ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/tile/TileEntityLaserRelayFluids.java

291 lines
12 KiB
Java

/*
* This file ("TileEntityLaserRelayFluids.java") is part of the Actually Additions mod for Minecraft.
* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
* http://ellpeck.de/actaddlicense
* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
* © 2015-2017 Ellpeck
*/
package de.ellpeck.actuallyadditions.mod.tile;
import de.ellpeck.actuallyadditions.api.laser.IConnectionPair;
import de.ellpeck.actuallyadditions.api.laser.LaserType;
import de.ellpeck.actuallyadditions.api.laser.Network;
import de.ellpeck.actuallyadditions.mod.ActuallyAdditions;
import de.ellpeck.actuallyadditions.mod.blocks.ActuallyBlocks;
import de.ellpeck.actuallyadditions.mod.tile.TileEntityLaserRelayEnergy.Mode;
import de.ellpeck.actuallyadditions.mod.util.WorldUtil;
import net.minecraft.ChatFormatting;
import net.minecraft.client.resources.language.I18n;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.network.chat.Component;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraft.world.level.block.state.BlockState;
import net.neoforged.api.distmarker.Dist;
import net.neoforged.api.distmarker.OnlyIn;
import net.neoforged.neoforge.capabilities.Capabilities;
import net.neoforged.neoforge.fluids.FluidStack;
import net.neoforged.neoforge.fluids.capability.IFluidHandler;
import javax.annotation.Nonnull;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Map;
import java.util.Optional;
import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
public class TileEntityLaserRelayFluids extends TileEntityLaserRelay {
public final ConcurrentHashMap<Direction, BlockEntity> handlersAround = new ConcurrentHashMap<>();
private final IFluidHandler[] fluidHandlers = new IFluidHandler[6];
private Mode mode = Mode.BOTH;
public TileEntityLaserRelayFluids(BlockPos pos, BlockState state) {
super(ActuallyBlocks.LASER_RELAY_FLUIDS.getTileEntityType(), pos, state, LaserType.FLUID);
for (int i = 0; i < this.fluidHandlers.length; i++) {
Direction facing = Direction.values()[i];
// TODO: [port] this might just not work due to the new contract
this.fluidHandlers[i] = new IFluidHandler() {
@Override
public int getTanks() {
return 0;
}
@Nonnull
@Override
public FluidStack getFluidInTank(int tank) {
return FluidStack.EMPTY;
}
@Override
public int getTankCapacity(int tank) {
return 0;
}
@Override
public boolean isFluidValid(int tank, @Nonnull FluidStack stack) {
return false;
}
@Override
public int fill(FluidStack resource, FluidAction action) {
return TileEntityLaserRelayFluids.this.transmitFluid(facing, resource, action);
}
@Nonnull
@Override
public FluidStack drain(FluidStack resource, FluidAction action) {
return FluidStack.EMPTY;
}
@Nonnull
@Override
public FluidStack drain(int maxDrain, FluidAction action) {
return FluidStack.EMPTY;
}
};
}
}
public static <T extends BlockEntity> void clientTick(Level level, BlockPos pos, BlockState state, T t) {
if (t instanceof TileEntityLaserRelayFluids tile) {
tile.clientTick();
}
}
public static <T extends BlockEntity> void serverTick(Level level, BlockPos pos, BlockState state, T t) {
if (t instanceof TileEntityLaserRelayFluids tile) {
tile.serverTick();
}
}
@Override
protected void serverTick() {
super.serverTick();
if (this.mode == Mode.INPUT_ONLY) {
for (Direction side : this.handlersAround.keySet()) {
WorldUtil.doFluidInteraction(this.level, this.handlersAround.get(side).getBlockPos(), this.getBlockPos(), side.getOpposite(), Integer.MAX_VALUE);
}
}
}
@Override
public boolean shouldSaveDataOnChangeOrWorldStart() {
return true;
}
@Override
public void saveDataOnChangeOrWorldStart() {
Map<Direction, BlockEntity> old = new HashMap<>(this.handlersAround);
boolean change = false;
this.handlersAround.clear();
for (Direction side : Direction.values()) {
BlockPos pos = this.getBlockPos().relative(side);
if (this.level.hasChunkAt(pos)) {
BlockEntity tile = this.level.getBlockEntity(pos);
if (tile != null && !(tile instanceof TileEntityLaserRelay)) {
if (this.level.getCapability(Capabilities.FluidHandler.BLOCK, tile.getBlockPos(), side.getOpposite()) != null) {
this.handlersAround.put(side, tile);
BlockEntity oldTile = old.get(side);
if (oldTile == null || !tile.equals(oldTile)) {
change = true;
}
}
}
}
}
if (change || old.size() != this.handlersAround.size()) {
Network network = this.getNetwork();
if (network != null) {
network.changeAmount++;
}
}
}
// TODO: [port] super hacky, find better way of handling this.
