tone down loot a bit

This commit is contained in:
Ellpeck 2016-12-22 20:59:21 +01:00
parent cde6127fd1
commit d549e28914

View file

@ -130,19 +130,19 @@ public class DungeonLoot{
LootFunction amount = new SetCount(noCondition, new RandomValueRange(1, 3));
LootFunction[] functions = new LootFunction[]{damage, amount};
pool.addEntry(new LootEntryItem(InitItems.itemCrystal, 50, 0, functions, noCondition, ModUtil.MOD_ID+":crystalItems"));
pool.addEntry(new LootEntryItem(Item.getItemFromBlock(InitBlocks.blockCrystal), 5, 0, functions, noCondition, ModUtil.MOD_ID+":crystalBlocks"));
pool.addEntry(new LootEntryItem(InitItems.itemCrystal, 20, 0, functions, noCondition, ModUtil.MOD_ID+":crystalItems"));
pool.addEntry(new LootEntryItem(Item.getItemFromBlock(InitBlocks.blockCrystal), 3, 0, functions, noCondition, ModUtil.MOD_ID+":crystalBlocks"));
}
if(addDrillCore){
LootFunction damage = new SetMetadata(noCondition, new RandomValueRange(TheMiscItems.DRILL_CORE.ordinal()));
pool.addEntry(new LootEntryItem(InitItems.itemMisc, 10, 0, new LootFunction[]{damage}, noCondition, ModUtil.MOD_ID+":drillCore"));
pool.addEntry(new LootEntryItem(InitItems.itemMisc, 5, 0, new LootFunction[]{damage}, noCondition, ModUtil.MOD_ID+":drillCore"));
}
if(addQuartz){
LootFunction damage = new SetMetadata(noCondition, new RandomValueRange(TheMiscItems.QUARTZ.ordinal()));
LootFunction amount = new SetCount(noCondition, new RandomValueRange(1, 10));
pool.addEntry(new LootEntryItem(InitItems.itemMisc, 80, 0, new LootFunction[]{damage, amount}, noCondition, ModUtil.MOD_ID+":quartz"));
LootFunction amount = new SetCount(noCondition, new RandomValueRange(1, 5));
pool.addEntry(new LootEntryItem(InitItems.itemMisc, 20, 0, new LootFunction[]{damage, amount}, noCondition, ModUtil.MOD_ID+":quartz"));
}
if(addBatWings){
@ -153,7 +153,7 @@ public class DungeonLoot{
if(addBook){
LootFunction amount = new SetCount(noCondition, new RandomValueRange(1));
pool.addEntry(new LootEntryItem(InitItems.itemBooklet, 100, 0, new LootFunction[]{amount}, noCondition, ModUtil.MOD_ID+":booklet"));
pool.addEntry(new LootEntryItem(InitItems.itemBooklet, 10, 0, new LootFunction[]{amount}, noCondition, ModUtil.MOD_ID+":booklet"));
}
}
}