This commit is contained in:
Shadows_of_Fire 2018-05-10 05:51:20 -04:00
parent 3d253aab3e
commit 6eab779e81

View file

@ -36,21 +36,21 @@ public final class InitArmorMaterials{
public static void init(){ public static void init(){
ActuallyAdditions.LOGGER.info("Initializing Armor Materials..."); ActuallyAdditions.LOGGER.info("Initializing Armor Materials...");
armorMaterialEmerald = addArmorMaterial("armorMaterialEmerald", ActuallyAdditions.MODID+":armor_emerald", 50, new int[]{5, 8, 9, 4}, 15, SoundEvents.ITEM_ARMOR_EQUIP_GENERIC); armorMaterialEmerald = addArmorMaterial("armorMaterialEmerald", ActuallyAdditions.MODID+":armor_emerald", 50, new int[]{5, 8, 9, 4}, 15, SoundEvents.ITEM_ARMOR_EQUIP_GENERIC, 2);
armorMaterialObsidian = addArmorMaterial("armorMaterialObsidian", ActuallyAdditions.MODID+":armor_obsidian", 120, new int[]{1, 3, 4, 3}, 10, SoundEvents.ITEM_ARMOR_EQUIP_GENERIC); armorMaterialObsidian = addArmorMaterial("armorMaterialObsidian", ActuallyAdditions.MODID+":armor_obsidian", 120, new int[]{1, 3, 4, 3}, 10, SoundEvents.ITEM_ARMOR_EQUIP_GENERIC, 1);
armorMaterialQuartz = addArmorMaterial("armorMaterialQuartz", ActuallyAdditions.MODID+":armor_quartz", 20, new int[]{3, 5, 6, 3}, 8, SoundEvents.ITEM_ARMOR_EQUIP_GENERIC); armorMaterialQuartz = addArmorMaterial("armorMaterialQuartz", ActuallyAdditions.MODID+":armor_quartz", 20, new int[]{3, 5, 6, 3}, 8, SoundEvents.ITEM_ARMOR_EQUIP_GENERIC, 1);
armorMaterialCrystalRed = addArmorMaterial("armorMaterialCrystalRed", ActuallyAdditions.MODID+":armor_crystal_red", 18, new int[]{3, 6, 7, 3}, 9, SoundEvents.ITEM_ARMOR_EQUIP_GENERIC); armorMaterialCrystalRed = addArmorMaterial("armorMaterialCrystalRed", ActuallyAdditions.MODID+":armor_crystal_red", 18, new int[]{3, 6, 7, 3}, 9, SoundEvents.ITEM_ARMOR_EQUIP_GENERIC, 0);
armorMaterialCrystalBlue = addArmorMaterial("armorMaterialCrystalBlue", ActuallyAdditions.MODID+":armor_crystal_blue", 18, new int[]{3, 6, 7, 3}, 10, SoundEvents.ITEM_ARMOR_EQUIP_GENERIC); armorMaterialCrystalBlue = addArmorMaterial("armorMaterialCrystalBlue", ActuallyAdditions.MODID+":armor_crystal_blue", 18, new int[]{3, 6, 7, 3}, 10, SoundEvents.ITEM_ARMOR_EQUIP_GENERIC, 0);
armorMaterialCrystalLightBlue = addArmorMaterial("armorMaterialCrystalLightBlue", ActuallyAdditions.MODID+":armor_crystal_light_blue", 35, new int[]{4, 7, 8, 4}, 12, SoundEvents.ITEM_ARMOR_EQUIP_GENERIC); armorMaterialCrystalLightBlue = addArmorMaterial("armorMaterialCrystalLightBlue", ActuallyAdditions.MODID+":armor_crystal_light_blue", 35, new int[]{4, 7, 8, 4}, 12, SoundEvents.ITEM_ARMOR_EQUIP_GENERIC, 3);
armorMaterialCrystalBlack = addArmorMaterial("armorMaterialCrystalBlack", ActuallyAdditions.MODID+":armor_crystal_black", 12, new int[]{1, 3, 4, 1}, 13, SoundEvents.ITEM_ARMOR_EQUIP_GENERIC); armorMaterialCrystalBlack = addArmorMaterial("armorMaterialCrystalBlack", ActuallyAdditions.MODID+":armor_crystal_black", 12, new int[]{1, 3, 4, 1}, 13, SoundEvents.ITEM_ARMOR_EQUIP_GENERIC, 0);
armorMaterialCrystalGreen = addArmorMaterial("armorMaterialCrystalGreen", ActuallyAdditions.MODID+":armor_crystal_green", 60, new int[]{6, 9, 9, 4}, 18, SoundEvents.ITEM_ARMOR_EQUIP_GENERIC); armorMaterialCrystalGreen = addArmorMaterial("armorMaterialCrystalGreen", ActuallyAdditions.MODID+":armor_crystal_green", 60, new int[]{6, 9, 9, 4}, 18, SoundEvents.ITEM_ARMOR_EQUIP_GENERIC, 3);
armorMaterialCrystalWhite = addArmorMaterial("armorMaterialCrystalWhite", ActuallyAdditions.MODID+":armor_crystal_white", 18, new int[]{3, 6, 6, 3}, 11, SoundEvents.ITEM_ARMOR_EQUIP_GENERIC); armorMaterialCrystalWhite = addArmorMaterial("armorMaterialCrystalWhite", ActuallyAdditions.MODID+":armor_crystal_white", 18, new int[]{3, 6, 6, 3}, 11, SoundEvents.ITEM_ARMOR_EQUIP_GENERIC, 0);
armorMaterialGoggles = addArmorMaterial("armorMaterialGoggles", ActuallyAdditions.MODID+":armor_goggles", 0, new int[]{0, 0, 0, 0}, 0, SoundEvents.ITEM_ARMOR_EQUIP_GENERIC); armorMaterialGoggles = addArmorMaterial("armorMaterialGoggles", ActuallyAdditions.MODID+":armor_goggles", 0, new int[]{0, 0, 0, 0}, 0, SoundEvents.ITEM_ARMOR_EQUIP_GENERIC, 0);
} }
private static ArmorMaterial addArmorMaterial(String name, String textureName, int durability, int[] reductionAmounts, int enchantability, SoundEvent soundOnEquip){ private static ArmorMaterial addArmorMaterial(String name, String textureName, int durability, int[] reductionAmounts, int enchantability, SoundEvent soundOnEquip, float toughness){
return EnumHelper.addArmorMaterial((ActuallyAdditions.MODID+"_"+name).toUpperCase(Locale.ROOT), textureName, durability, reductionAmounts, enchantability, soundOnEquip, 0F); return EnumHelper.addArmorMaterial((ActuallyAdditions.MODID+"_"+name).toUpperCase(Locale.ROOT), textureName, durability, reductionAmounts, enchantability, soundOnEquip, toughness);
} }
} }