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Fix Player spawning wrongly
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1 changed files with 6 additions and 13 deletions
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@ -11,12 +11,9 @@
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package ellpeck.actuallyadditions.world;
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import cpw.mods.fml.common.eventhandler.SubscribeEvent;
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import ellpeck.actuallyadditions.items.InitItems;
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import ellpeck.actuallyadditions.util.Util;
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import ellpeck.actuallyadditions.util.playerdata.PersistentServerData;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Blocks;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.ChunkCoordinates;
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import net.minecraft.util.MathHelper;
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@ -40,17 +37,13 @@ public class ActAddCavesEvents{
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cavesData.setBoolean("CavesCreated", true);
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}
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//Spawn the player
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NBTTagCompound playerData = PersistentServerData.getDataFromPlayer(player);
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if(!playerData.getBoolean("SpawnedInCaves")){
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int x = cavesData.getInteger("StartX");
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int y = cavesData.getInteger("StartY");
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int z = cavesData.getInteger("StartZ");
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player.setSpawnChunk(new ChunkCoordinates(x, y, z), true);
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player.setPositionAndUpdate(x+0.5, y+1, z+0.5);
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player.inventory.addItemStackToInventory(new ItemStack(InitItems.itemBooklet));
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int x = cavesData.getInteger("StartX");
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int y = cavesData.getInteger("StartY");
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int z = cavesData.getInteger("StartZ");
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playerData.setBoolean("SpawnedInCaves", true);
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//Fix the player's location upon respawn
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if(player.posY >= 255){
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player.setPositionAndUpdate(x+0.5, y+1, z+0.5);
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}
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}
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}
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