mirror of
https://github.com/Ellpeck/ActuallyAdditions.git
synced 2024-11-21 23:13:28 +01:00
commit
70965e5825
1 changed files with 9 additions and 9 deletions
|
@ -35,16 +35,16 @@ public class InitArmorMaterials{
|
||||||
public static void init(){
|
public static void init(){
|
||||||
ModUtil.LOGGER.info("Initializing Armor Materials...");
|
ModUtil.LOGGER.info("Initializing Armor Materials...");
|
||||||
|
|
||||||
armorMaterialEmerald = addArmorMaterial("armorMaterialEmerald", ModUtil.MOD_ID+":armorEmerald", 50, new int[]{5, 9, 8, 5}, 15, SoundEvents.ITEM_ARMOR_EQUIP_GENERIC);
|
armorMaterialEmerald = addArmorMaterial("armorMaterialEmerald", ModUtil.MOD_ID+":armorEmerald", 50, new int[]{5, 8, 9, 5}, 15, SoundEvents.ITEM_ARMOR_EQUIP_GENERIC);
|
||||||
armorMaterialObsidian = addArmorMaterial("armorMaterialObsidian", ModUtil.MOD_ID+":armorObsidian", 120, new int[]{3, 4, 3, 1}, 10, SoundEvents.ITEM_ARMOR_EQUIP_GENERIC);
|
armorMaterialObsidian = addArmorMaterial("armorMaterialObsidian", ModUtil.MOD_ID+":armorObsidian", 120, new int[]{1, 3, 4, 3}, 10, SoundEvents.ITEM_ARMOR_EQUIP_GENERIC);
|
||||||
armorMaterialQuartz = addArmorMaterial("armorMaterialQuartz", ModUtil.MOD_ID+":armorQuartz", 20, new int[]{3, 6, 5, 3}, 8, SoundEvents.ITEM_ARMOR_EQUIP_GENERIC);
|
armorMaterialQuartz = addArmorMaterial("armorMaterialQuartz", ModUtil.MOD_ID+":armorQuartz", 20, new int[]{3, 5, 6, 3}, 8, SoundEvents.ITEM_ARMOR_EQUIP_GENERIC);
|
||||||
|
|
||||||
armorMaterialCrystalRed = addArmorMaterial("armorMaterialCrystalRed", ModUtil.MOD_ID+":armorCrystalRed", 18, new int[]{3, 7, 6, 3}, 9, SoundEvents.ITEM_ARMOR_EQUIP_GENERIC);
|
armorMaterialCrystalRed = addArmorMaterial("armorMaterialCrystalRed", ModUtil.MOD_ID+":armorCrystalRed", 18, new int[]{3, 6, 7, 3}, 9, SoundEvents.ITEM_ARMOR_EQUIP_GENERIC);
|
||||||
armorMaterialCrystalBlue = addArmorMaterial("armorMaterialCrystalBlue", ModUtil.MOD_ID+":armorCrystalBlue", 18, new int[]{3, 7, 6, 3}, 10, SoundEvents.ITEM_ARMOR_EQUIP_GENERIC);
|
armorMaterialCrystalBlue = addArmorMaterial("armorMaterialCrystalBlue", ModUtil.MOD_ID+":armorCrystalBlue", 18, new int[]{3, 6, 7, 3}, 10, SoundEvents.ITEM_ARMOR_EQUIP_GENERIC);
|
||||||
armorMaterialCrystalLightBlue = addArmorMaterial("armorMaterialCrystalLightBlue", ModUtil.MOD_ID+":armorCrystalLightBlue", 35, new int[]{7, 9, 7, 5}, 12, SoundEvents.ITEM_ARMOR_EQUIP_GENERIC);
|
armorMaterialCrystalLightBlue = addArmorMaterial("armorMaterialCrystalLightBlue", ModUtil.MOD_ID+":armorCrystalLightBlue", 35, new int[]{5, 7, 9, 7}, 12, SoundEvents.ITEM_ARMOR_EQUIP_GENERIC);
|
||||||
armorMaterialCrystalBlack = addArmorMaterial("armorMaterialCrystalBlack", ModUtil.MOD_ID+":armorCrystalBlack", 12, new int[]{1, 4, 3, 1}, 13, SoundEvents.ITEM_ARMOR_EQUIP_GENERIC);
|
armorMaterialCrystalBlack = addArmorMaterial("armorMaterialCrystalBlack", ModUtil.MOD_ID+":armorCrystalBlack", 12, new int[]{1, 3, 4, 1}, 13, SoundEvents.ITEM_ARMOR_EQUIP_GENERIC);
|
||||||
armorMaterialCrystalGreen = addArmorMaterial("armorMaterialCrystalGreen", ModUtil.MOD_ID+":armorCrystalGreen", 60, new int[]{7, 10, 9, 6}, 18, SoundEvents.ITEM_ARMOR_EQUIP_GENERIC);
|
armorMaterialCrystalGreen = addArmorMaterial("armorMaterialCrystalGreen", ModUtil.MOD_ID+":armorCrystalGreen", 60, new int[]{6, 9, 10, 7}, 18, SoundEvents.ITEM_ARMOR_EQUIP_GENERIC);
|
||||||
armorMaterialCrystalWhite = addArmorMaterial("armorMaterialCrystalWhite", ModUtil.MOD_ID+":armorCrystalWhite", 18, new int[]{4, 7, 6, 4}, 11, SoundEvents.ITEM_ARMOR_EQUIP_GENERIC);
|
armorMaterialCrystalWhite = addArmorMaterial("armorMaterialCrystalWhite", ModUtil.MOD_ID+":armorCrystalWhite", 18, new int[]{4, 6, 7, 4}, 11, SoundEvents.ITEM_ARMOR_EQUIP_GENERIC);
|
||||||
}
|
}
|
||||||
|
|
||||||
private static ArmorMaterial addArmorMaterial(String name, String textureName, int durability, int[] reductionAmounts, int enchantability, SoundEvent soundOnEquip){
|
private static ArmorMaterial addArmorMaterial(String name, String textureName, int durability, int[] reductionAmounts, int enchantability, SoundEvent soundOnEquip){
|
||||||
|
|
Loading…
Reference in a new issue