ActuallyAdditions/src/main/java/ellpeck/actuallyadditions/world/ActAddCavesEvents.java
2015-12-20 22:33:44 +01:00

130 lines
5.3 KiB
Java

/*
* This file ("ActAddCavesEvents.java") is part of the Actually Additions Mod for Minecraft.
* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
* http://github.com/Ellpeck/ActuallyAdditions/blob/master/README.md
* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
* © 2015 Ellpeck
*/
package ellpeck.actuallyadditions.world;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import ellpeck.actuallyadditions.util.Util;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.ChunkCoordinates;
import net.minecraft.util.MathHelper;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
import net.minecraftforge.event.entity.living.LivingEvent;
public class ActAddCavesEvents{
public static NBTTagCompound cavesData = new NBTTagCompound();
@SubscribeEvent
public void onUpdate(LivingEvent.LivingUpdateEvent event){
World world = event.entity.worldObj;
if(!world.isRemote && WorldTypeActAddCaves.isActAddCave(world) && event.entity instanceof EntityPlayer){
EntityPlayer player = (EntityPlayer)event.entity;
//Create the caves
if(!cavesData.getBoolean("CavesCreated")){
generateCaves(world);
cavesData.setBoolean("CavesCreated", true);
}
int x = cavesData.getInteger("StartX");
int y = cavesData.getInteger("StartY");
int z = cavesData.getInteger("StartZ");
//Fix the player's location upon respawn
if(player.posY >= 255){
player.setPositionAndUpdate(x+0.5, y+1, z+0.5);
}
}
}
private static void generateCaves(World world){
ChunkCoordinates spawn = world.getSpawnPoint();
int cavesStartX = spawn.posX;
int cavesStartY = 80;
int cavesStartZ = spawn.posZ;
cavesData.setInteger("StartX", cavesStartX);
cavesData.setInteger("StartY", cavesStartY);
cavesData.setInteger("StartZ", cavesStartZ);
//Generate initial box
for(int x = -7; x <= 7; x++){
for(int z = -7; z <= 7; z++){
for(int y = -5; y <= 9; y++){
double distance = Vec3.createVectorHelper(x, y, z).distanceTo(Vec3.createVectorHelper(0, 0, 0));
if(distance <= MathHelper.getRandomIntegerInRange(Util.RANDOM, 6, 7)){
world.setBlockToAir(cavesStartX+x, cavesStartY+y, cavesStartZ+z);
}
}
}
}
//Generate start tower
for(int y = -5; y < 0; y++){
world.setBlock(cavesStartX-1, cavesStartY+y, cavesStartZ-1, Blocks.fence, 0, 2);
world.setBlock(cavesStartX+1, cavesStartY+y, cavesStartZ-1, Blocks.fence, 0, 2);
world.setBlock(cavesStartX+1, cavesStartY+y, cavesStartZ+1, Blocks.fence, 0, 2);
world.setBlock(cavesStartX-1, cavesStartY+y, cavesStartZ+1, Blocks.planks, 1, 2);
world.setBlock(cavesStartX-1, cavesStartY+y, cavesStartZ+2, Blocks.ladder, 3, 2);
}
world.setBlock(cavesStartX-1, cavesStartY, cavesStartZ+2, Blocks.ladder, 3, 2);
for(int x = -1; x <= 1; x++){
for(int z = -1; z <= 1; z++){
world.setBlock(cavesStartX+x, cavesStartY, cavesStartZ+z, Blocks.planks, 1, 2);
}
}
world.setBlock(cavesStartX, cavesStartY, cavesStartZ, Blocks.glowstone, 0, 2);
//Generate Mineshaft
for(int x = 4; x <= 12; x++){
for(int z = -1; z <= 1; z++){
for(int y = -5; y <= -3; y++){
if(x%4 == 0 && z != 0){
world.setBlock(cavesStartX+x, cavesStartY+y, cavesStartZ+z, Blocks.log, 0, 2);
}
else if(x%8 == 0 && y == -4){
world.setBlock(cavesStartX+x, cavesStartY+y, cavesStartZ+z, Blocks.torch, 3, 2);
}
else if(y == -3){
world.setBlock(cavesStartX+x, cavesStartY+y, cavesStartZ+z, Blocks.wooden_slab, 9, 2);
}
else{
world.setBlockToAir(cavesStartX+x, cavesStartY+y, cavesStartZ+z);
}
}
}
}
//Generate water
world.setBlock(cavesStartX-7, cavesStartY-3, cavesStartZ-1, Blocks.flowing_water, 0, 2);
world.setBlockToAir(cavesStartX-6, cavesStartY-3, cavesStartZ-1);
world.setBlockToAir(cavesStartX-5, cavesStartY-3, cavesStartZ-1);
world.setBlockToAir(cavesStartX-5, cavesStartY-4, cavesStartZ-1);
world.setBlockToAir(cavesStartX-5, cavesStartY-5, cavesStartZ-1);
world.setBlockToAir(cavesStartX-4, cavesStartY-5, cavesStartZ-1);
world.setBlock(cavesStartX-5, cavesStartY-6, cavesStartZ-1, Blocks.water, 0, 2);
world.setBlock(cavesStartX-4, cavesStartY-6, cavesStartZ-1, Blocks.water, 0, 2);
//Generate dirt
for(int x = -3; x <= 3; x++){
for(int z = -3; z <= 3; z++){
if(Util.RANDOM.nextFloat() >= 0.5){
world.setBlock(cavesStartX+x, cavesStartY-6, cavesStartZ+z, Blocks.dirt, 0, 2);
}
}
}
}
}