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Made the Drill actually work
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parent
71ec3d543f
commit
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2 changed files with 49 additions and 41 deletions
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@ -272,55 +272,55 @@ public class ItemDrill extends ItemEnergy implements INameableItem{
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* @param z The Z Coord of the main Block to break
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* @param player The Player who breaks the Blocks
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*/
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public void breakBlocks(ItemStack stack, int radius, World world, int x, int y, int z, EntityPlayer player){
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public boolean breakBlocks(ItemStack stack, int radius, World world, int x, int y, int z, EntityPlayer player){
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int xRange = radius;
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int yRange = radius;
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int zRange = 0;
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//Block hit
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MovingObjectPosition pos = WorldUtil.getNearestBlockWithDefaultReachDistance(world, player);
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if(pos != null){
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if(pos == null) return false;
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//Corrects Blocks to hit depending on Side of original Block hit
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int side = pos.sideHit;
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if(side == 0 || side == 1){
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zRange = radius;
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yRange = 0;
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}
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if(side == 4 || side == 5){
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xRange = 0;
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zRange = radius;
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}
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//Corrects Blocks to hit depending on Side of original Block hit
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int side = pos.sideHit;
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if(side == 0 || side == 1){
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zRange = radius;
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yRange = 0;
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}
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if(side == 4 || side == 5){
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xRange = 0;
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zRange = radius;
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}
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//Not defined later because main Block is getting broken below
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float mainHardness = world.getBlock(x, y, z).getBlockHardness(world, x, y, z);
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//Not defined later because main Block is getting broken below
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float mainHardness = world.getBlock(x, y, z).getBlockHardness(world, x, y, z);
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//Break Middle Block first
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int use = this.getEnergyUsePerBlock(stack);
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if(this.getEnergyStored(stack) >= use){
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this.tryHarvestBlock(world, x, y, z, false, stack, player, use);
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}
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else return;
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//Break Middle Block first
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int use = this.getEnergyUsePerBlock(stack);
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if(this.getEnergyStored(stack) >= use){
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if(!this.tryHarvestBlock(world, x, y, z, false, stack, player, use)) return false;
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}
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else return false;
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//Break Blocks around
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if(radius > 0){
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for(int xPos = x-xRange; xPos <= x+xRange; xPos++){
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for(int yPos = y-yRange; yPos <= y+yRange; yPos++){
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for(int zPos = z-zRange; zPos <= z+zRange; zPos++){
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if(!(x == xPos && y == yPos && z == zPos)){
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if(this.getEnergyStored(stack) >= use){
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//Only break Blocks around that are (about) as hard or softer
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if(world.getBlock(xPos, yPos, zPos).getBlockHardness(world, xPos, yPos, zPos) <= mainHardness+5.0F){
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this.tryHarvestBlock(world, xPos, yPos, zPos, true, stack, player, use);
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}
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//Break Blocks around
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if(radius > 0){
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for(int xPos = x-xRange; xPos <= x+xRange; xPos++){
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for(int yPos = y-yRange; yPos <= y+yRange; yPos++){
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for(int zPos = z-zRange; zPos <= z+zRange; zPos++){
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if(!(x == xPos && y == yPos && z == zPos)){
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if(this.getEnergyStored(stack) >= use){
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//Only break Blocks around that are (about) as hard or softer
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if(world.getBlock(xPos, yPos, zPos).getBlockHardness(world, xPos, yPos, zPos) <= mainHardness+5.0F){
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this.tryHarvestBlock(world, xPos, yPos, zPos, true, stack, player, use);
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}
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else return;
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}
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else return false;
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}
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}
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}
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}
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}
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return true;
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}
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/**
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@ -336,11 +336,12 @@ public class ItemDrill extends ItemEnergy implements INameableItem{
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* @param player The Player breaking the Blocks
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* @param use The Energy that should be extracted per Block
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*/
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private void tryHarvestBlock(World world, int xPos, int yPos, int zPos, boolean isExtra, ItemStack stack, EntityPlayer player, int use){
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private boolean tryHarvestBlock(World world, int xPos, int yPos, int zPos, boolean isExtra, ItemStack stack, EntityPlayer player, int use){
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Block block = world.getBlock(xPos, yPos, zPos);
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float hardness = block.getBlockHardness(world, xPos, yPos, zPos);
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int meta = world.getBlockMetadata(xPos, yPos, zPos);
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if(hardness >= 0.0F && (this.canHarvestBlock(block, stack) && (!isExtra || !block.hasTileEntity(meta)))){
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boolean canHarvest = this.canHarvestBlock(block, stack) && (!isExtra || this.getDigSpeed(stack, block, meta) > 1.0F);
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if(hardness >= 0.0F && (!isExtra || (canHarvest && !block.hasTileEntity(meta)))){
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this.extractEnergy(stack, use, false);
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if(!world.isRemote){
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@ -352,14 +353,18 @@ public class ItemDrill extends ItemEnergy implements INameableItem{
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world.playAuxSFX(2001, xPos, yPos, zPos, Block.getIdFromBlock(block)+(meta << 12));
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}
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//If the Block was actually "removed", meaning it will drop an Item
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boolean removed = block.removedByPlayer(world, player, xPos, yPos, zPos, canHarvest);
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//Actually removes the Block from the World
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if(block.removedByPlayer(world, player, xPos, yPos, zPos, true)){
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if(removed){
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//Before the Block is destroyed, special cases
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block.onBlockDestroyedByPlayer(world, xPos, yPos, zPos, meta);
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if(!world.isRemote && !player.capabilities.isCreativeMode){
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//Actually drops the Block's Items etc.