@Override
public IFluidHandler getFluidHandler(Direction facing) {
return this.fluidHandlers[facing == null
? 0
: facing.ordinal()];
}
private int transmitFluid(Direction from, FluidStack stack, IFluidHandler.FluidAction action) {
int transmitted = 0;
if (stack != null && this.mode != Mode.OUTPUT_ONLY) {
Network network = this.getNetwork();
if (network != null) {
transmitted = this.transferFluidToReceiverInNeed(from, network, stack, action);
}
}
return transmitted;
}
private int transferFluidToReceiverInNeed(Direction from, Network network, FluidStack stack, IFluidHandler.FluidAction action) {
int transmitted = 0;
//Keeps track of all the Laser Relays and Energy Acceptors that have been checked already to make nothing run multiple times
Set<BlockPos> alreadyChecked = new HashSet<>();
Set<TileEntityLaserRelayFluids> relaysThatWork = new HashSet<>();
int totalReceiverAmount = 0;
for (IConnectionPair pair : network.connections) {
for (BlockPos relay : pair.getPositions()) {
if (relay != null && this.level.hasChunkAt(relay) && !alreadyChecked.contains(relay)) {
alreadyChecked.add(relay);
BlockEntity relayTile = this.level.getBlockEntity(relay);
if (relayTile instanceof TileEntityLaserRelayFluids theRelay) {
if (theRelay.mode != Mode.INPUT_ONLY) {
boolean workedOnce = false;
for (Direction facing : theRelay.handlersAround.keySet()) {
if (theRelay != this || facing != from) {
BlockEntity tile = theRelay.handlersAround.get(facing);
Direction opp = facing.getOpposite();
boolean received = Optional.ofNullable(this.level.getCapability(Capabilities.FluidHandler.BLOCK, tile.getBlockPos(), opp))
.map(cap -> cap.fill(stack, IFluidHandler.FluidAction.SIMULATE) > 0).orElse(false);
if (received) {
totalReceiverAmount++;
workedOnce = true;
}
}
}
if (workedOnce) {
relaysThatWork.add(theRelay);
}
}
}
}
}
}
//TODO dont send the entire tank at once, gg
if (totalReceiverAmount > 0 && !relaysThatWork.isEmpty()) {
int amountPer = stack.getAmount() / totalReceiverAmount <= 0
? stack.getAmount() / totalReceiverAmount
: stack.getAmount();
for (TileEntityLaserRelayFluids theRelay : relaysThatWork) {
for (Map.Entry<Direction, BlockEntity> receiver : theRelay.handlersAround.entrySet()) {
if (receiver != null) {
Direction side = receiver.getKey();
Direction opp = side.getOpposite();
BlockEntity tile = receiver.getValue();
if (!alreadyChecked.contains(tile.getBlockPos())) {
alreadyChecked.add(tile.getBlockPos());
if (theRelay != this || side != from) {
transmitted += Optional.ofNullable(this.level.getCapability(Capabilities.FluidHandler.BLOCK, tile.getBlockPos(), opp))
.map(cap -> {
int trans = 0;
FluidStack copy = stack.copy();
copy.setAmount(amountPer);
trans += cap.fill(copy, action);
return trans;
}).orElse(0);
//If everything that could be transmitted was transmitted
if (transmitted >= stack.getAmount()) {
return transmitted;
}
}
}
}
}
}
}
return transmitted;
}
@Override
@OnlyIn(Dist.CLIENT)
public Component getExtraDisplayString() {
return Component.translatable("info." + ActuallyAdditions.MODID + ".laserRelay.fluid.extra").append(": ").append(Component.translatable(this.mode.name).withStyle(ChatFormatting.DARK_RED));
}
@Override
@OnlyIn(Dist.CLIENT)
public Component getCompassDisplayString() {
return Component.translatable("info." + ActuallyAdditions.MODID + ".laserRelay.energy.display").withStyle(ChatFormatting.GREEN);
}
@Override
public void onCompassAction(Player player) {
this.mode = this.mode.getNext();
}
@Override
public void writeSyncableNBT(CompoundTag compound, NBTType type) {
super.writeSyncableNBT(compound, type);
if (type != NBTType.SAVE_BLOCK) {
compound.putString("Mode", this.mode.toString());
}
}
@Override
public void readSyncableNBT(CompoundTag compound, NBTType type) {
super.readSyncableNBT(compound, type);
if (type != NBTType.SAVE_BLOCK) {
String modeStrg = compound.getString("Mode");
if (modeStrg != null && !modeStrg.isEmpty()) {
this.mode = Mode.valueOf(modeStrg);
}
}
}
}