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fix the fix
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@ -113,7 +113,7 @@ public class WorldGenLushCaves extends WorldGenerator{
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//If this isn't checked, the game crashes because it tries to destroy a chest that doesn't have any loot yet :v
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TileEntity tile = world.getTileEntity(pos);
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if(tile instanceof ILootContainer){
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return false;
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return true;
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}
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}
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return true;
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