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block.harvestBlock(world, player, xPos, yPos, zPos, meta);
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if(canHarvest){
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block.harvestBlock(world, player, xPos, yPos, zPos, meta);
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}
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//Only drop XP when no Silk Touch is applied
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if(!EnchantmentHelper.getSilkTouchModifier(player)){
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//Drop XP depending on Fortune Level
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@ -376,7 +381,9 @@ public class ItemDrill extends ItemEnergy implements INameableItem{
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//Check the Server if a Block that changed on the Client really changed, if not, revert the change
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Minecraft.getMinecraft().getNetHandler().addToSendQueue(new C07PacketPlayerDigging(2, xPos, yPos, zPos, Minecraft.getMinecraft().objectMouseOver.sideHit));
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}
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return removed;
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}
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return false;
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}
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@Override
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@ -386,6 +393,7 @@ public class ItemDrill extends ItemEnergy implements INameableItem{
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@Override
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public boolean onBlockStartBreak(ItemStack stack, int x, int y, int z, EntityPlayer player){
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boolean toReturn = true;
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int use = this.getEnergyUsePerBlock(stack);
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if(this.getEnergyStored(stack) >= use){
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//Enchants the Drill depending on the Upgrades it has
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@ -399,11 +407,11 @@ public class ItemDrill extends ItemEnergy implements INameableItem{
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//Breaks the Blocks
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if(!player.isSneaking() && this.getHasUpgrade(stack, ItemDrillUpgrade.UpgradeType.THREE_BY_THREE)){
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if(this.getHasUpgrade(stack, ItemDrillUpgrade.UpgradeType.FIVE_BY_FIVE)){
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this.breakBlocks(stack, 2, player.worldObj, x, y, z, player);
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toReturn = this.breakBlocks(stack, 2, player.worldObj, x, y, z, player);
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}
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else this.breakBlocks(stack, 1, player.worldObj, x, y, z, player);
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else toReturn = this.breakBlocks(stack, 1, player.worldObj, x, y, z, player);
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}
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else this.breakBlocks(stack, 0, player.worldObj, x, y, z, player);
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else toReturn = this.breakBlocks(stack, 0, player.worldObj, x, y, z, player);
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//Removes Enchantments added above
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NBTTagList ench = stack.getEnchantmentTagList();
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@ -416,7 +424,7 @@ public class ItemDrill extends ItemEnergy implements INameableItem{
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}
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}
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}
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return true;
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return toReturn;
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}
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@Override
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@ -51,7 +51,7 @@ public class ItemAllToolAA extends ItemTool implements INameableItem{
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@Override
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public boolean canHarvestBlock(Block block, ItemStack stack){
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return block.getMaterial().isToolNotRequired() || (block == Blocks.snow_layer || block == Blocks.snow || (block == Blocks.obsidian ? this.toolMaterial.getHarvestLevel() == 3 : (block != Blocks.diamond_block && block != Blocks.diamond_ore ? (block != Blocks.emerald_ore && block != Blocks.emerald_block ? (block != Blocks.gold_block && block != Blocks.gold_ore ? (block != Blocks.iron_block && block != Blocks.iron_ore ? (block != Blocks.lapis_block && block != Blocks.lapis_ore ? (block != Blocks.redstone_ore && block != Blocks.lit_redstone_ore ? (block.getMaterial() == Material.rock || (block.getMaterial() == Material.iron || block.getMaterial() == Material.anvil)) : this.toolMaterial.getHarvestLevel() >= 2) : this.toolMaterial.getHarvestLevel() >= 1) : this.toolMaterial.getHarvestLevel() >= 1) : this.toolMaterial.getHarvestLevel() >= 2) : this.toolMaterial.getHarvestLevel() >= 2) : this.toolMaterial.getHarvestLevel() >= 2)));
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return block == Blocks.snow_layer || block == Blocks.snow || (block == Blocks.obsidian ? this.toolMaterial.getHarvestLevel() == 3 : (block != Blocks.diamond_block && block != Blocks.diamond_ore ? (block != Blocks.emerald_ore && block != Blocks.emerald_block ? (block != Blocks.gold_block && block != Blocks.gold_ore ? (block != Blocks.iron_block && block != Blocks.iron_ore ? (block != Blocks.lapis_block && block != Blocks.lapis_ore ? (block != Blocks.redstone_ore && block != Blocks.lit_redstone_ore ? (block.getMaterial() == Material.rock || (block.getMaterial() == Material.iron || block.getMaterial() == Material.anvil)) : this.toolMaterial.getHarvestLevel() >= 2) : this.toolMaterial.getHarvestLevel() >= 1) : this.toolMaterial.getHarvestLevel() >= 1) : this.toolMaterial.getHarvestLevel() >= 2) : this.toolMaterial.getHarvestLevel() >= 2) : this.toolMaterial.getHarvestLevel() >= 2));
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}
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@Override
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