Flanks255
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ca3cc00b85
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Oh god so many blocks...
Block reg refactor, part 1
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2021-08-22 13:16:04 -05:00 |
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Michael Hillcox
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4dfe0e04bb
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chore: all blocks ported!
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2021-03-01 19:14:50 +00:00 |
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Michael Hillcox
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ecb7832738
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chore: moved over most tile and block register to deferred variant
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2021-02-27 12:24:45 +00:00 |
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Shadows_of_Fire
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274c53a014
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Format so style is finally consistent.
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2019-05-02 03:10:29 -04:00 |
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Ellpeck
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b8667c1e1e
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I'm getting old
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2017-01-01 16:23:27 +01:00 |
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Ellpeck
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ecb6eddc06
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Grab the broom and sweep~
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2016-09-12 20:45:29 +02:00 |
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Ellpeck
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37d1bc95f9
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Made every block be able to save the tile entities around it for future use
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2016-09-09 18:40:09 +02:00 |
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Ellpeck
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561ec49fa5
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sweepedysweepsweep
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2016-08-02 13:08:22 +02:00 |
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Ellpeck
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e9955348d8
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Finally made ESD use new capability system.
Closes #91
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2016-07-20 22:14:30 +02:00 |
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Ellpeck
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232c23669a
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Fixed everything.
Just, everything works now.
Promise.
No, actually, no promise.
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2016-07-06 21:56:15 +02:00 |
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Ellpeck
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262976074e
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Massive cleanup
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2016-06-17 23:50:39 +02:00 |
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Ellpeck
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b8051e6483
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Increased ESD performance by making it remember the tiles around
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2016-06-11 15:42:28 +02:00 |
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Ellpeck
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91ca5aa4a1
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Significantly upped the performance on Item Laser Relays by making them remember the things around them
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2016-06-11 15:33:44 +02:00 |
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Ellpeck
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707a115708
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Cleanup
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2016-06-01 00:39:36 +02:00 |
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Ellpeck
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4e0082ed7d
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Remove all uses of @Nonnull because it's stupid anyways.
ACTUALLY closes #97.
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2016-05-29 23:49:35 +02:00 |
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Ellpeck
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b00e214217
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1.9.4!
Go suck a dick now.
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2016-05-19 20:05:13 +02:00 |
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Ellpeck
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a2d360d610
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How did I not notice this..?
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2016-05-16 22:54:44 +02:00 |
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Ellpeck
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6c1f8fec6c
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Update copyright and cleanup code
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2016-05-16 22:52:28 +02:00 |
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Ellpeck
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b4fde39a33
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Item Phantom Networks, part 1
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2016-05-08 21:09:58 +02:00 |
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