mirror of
https://github.com/Ellpeck/ActuallyAdditions.git
synced 2024-12-22 19:39:24 +01:00
Merge remote-tracking branch 'origin/master'
This commit is contained in:
commit
e60b09c8e6
2 changed files with 4 additions and 4 deletions
|
@ -21,7 +21,7 @@ import java.util.Locale;
|
|||
public final class BannerHelper{
|
||||
|
||||
public static void init(){
|
||||
addCraftingPattern("Drill", new ItemStack(InitItems.itemDrill));
|
||||
addCraftingPattern("Drill", new ItemStack(InitItems.itemDrill, 1, 3));
|
||||
addCraftingPattern("LeafBlo", new ItemStack(InitItems.itemLeafBlower));
|
||||
addCraftingPattern("PhanCon", new ItemStack(InitItems.itemPhantomConnector));
|
||||
addCraftingPattern("Book", new ItemStack(InitItems.itemBooklet));
|
||||
|
|
|
@ -765,8 +765,8 @@ booklet.actuallyadditions.chapter.treasureChest.text.2=<item>Treasure Chests<r>
|
|||
booklet.actuallyadditions.chapter.breaker.name=Breakers and Placers
|
||||
booklet.actuallyadditions.chapter.breaker.text.1=The <item>Breaker<r> breaks blocks in front of it. It can be oriented in every direction. <n>When right-clicking it with a <item>Redstone Torch<r> in hand, it will change between a mode where it <imp>gets deactivated by Redstone<r> and a mode where it <imp>responds to pulses<r>.
|
||||
booklet.actuallyadditions.chapter.breaker.text.2=The <item>Placer<r> places blocks in front of it. It can be oriented in every direction. <n>When right-clicking it with a <item>Redstone Torch<r> in hand, it will change between a mode where it <imp>gets deactivated by Redstone<r> and a mode where it <imp>responds to pulses<r>.
|
||||
booklet.actuallyadditions.chapter.breaker.text.3=The <item>Liquid Placer<r> places liquids you supply it with. It needs <imp>1000mB<r> to place one block. When right-clicking it with a <item>Redstone Torch<r> in hand, it will change between a mode where it <imp>gets deactivated by Redstone<r> and a mode where it <imp>responds to pulses<r>.
|
||||
booklet.actuallyadditions.chapter.breaker.text.4=The <item>Liquid Collector<r> will collect <imp>1000mB<r> of liquids in front of it, that's a filled bucket. When right-clicking it with a <item>Redstone Torch<r> in hand, it will change between a mode where it <imp>gets deactivated by Redstone<r> and a mode where it <imp>responds to pulses<r>.
|
||||
booklet.actuallyadditions.chapter.breaker.text.3=The <item>Fluid Placer<r> places liquids you supply it with. It needs <imp>1000mB<r> to place one block. When right-clicking it with a <item>Redstone Torch<r> in hand, it will change between a mode where it <imp>gets deactivated by Redstone<r> and a mode where it <imp>responds to pulses<r>.
|
||||
booklet.actuallyadditions.chapter.breaker.text.4=The <item>Fluid Collector<r> will collect <imp>1000mB<r> of liquids in front of it, that's a filled bucket. When right-clicking it with a <item>Redstone Torch<r> in hand, it will change between a mode where it <imp>gets deactivated by Redstone<r> and a mode where it <imp>responds to pulses<r>.
|
||||
|
||||
booklet.actuallyadditions.chapter.phantomfaces.name=Phantomfaces
|
||||
booklet.actuallyadditions.chapter.phantomfaces.text.1=<item>Phantomfaces<r> are a simple way to <imp>connect inventories together<r>, they have a very important twist however: Instead of just connecting two inventories, a <item>Phantomface<r> <imp>simulates the inventory it is connected to<r>, meaning you can put items into and pull out of the Phantomface itself. A <item>Phantomface<r> has a <imp>default range of <range> blocks<r>, but it can be upgraded with a <item>Phantom Booster<r>. <item>Phantomfaces<r> are connected by <imp>right-clicking<r> an inventory with a <item>Phantom Connector<r> and then <imp>right-clicking<r> the <item>Phantomface.
|
||||
|
@ -1029,4 +1029,4 @@ booklet.actuallyadditions.chapter.distributorItem.name=Item Distributor
|
|||
booklet.actuallyadditions.chapter.distributorItem.text.1=The <item>Item Distributor<r> is a simple way to split up items and make them go <imp>in different directions<r>. <n><n>The distributor will <imp>pull items into it from the top<r> by itself, and then split them up and <imp>put them<r> out into inventories connected to all of the <imp>other sides<r> of it. <n>It tries to do split the items <imp>equally<r>, however this works best when inputting <imp>one item at a time<r>, which its pulling feature does automatically.
|
||||
|
||||
booklet.actuallyadditions.chapter.bioReactor.name=Bio Reactor
|
||||
booklet.actuallyadditions.chapter.bioReactor.text.1=The <item>Bio Reactor<r> uses all types of <imp>seeds, foodstuffs and plants<r> to <imp>generate RF<r>! <n>To do this, just <imp>place<r> the items <imp>in its GUI<r>. If you try this out, you will notice that it doesn't generate that much power by default. However, the more <imp>different kinds<r> of plants, seeds and foodstuffs it has, the more power it will generate!
|
||||
booklet.actuallyadditions.chapter.bioReactor.text.1=The <item>Bio Reactor<r> uses all types of <imp>seeds, foodstuffs and plants<r> to <imp>generate RF<r>! <n>To do this, just <imp>place<r> the items <imp>in its GUI<r>. If you try this out, you will notice that it doesn't generate that much power by default. However, the more <imp>different kinds<r> of plants, seeds and foodstuffs it has, the more power it will generate!
|
||||
|
|
Loading…
Reference in a new issue