships who threw off or lost some load. These Chests however, <imp>hold some valuable items<r>, if you're lucky. Breaking them won't yield you anything, though, you just have to <imp>right-click them<r> to receive some amazing goodies.
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booklet.actuallyadditions.chapter.breaker.name=Breakers and Placers
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booklet.actuallyadditions.chapter.breaker.text.1=The <item>Breaker<r>... well.. it breaks blocks in front of it. That's about it. It can be oriented in every direction like a Piston. It can be turned off with Redstone.
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booklet.actuallyadditions.chapter.breaker.text.2=The <item>Placer<r>... well... it places blocks in front of it. That's about it. It can be oriented in every direction like a Piston. It can be turned off with Redstone.
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booklet.actuallyadditions.chapter.breaker.text.3=The <item>Liquid Placer<r> places blocks that correspond to the liquid you put in via a bucket or pipe in via a pipe. Needs <imp>1000mB<r> to place one block.
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booklet.actuallyadditions.chapter.breaker.text.4=The <item>Liquid Collector<r> will collect liquid blocks in front of it and convert them to <imp>1000mB<r> of fluid. That's the equivalent of a filled bucket.
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booklet.actuallyadditions.chapter.breaker.text.1=The <item>Breaker<r> breaks blocks in front of it. It can be oriented in every direction. <n>When right-clicking it with a <item>Redstone Torch<r> in hand, it will change between a mode where it <imp>gets deactivated by Redstone<r> and a mode where it <imp>responds to pulses<r>.
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booklet.actuallyadditions.chapter.breaker.text.2=The <item>Placer<r> places blocks in front of it. It can be oriented in every direction. <n>When right-clicking it with a <item>Redstone Torch<r> in hand, it will change between a mode where it <imp>gets deactivated by Redstone<r> and a mode where it <imp>responds to pulses<r>.
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booklet.actuallyadditions.chapter.breaker.text.3=The <item>Liquid Placer<r> places liquids you supply it with. It needs <imp>1000mB<r> to place one block. When right-clicking it with a <item>Redstone Torch<r> in hand, it will change between a mode where it <imp>gets deactivated by Redstone<r> and a mode where it <imp>responds to pulses<r>.
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booklet.actuallyadditions.chapter.breaker.text.4=The <item>Liquid Collector<r> will collect <imp>1000mB<r> of liquids in front of it, that's a filled bucket. When right-clicking it with a <item>Redstone Torch<r> in hand, it will change between a mode where it <imp>gets deactivated by Redstone<r> and a mode where it <imp>responds to pulses<r>.
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booklet.actuallyadditions.chapter.phantomfaces.name=Phantomfaces
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booklet.actuallyadditions.chapter.phantomfaces.text.1=<item>Phantomfaces<r> are a simple way to <imp>connect inventories together<r>, they have a very important twist however: Instead of just connecting two inventories, a <item>Phantomface<r> <imp>simulates the inventory it is connected to<r>, meaning you can put items into and pull out of the Phantomface itself. A <item>Phantomface<r> has a <imp>default range of <range> blocks<r>, but it can be upgraded with a <item>Phantom Booster<r>. <item>Phantomfaces<r> are connected by <imp>right-clicking<r> an inventory with a <item>Phantom Connector<r> and then <imp>right-clicking<r> the <item>Phantomface.
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@ -513,7 +513,7 @@ booklet.actuallyadditions.chapter.phantomfaces.text.4=The <item>Phantom Energyfa
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booklet.actuallyadditions.chapter.phantomfaces.text.6=The <item>Phantom Booster<r>, as explained on the first page, ups the range of <item>Phantomface<r>s by being placed <imp>on top of them<r>. The maximum amount above one <item>Phantomface<r> is <imp>3<r>.
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booklet.actuallyadditions.chapter.phantomBreaker.name=Phantom Breakers & Placers
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booklet.actuallyadditions.chapter.phantomBreaker.text.1=<item>Phantom Breakers<r> and <item>Placers<r> work similarly to the normal <item>Phantomfaces<r>, except that they are used to <imp>break and place blocks from a distance<r>. Their default range is <imp><range> Blocks<r>, however. To connect them to blocks to break, just store the block with a <item>Phantom Connector<r> as described in the <imp>Phantomface Chapter<r>. When connecting them to air spaces, just place a block, store it and then break it again.
