Commit graph

36 commits

Author SHA1 Message Date
Mrbysco
0226078aee Use Components for the Laser Relays instead of String using I18n 2024-03-12 20:37:07 +01:00
Mrbysco
c2bcbfe56f Rest of the tiles done 2024-03-04 21:38:02 +01:00
Mrbysco
63fbbb334e Unfinished port to 1.20.4 Neo 2024-03-04 20:21:48 +01:00
Mrbysco
6133488eee Port to 1.20.1 2024-03-03 01:20:53 +01:00
Mrbysco
7c2e42dfcf Port to 1.18 2024-03-02 21:23:08 +01:00
Flanks255
40f48f0e6c More Cleanup. 2023-12-02 07:49:10 -06:00
Flanks255
d4af87ceb3 Misc fixes 2023-11-26 16:10:19 -06:00
Flanks255
7089cda9af More cleanup.... 2021-11-13 11:16:25 -06:00
Michael Hillcox
518ee0b4c1 feat: official mappings & updated to FG 5.1+ 2021-08-22 16:09:06 +01:00
Michael Hillcox
71ddbd9abb chore: ported over most tile entities 2021-02-27 15:33:00 +00:00
Michael Hillcox
ecb7832738 chore: moved over most tile and block register to deferred variant 2021-02-27 12:24:45 +00:00
Michael Hillcox
b7d4d600fc chore: large refactors to new mappings 2021-02-26 21:15:48 +00:00
Shadows_of_Fire
274c53a014 Format so style is finally consistent. 2019-05-02 03:10:29 -04:00
Shadows_of_Fire
0d8f38710e Auto cleanup 2019-02-27 13:53:05 -05:00
Shadows_of_Fire
505cdc349f reorganized some constants 2018-05-10 05:38:58 -04:00
Ellpeck
3b8c81638f change lists for sets to increase contains performance
Closes #784
2017-05-28 00:37:27 +02:00
Ellpeck
13c3df3330 some cleanup 2017-04-01 19:40:39 +02:00
MisterPeModder
17016ba8fc Made even more things localizable and updated french localizations (#643)
* Updated french localizations to include the new booklet pages

* Made even more things localizable

* Fixed localizations

* Fixed slabs being full cubes
2017-02-16 18:47:14 +01:00
Ellpeck
996b997363 Add a bunch of loadedness checks and add network caching to Laser Relays 2017-01-18 14:26:56 +01:00
Ellpeck
3d6273ac38 Make fluid lasers actively pull fluids
Closes #564
2017-01-14 00:14:26 +01:00
Ellpeck
b8667c1e1e I'm getting old 2017-01-01 16:23:27 +01:00
Ellpeck
851b7a3730 I don't know why this was here 2016-12-29 17:19:31 +01:00
Ellpeck
a5e4be2d3e r92! 2016-12-18 17:50:31 +01:00
Ellpeck
0953c0e906 Made laser relays ignore full containers for input
Closes #495
2016-12-18 11:53:14 +01:00
Ellpeck
5776ac2fa0 Added Laser Relay in/out config 2016-12-05 15:09:37 +01:00
Ellpeck
c7697b5665 Dropped IInventory support.
This took ages.
2016-12-04 00:10:52 +01:00
Ellpeck
fba447376b Made Laser Relays not try to input back into the thing they got energy from
Closes #425
2016-12-01 18:16:01 +01:00
Ellpeck
adad967c02 Finally updated all the mappings 2016-11-26 21:32:28 +01:00
Ellpeck
f469f77f4f Drop that RF, like a big fat rock 2016-11-26 20:43:50 +01:00
Ellpeck
ec8c642099 1.11, first step. 2016-11-19 21:11:17 +01:00
Ellpeck
c129f6138d Sweepededeep~ 2016-11-08 20:04:36 +01:00
Ellpeck
d5ee51ff46 Made the change check in Laser Relays a bit more performance-good 2016-11-03 10:49:41 +01:00
Ellpeck
7a69273865 Significantly reduce performance loss when using Item Laser Relays and/or ESDs
Closes #279
2016-10-29 12:00:00 +02:00
Ellpeck
ce63aafe3f Add a breaking change to the API 2016-09-12 16:13:39 +02:00
Ellpeck
37d1bc95f9 Made every block be able to save the tile entities around it for future use 2016-09-09 18:40:09 +02:00
Ellpeck
39baccc762 Added Fluid Laser Relays 2016-09-01 20:50:44 +02:00