Flanks255
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ca3cc00b85
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Oh god so many blocks...
Block reg refactor, part 1
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2021-08-22 13:16:04 -05:00 |
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Michael Hillcox
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71ddbd9abb
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chore: ported over most tile entities
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2021-02-27 15:33:00 +00:00 |
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Michael Hillcox
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ecb7832738
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chore: moved over most tile and block register to deferred variant
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2021-02-27 12:24:45 +00:00 |
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Michael Hillcox
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b7d4d600fc
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chore: large refactors to new mappings
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2021-02-26 21:15:48 +00:00 |
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Shadows_of_Fire
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274c53a014
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Format so style is finally consistent.
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2019-05-02 03:10:29 -04:00 |
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Brennan Ward
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d9b6838df9
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Fix everything (#825)
* Fix everything
* json
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2017-06-29 18:30:02 +02:00 |
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Ellpeck
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245f357dfe
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duh
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2017-02-04 14:18:56 +01:00 |
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Ellpeck
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4615a94339
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Implemented slotless item handler compat (untested!)
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2017-02-04 14:12:17 +01:00 |
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Ellpeck
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996b997363
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Add a bunch of loadedness checks and add network caching to Laser Relays
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2017-01-18 14:26:56 +01:00 |
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Ellpeck
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b8667c1e1e
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I'm getting old
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2017-01-01 16:23:27 +01:00 |
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Ellpeck
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9efdc5a0fe
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fix hopping item interface caching non existant blocks
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2016-12-18 14:27:44 +01:00 |
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Ellpeck
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49bcda43fa
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improve hopping item interface performance
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2016-12-18 14:27:10 +01:00 |
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Ellpeck
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9f797f022e
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Added hopping item interface
Closes #493
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2016-12-18 13:27:14 +01:00 |
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