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booklet.actuallyadditions.chapter.phantomBreaker.text.1=<item>Phantom Breakers<r> and <item>Placers<r> work similarly to the normal <item>Phantomfaces<r>, except that they are used to <imp>break and place blocks from a distance<r>. Their default range is <imp><range> Blocks<r>. To connect them to blocks to break, do as described in the <imp>Phantomface Chapter<r>. When connecting them to air spaces, just place a block, store it and then break it again. <n>When right-clicking it with a <item>Redstone Torch<r> in hand, it will change between a mode where it <imp>gets deactivated by Redstone<r> and a mode where it <imp>responds to pulses<r>.
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booklet.actuallyadditions.chapter.esd.name=ESDs
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booklet.actuallyadditions.chapter.esd.text.1=The <item>ESD<r> is a block that works <imp>similar to a Hopper<r> but has <imp>a lot more functionality<r>. <n>You can choose the sides to input and output and you can <imp>precisely configure<r> the range of slots to look at! <n>For more precise information about <item>ESDs<r>, craft one and <imp>hover over the elements in their GUI<r>! <n><n><i>Its actual name is
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@ -617,11 +617,11 @@ booklet.actuallyadditions.chapter.leafGen.text.1=The <item>Leaf Generator<r> can
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booklet.actuallyadditions.chapter.leafGen.text.2=<i>Munchy
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booklet.actuallyadditions.chapter.longRangeBreaker.name=Long-Range Breaker
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booklet.actuallyadditions.chapter.longRangeBreaker.text.1=The <item>Long-Range Breaker<r> works like a normal <item>Breaker<r>, but it can break <imp>up to <range> blocks in front of it<r>. <n>Per block broken, it uses <imp><rf> RF<r>. <n><n><i>Breaking the <range>th wall
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booklet.actuallyadditions.chapter.longRangeBreaker.text.1=The <item>Long-Range Breaker<r> works like a normal <item>Breaker<r>, but it can break <imp>up to <range> blocks in front of it<r>. <n>Per block broken, it uses <imp><rf> RF<r>. <n>When right-clicking it with a <item>Redstone Torch<r> in hand, it will change between a mode where it <imp>gets deactivated by Redstone<r> and a mode where it <imp>responds to pulses<r>. <n><n><i>Breaking the <range>th wall
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booklet.actuallyadditions.chapter.longRangeBreaker.text.2=<i>Sequence Breaking
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booklet.actuallyadditions.chapter.dropper.name=Automatic Precision Dropper
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booklet.actuallyadditions.chapter.dropper.text.1=The <item>Automatic Precision Dropper<r> works much like a normal dropper, but it will drop items <imp>without needing a Redstone Signal<r>. <n>It also won't spit them out all over the ground, but it will <imp>drop them straight into the direction you point it at<r>! <n>It can be turned off with a Redstone Signal.
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booklet.actuallyadditions.chapter.dropper.text.1=The <item>Automatic Precision Dropper<r> works much like a normal dropper, but it will drop items <imp>without needing a Redstone Signal<r>. <n>It also won't spit them out all over the ground, but it will <imp>drop them straight into the direction you point it at<r>! <n>When right-clicking it with a <item>Redstone Torch<r> in hand, it will change between a mode where it <imp>gets deactivated by Redstone<r> and a mode where it <imp>responds to pulses<r>.
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booklet.actuallyadditions.chapter.rangedCollector.name=Ranged Collector
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booklet.actuallyadditions.chapter.rangedCollector.text.1=The <item>Ranged Collector<r> works much like a hopper, in that it <imp>collects items around it<r>, having the power, however, to pick up items that are in an area of <imp><range> blocks<r> around it. <n>It has a <imp>filter<r> that can be set to <imp>white- or blacklist<r>. <n>This comes with a disadvantage, however: It doesn't auto-output its items.
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